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BMoor's Magic The Gathering Deck Garage Today's fix is notable not just because of the deck involved, but because it gives my audience a bit of a back-stage view of how I write my fixes. Not entirely because I wanted it, but Kwaddy here raises a few questions I'm going to have to answer. If you look back in your inbox you will eventually find
an email from me over a U/W suspend deck. I also said that I
would try and get a friend to look at my deck list and
surprisingly, he did. In the email I also stated that I
would send any new decklists if need be. So, here it is: Creatures: 19 Other Spells: 20 Lands: 21 I also forget to mention in the first email that I would
really really enjoy it if you would post the edited decklist
after you fix it. Otherwise, I will undoubtedly deliberate
for ever over how many of each card should be included, and
never build it. Finally, please edit this monologue of
emails together so that the masses do not have to get
confused over what I am going on about. Oh, and also, could
you reply with a confirmation email saying that you have
received this email and my other two emails? Just to warn
you, the excel attachment on this email will contain a macro
that contains a random card draw of this deck. And finally
again, can you post on your next deck edit how far behind
you are in emails? Is it about a month? Yours hopefully, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Okay then, Kwaddy, I probably did get your previous E-mail, and I got the more recent one you sent that listed the U/R suspend deck you used to run. Normally, when I got that E-mail I would've then deleted this one, since I only keep the most up-to-date versions of E-mails. The reason I decided to respond to this E-mail instead of those other ones is that this E-mail had a better flow to it than the newer one, and I probably already deleted the older one. Yes, it's true, sometimes I delete messages without fixing the deck therein, and when I do so, I don't tell you about it. It's not something I like to do, but sometimes it becomes necessary. Why? Well, there are quite a few reasons. 1. I can't fix it. 2. I can't write about fixing it. 3. I can't fix it fast enough. 4. I fixed a similar deck. 5. You sent me several E-mails. But enough talk-- we haven't even started fixing the deck yet! First of all, we need to remove Ethereal Usher, or at least a few copies of it. I understand that you want to use it to tutor for Chronomantic Escape, but it's such a bad card, and it becomes useless once you've drawn an Escape. Drift of Phantasms at least is fairly useful as a 0/5 flying wall, to hold off an opponent until you're set for Escapes. Also on the chopping block is Ghost-Lit Warder. Four mana is too much to pay to counter a spell, especially when it's not even a hard counter. You may as well just run Mana Leak and be done with it. I also wouldn't mind seeing a few more suspend cards in here. Riftmarked Knight is a good, if oft-overlooked one, and would probably help more than Lost Auramancers would. And since you don't want your games to stall out past 30 minutes, a nice, beefy win condition would be nice. Celestial Colonnade is a nice one, as is pretty much any Angel that costs less than seven mana and has power higher than four. You also should take a look at Dust of Moments, a sneaky and unexpected way to instantly play any suspended cards you may be waiting on, or simply take a few turns off the clock. Per your request, Kwaddy, here's my final decklist: Creatures: Spells: Lands: Since my rambling dragged this article on longer than necessary, I'll end here. Good luck!
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Magic the Gathering Deck Fixes
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