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BMoor's Magic The
Gathering
Deck Garage
Saffi and the Champion
February 26, 2010
Dear BMoor,
Hello! My name is Marcus and I have recently turned to Magic
after leaving it a little while after Dissension was
released. Returning to the game I automatically got back
into the Ravnica block, but began researching cards from new
releases. One guild I definitely loved was Orzhov,
particularly for the combos that Teysa, Orzhov Scion could
work in (it's the main focus of this deck). And so after
much research and debate over what to keep in, this is what
I have put together (keep in mind that this deck isn't
actually constructed yet, so your fixes/opinion will be
greatly appreciated). An explanation for the deck will
follow.
Sorcery/Instants - 12
4 Demonic Tutor – Duel Decks: Divine vs. Demonic
4 Wrath of God – 10th Edition
4 Mortify - Guildpact
Lands – 21
4 Godless Shrine - Guildpact
4 Overgrown Tomb - Ravnica
4 Temple Garden - Ravnica
3 Swamp – Ravnica
3 Forest – Ravnica
3 Plains – Ravnica
Others - 2
2 Grave Pact – Planechase
Creatures - 25
4 Birds of Paradise – Ravnica
3 Soul Warden – Planechase
3 Saffi Eriksdotter – Time Spiral
3 Crypt Champion - Dissension
2 Teysa, Orzhov Scion - Guildpact
4 Nether Traitor – Time Spiral
4 Watchwolf - Ravnica
2 Loxodon Hierarch - Ravnica
The deck's first combo and focus is this: Have a Saffi
Eriksdotter and Teysa, Orzhov Scion in play. Bring out Crypt
Champion (without paying a red mana) and sac Saffi for her
effect before Champion's dies (I believe the last in/first
out rule
makes this possible). This creates a creature loop so that
Crypt Champion is being sent to the grave, making a white
spirit token by Teysa's effect. Saffi's effect brings him
back (allowing Champion to target Saffi when he's brought
into play since she's converted cost 3 or less). This
repeats so that any number of tokens can be brought out for
a kill - or - complete board removal of creatures of any
number of opponents.
Another combo is using Saffi, Champion, and a Soul Warden in
play for infinite life. Having Grave Pact in play also means
you can just destroy your opponents creatures if you choose
rather than remove them while the creature loop is going.
The creature choice, apart from the combo pieces are Birds
of Paradise for mana acceleration, Nether Traitor and
Watchwolf as beatsticks, and Loxodon Hierarch as a big
beatstick (and some nice life gain).
The Mortifies and Wraths are for clearing out the opponent's
side in the event I need to stall, and the Tutor's are to
shimmy my combo pieces of choice to my hand.
And finally, the mana base. Seeing as it has 12 Dual Lands I
didn't find it necessary to put in pain lands (Brushland,
Llanowar Wastes, Caves of Koilos), and this deck is pricey
as it is.
So, any input?
____________________________________________________________
Well, Marcus, I'm glad you brought this deck to me. This
is a very good deck already, but it does raise an important
aspect of building decks and understanding how to play them.
You see, Marcus, this deck is not in fact focused on Teysa,
Orzhov Scion. You described to me two combos. Only one of
them used Teysa, but both of them used the Saffi Eriksdottr/Crypt
Champion interaction. I'd say Saffi and the Champion are
your real main focus.
And since that's the case, you're going to need to
run
four copies each of the two of them. Your tutors definitely
help, but a few copies of Congregation at Dawn would be
lovely, getting you all three of Saffi, Crypt Chapion, and
Teysa in one go. Granted, it reveals them and then puts them
on top fo your library, so you're opponent will know what
you're about before you've even drawn the combo, but you do
guarantee you'll draw it.
Speaking of drawing cards, I'd also recommend Fecundity.
First, it'l help you draw into combo pieces as your
Watchwolves and such chump block. Second, once you've got
Saffi and teh Champion active, you can start going off and
draw as many cards as you want, until you find Teysa or
whatever else you need.
Speaking of whatever else you need to make Saffi and the
Champion's dance of lfe and death profitable, I see you
already have Soul Warden and Death Pact in addition to Teysa.
Death Pact is nice, but a little tough to pull off in a
three-color deck, and of limited usefulness compared to
Teysa or Soul Warden-- it only makes sense to run the combo
as many times as your opponent has creatures left, you know?
But if you're in the market for some other alternate win
conditions, and you will be if anyone in your playgroup runs
Extirpate or Cranial Extraction, you could also try Genesis
Chamber, for infinite colorless tokens, Cream
of the Crop, which is really better for finding the combo
than for exploiting once you've got it unless you add
Fecundity, and Juniper Order Ranger, for an arbitrarily
large creature. Heck, if you've got room, you could easily
slide one copy of each in there, since it doesn't really
matter which one you draw once Saffi and the Champion go
live. I personally like Genesis Chamber, since it's a
colorless card in a deck with some touchy color
requirements.
But then, you do have a full 12 shocklands and Birds of
Paradise, so color shouldn't be an issue for you. I agree
with you in that you don't need any more dual lands.
Try the deck out with the alterations I've suggested and
see how it plays, Marcus. I don't think I made the color
requirements any worse, but if you find yourself getting
colorscrewed, you may want to go heavier on Genesis
Chambers, and perhaps consider removing Teysa altogether.
Casting Saffi on turn two and Teysa on turn three is a tall
order for any land base, and it is important to know at all
times which of your cards are the irreplaceable ones.
Good luck,
~BMoor
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