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BMoor's Magic
The
Gathering Deck Garage
Blue/White Mill Control
April 12, 2010
Normally, I don't respond to people who give me their
decklists as attached files instead of typing them in the
body of their E-mail. This is for two reasons. First, it
complicates matters if I have to copy/paste the decklist out
of a word processing program and into an E-mail window.
Second, opening files E-mailed to me by people I don't know
personally is a good way to get viruses, and since this deck
garage requires me to allow anybody I've never met to E-mail
me, I'm probably at higher risk of virus infection than I
want to admit.
Today's client, who I'm calling "Iggy" after his/her E-mail
address, is a rare exception, because the body of his/her
E-mail had so much information I can provide a suitable deck
fix without even needing the attached files.
-----
Okay, I know you've already written an article pertaining to
mill, and I know this is probably the umpteenth million
message you've read about
mill,
but I'm getting desperate. Got my ass kicked playing
mono-blue mill at my first ever 2010 Standard
Magic Tourney (are you surprised?). Anyway, it's back to the
drawing board for me, because I couldn't seem to build an
effective blue/white ally deck either (because aggro kept
killing me when my opponent used a kicked Vines of Vastwood
and Primal Bellows AFTER I agreed to take the damage his 1/1
was sending my way [is that legal?]!!!!). The way I see it,
even if you win a few matches, you'll just be fighting the
$450 decks in the final rounds (and losing on turn 4).
Remember the Madness mechanic? I had a Madness deck
back when Time Spiral was Type 2. That deck was peace back
in the day. There was barely a card in the deck above
uncommon rarity. THAT'S how you build a deck man; any moron
can build a deck full of rares with Daddy's money (cough
Jund cough). Unfortunately, it seems that I'm gonna have to
shell out the dough for Day of Judgment and stuff if I want
this type of deck to have a chance. Fact is, I've wasted so
much money on this deck idea I don't have any way of getting
such things. Say it ain't so Bmoor!!
I have the first White/Blue standard deck attached as "Type
2 white blue". This deck was alright, and I'd win a bit, but
when I did, I cut it close, and the big issue there was
mana. Either I can't shuffle properly, or the symbol
occurrence is off balance, or... I understand the maxim, "If
it ain't broke, don't fix it", but I
must
admit I took this deck list straight from Jacob Van Luen's
MTG Daily article "Building on a Budget: Honing Your
Deckbuilding Skills." Although it's slightly altered, I
finally caved to the idea of adding a splash of white to my
mono-blue mill, because I saw the potential Path to
Exile+Archive Trap had. Eventually I made the deck, as you
can see from the list attached, and I was so excited to use
it. I followed your advice on the "Tourney Worthy Mill
a Myth?" article, and I tried to make the deck my own. As
you can see, I dropped Hedron Crabs entirely, because of
aggro pumping creatures to 9/9 with trample on turn five
(damn Overrun). I put in Wall of Denial (but once again, I
kept being pressured to block from a 9/9 with trample and no
way to gain life or prevent the damage.) Overall, I tried to
focus on keeping my ally deck as it was in terms of
creatures used, and use mill as the win condition. See,
Halimar Excavator is the only one doing any decent,
consistent milling, and by the time I've drawn a card like
the Archive Trap, I can't use it effectively because he
uses Overrun to force me into a block, killing all of my
creatures. On top of that, my opponent knows better than to
search his library for any reason because he knows I have
it, and why should he need to--he just kicked a Wolfbriar
elemental and has flooded the field with tokens! Next turn
I'll draw something useless like a Jwari Shapeshifter (my
allies are dead!), and he'll hit me for a deadly amount of
damage when I'm wide open.
See, I've thought of ways around stuff like this, like using
Meddling Mage to shut down an opponent's boosting instants,
and that standard legal white Fog that has Cycle (whatever
it's called.) But I don't have the room between sideboard
and deck to add cards that slow down the momentum of my
opponent's agressiveness, and even if I did put in plenty of
white Fog and Meddling Mages and Walls of Denial, I don't
have enough room for Archive Trap or Halimar Excavator or
any of the "game winning" mill cards I need, and by then I
might as well have made a new deck with a different
strategy! Because once I go up against something non-aggro,
I'm being brought to my knees from the guy who built a
budget blue deck and uses Dispel to shut down Path and
Archive Trap!
Have I made some good points? Do you see my dilemma here?
I'm thinking the Mill deck's hopeless, do you agree? Is it
wrong to simply walk in with a slightly modified deck l
found on the internet, or is it simply suicide? Please
help!!!
And thanks in advance!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Okay, Iggy, let's see what I can do for you. Sadly, a good
mill deck in today's Standard is a thorny issue indeed.
Especially against fast aggro decks and Jund, as you
observed. But it's puzzles like these on which I thrive!
Iggy's observations have given me a lot to think about,
actually. In many articles I've written, I've mentioned how
life gain isn't a viable strategy, and life gain cards have
to do something else in order for them to be good. I'm
starting to think that milling might be the same way. After
all, it doesn't matter how many cards a person has in their
library until you mill away the last one, right? It's the
same with damage to a player-- it doesn't matter if you have
1 life or 100 when you win, but once you lose that last
point, it's all over.

So, a card that mills for you has to do something else to be
good? Maybe. It's a new theory and an untested one. After
all, a creature that isn't good for anything but attacking
is still pretty good, because it's dealing damage to an
opponent, right? But a creature is better than a straight-up
Lava Axe type effect, because a creature can attack turn
after turn while a Lava Axe is a one-time effect. And
Archive Trap is also a one-time effect, it just attacks the
library instead of the life total. So, in theory, a
repeatable milling effect should be superior to a one-time
shot like Archive Trap. The best repeatable miller in
Standard right now, and likely the best milling effect in
general, is Memory Erosion. Every spell the opponent plays
will mill him for another two. This works well against Jund--
their cascade spells will mill them out faster, and the only
card they have to stop the Erosion is Maelstrom Pulse.
That reminds me, you will indeed need to defend yourself,
from both creature assaults and unsavory spells. I know this
will sound strange, but in a deck with Memory Erosion, I
think Lapse of Certainty would be the best choice of
counterspells. Why is it better than any blue counterspell
you could run? Because it puts the countered spell on top of
your library. If you play Laspe in response to Memory
Erosion's triggering off of the spell you want to counter,
the spell will get put on top of your opponent's library,
then directly into his graveyard, making Laspe a less
color-intensive Cancel.
I also think you should stick
with
Path to Exile. I know your opponents have stopped searching
their libraries to avoid Archive Trap, but that's actually a
good thing. If your opponent doesn't search, Path to Exile
becomes even better than Swords to Plowshares. You can also
play PtE on a creature in response to his pumping instant,
which means you'll not only take out a creature, but also
make them waste their pump spell.
And that really is what you need to do--make sure you trade
your cards for more of your opponent's cards than you spend
to do so. That's how Jund built its fame, and that's what
you need to do to win against it. Luckily, there's been a
card from Rise of the Eldrazi spoiled that's just what you
need: Wall of Omens. It's a 0/4 Wall for 1W that draws you a
card when you play it, so by the time your opponent kills
it, you haven't even lost a card, but he has.
Also, I think you should consider adding black to this deck
as well as white. Blue and Black have always been the
traditional mill colors. In Alara block, you have Nemesis of
Reason, a creature that "attacks" the library. It also gives
you access to Agadeem Occultist, today's Card fo the Day by
coincidence.
That's right, I'm recommending you re-add the Ally theme.
Halimar Excavator is too strong of a repeatable mill to go
without, and Jwari Shapeshifter can really turn it into high
gear. Plus Ondu Cleric in white, to keep your life buffer
up, and Join the Ranks for additional Ally triggers, plus
Agadeem Occultist, who can exploit the fact that you're
putting your opponents' creature cards into their
graveyards, you have the start of a solid Ally mill deck.
There's plenty of other cards you could use, but I'd best
stop here before i get too carried away. Here's a sample
decklist.
Creatures:
4 Halimar Excavator
4 Jwari Shapeshifter
4 Ondu Cleric
3 Agadeem Occultist
3 Nemesis of Reason
Spells:
4 Memory Erosion
4 Lapse of Certainty
3 Join the Ranks
4 Path to Exile
4 Archive Trap
Lands:
4 Arcane Sanctum
2 Swamp
9 Island
8 Plains
If you don't want to work with Allies, that's fine. You can
use the extra space for Twincast (to cast on Archive Traps
or what else have you), or Wall of Omens, or Wall of Denial,
or Kiss of the Amesha, another card that gets you two cards.
And while I know you don't want to rely on rares, and I
applaud you for it, Jace Beleren and his later form Jace the
Mind Sculptor are both very powerful in milling decks.
Beleren shouldn't be too expensive, now that the Mind
Sculptor have eclipsed it. Think about it.
Good luck!
~BMoor
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