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					BMoor's Magic The
					
					
					Gathering
					
					Deck Garage 
					Hello once again, Pojo readers! I hope everybody had a good 
					holiday season! Mine was hectic as all get out, which is why 
					I haven't turned in an article for a while. I've also 
					noticed I haven't had any decklists E-mailed to me in a 
					while. Probably because everybody else had holiday plans 
					too, or because I haven't put out a new article in a while. 
					Well, it's 2010 now and this futuristic "electronic mail" is 
					here to stay, so send me your deck lists! In the meantime, 
					enjoy this little number. 
					 
					
					Greetings, 
					 
					
					I have been reading your site recently and I have enjoyed 
					what I have seen so far. I though I would submit this deck 
					idea to you and see what you think. I would be very 
					interested to see what your thoughts about improving the 
					deck will be. 
					 
					
					I have been playing Magic since Exodus, but stopped for a 
					number of years after the Masques block. I started again 
					with the release of Lorwyn. I play mostly standard format, 
					but now that Lorwyn is no longer standard, my friends and I 
					have started making Extended decks so we can continue using 
					the Non-standard cards we own. We play mostly casual and 
					multi-player. I do not intent to take this deck to a 
					tournament, but I would not be opposed to the idea assuming 
					the deck is capable of performing. The following is my idea 
					for an extended legal deck. 
					 
					
					3 Darksteel Reactor 
					
					2 Doubling Season 
					
					4 Paradox Haze 
					
					3 Greater Auramancy 
					
					3 Copy Enchantment 
					
					1 Gate to the Aether 
					
					1 
					Energy Chamber 
					
					4 Path to Exile 
					
					4 Cancel 
					
					4 Sower of Temptation 
					
					4 Farhaven Elf 
					
					4 Followed Footsteps 
					
					2 Idyllic Tutor 
					 
					
					10 
					Islands 
					
					6 Plains 
					
					5 Forests 
					 
					
					I really enjoy finding interesting and unusual ways to win 
					games. So, when I started reading extended legal cards and 
					found Darksteel Reactor, I wanted to try and build a deck 
					that used that card to win. I want to keep it extended legal 
					and I have a reasonable budget to buy cards with. 
					 
					
					The idea is to use Paradox Haze and 
					
					
					
					
					
					
					
					 
					 
					
					The decks I play against mostly are Jund, Bant, Vampires and 
					Naya. The only extended decks I have seen as yet, are a 
					milling deck and a very good deck that uses Hypergenesis to 
					win games by the 3rd or 4th turn regularly. I have yet to 
					play those decks with this one as I have not completed 
					building it. In addition, as my play group begins building 
					their extended decks, I will likely see all sorts of new 
					strategies. For that reason, it is not exactly clear where 
					the decks weaknesses are.  
					 
					
					I am concerned about not having any backup plan if the 
					Darksteel Reactor does not work out. This is mainly due to 
					not finding room for many creatures (although I kind of like 
					being light on creatures and still being able to win). 
					 
					
					I have included some removal to try and deal with annoying 
					creatures. To protect my enchantment cards in play, I have 
					multiple copies of Greater Auramancy. I also have cancel to 
					stop key cards a particular deck may use against me. 
					 
					
					I hope to use Followed Footsteps in combo with the 
					additional upkeep steps provided by Paradox Haze along with 
					Doubling Season to create multiple copies of the 2 
					creatures, Sower of Temptation and Farhaven Elf. With the 
					"come into play" ability on the elf, I hope to get a large 
					amount of my mana out of my deck so I can draw more useful 
					cards. With the Sower of Temptation I can simply steal the 
					majority of my opponents creatures. If I have a copy of 
					Greater Auramancy in play, my opponent will have difficulty 
					being able to remove the Sower of Temptation to get their 
					creature back.  
					 
					
					That is a fairly good backup plan in theory because my 
					opponent will be unable to attack me if he has no creatures 
					and I can use his creatures to attack and block with. In 
					practice however, I am concerned that the combo will not be 
					fast enough to be effective. It will also not be very 
					effective if my opponent does not play many creatures. 
					 
					
					Thank you for taking the time to read this and for any 
					feedback you may have. 
					 
					
					~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
					 
					
					Ah, the Paradox Haze/Darksteel Reactor gambit. Looks like a 
					blast to play, especially in big multiplayer games where 20 
					turns isn't too much to ask. 
					 
					
					Well, first of all, if you're playing blue and green 
					 
					
					Also, in a deck of this nature, add Helix Pinnacle. 
					Admittedly, it doesn't work with Gilder Bairn, Paradox Haze, 
					or Energy Chamber, but it does work with Doubling Season. 
					Okay, maybe you don't really need Helix Pinnacle. It's 
					mostly just funny. 
					 
					
					What you really could use, however, is Elspeth, 
					Knight-Errant. Elspeth is a great card and in your deck it 
					can effect some awesome interactions. 
					 
					
					1) If Doubling Season is already in play when you play 
					Elspeth, she'll enter the battlefield with double the 
					loyalty. However, using either of Elspeth's +1 
					abilities will not cause Elspeth to gain two counters. 
					Doubling Season works when an EFFECT puts counters on a 
					permanent, and the loyalty counter you add is the COST of 
					using her ability. 
					 
					
					2) Doubling Season will double the number of Soldier tokens 
					her ability creates, thus giving you more blockers to bide 
					your time while upkeeps upon more upkeeps generate a lead 
					for you. 
					 
					
					3) If you decide to add Gilder Bairn, Elspeth can give it 
					+3/+3 and flying to allow it to survive combat. She can also 
					do the same for any other creature you might want to swing 
					with. 
					 
					
					4) While awesome, Elspeth is not exactly necessary. If your 
					opponent decides to attack her instead of you, so much the 
					better. 
					 
					
					That's pretty much all I can say about spells to add. As for 
					lands, try a few Saltcrusted Steppe or Calciform Pools. 
					 
					
					Good luck! 
					 
					
					~BMoor 
					 
 
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