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BMoor's
Magic
The
Gathering Deck Garage
Box of Flesh Deck Help
June 1, 2010
Hi Bmoor!
I'm a casual player and I've been playing for a while. I'm
also a big fan of your articles and have read most of them,
which has helped me to improve my game. Currently, I'm
working on a Fleshwrither toolbox deck, but I haven't had
much success. Here are the decklist and explanation:
A Box of Flesh
19 Creatures
4 Fleshwrither
2 Cadaver Imp
4 Hypnotic Specter
2 Howling Banshee
2 Keening Banshee
2 Shimian Specter
2 Nekrataal
1 Thought Gorger
18 Other Spells
4 Dark Ritual
4 Sign in Blood
2 Aphetto Dredging
2 Smother
2 Doom Blade
2 Mind Sludge
2 Tendrils of Corruption
23 Lands
23 Swamps
The deck uses
Fleshwrither to search out the most useful creature at that
moment. Four copies of Fleshwrither are run, obviously,
as it is the key card here. Cadaver Imp helps recover used
Fleshwrithers, and Hypnotic Specter is an early drop with a
powerful effect. The rest of the creatures are the "tools"
which can be searched out by Fleshwrither. Nekrataal and
Keening Banshee are for removal, and Shimian Specter
provides effective disruption. Howling Banshee can finish
off the opponent when his life total is low.
I use Thought Gorger as a finisher, but it's not that
effective. I can accelerate my mana quickly with Dark
Ritual, and Aphetto Dredging gets back Fleshwrithers. Sign
in Blood provides draw power. The rest of the spells are
creature destruction/discard.
The main
problems are that Fleshwrither is a bit too slow, and I lack
the firepower to win long games, in particular, I need an
effective finisher. Please help me improve this deck! I'm a
casual player, so you can include cards from anywhere, but
try please keep them in more recent sets, as it is hard for
me to get very old cards. I don't mind spending up to a
couple of bucks per card, and maybe a bit more if the card
is necessary to the strategy. You can do anything you want
with the deck, but please keep it mainly black and focus on
Fleshwrither. Thanks in advance!
Jace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's good to see cards from older sets still in use.
Fleshwrither is definitely a tricky card to use-- meaning
it's capable of pulling quite a few tricks. I certainly like
your current plan, of fetching various Banshees and
Specters, but perhaps there's mroe you could go and get.
After all, usually when one talks
about a "toolbox" deck, they mean a deck that tutors for any
of a variety of "silver bullet" cards-- cards that might not
merit a full four of, but are very useful in certain
situations.
To that end, a search on various Magic card databases for
black or colorless creatures with converted mana cost equal
to 4 led me to a cornucopia of options for Fleshwrither to
twist and contort its monstrous body into. At least, that's
what I imagine Fleshwrither does when you transfigure it.
Judging by the artwork, it couldn't really be anything
pleasant, could it? Anyway, on to the cards.
Abyssal Persecutor-- For when you need a 6/6 flying trample
and don't care if you can't actually win with it in play.
Balduvian Fallen-- If you can't get you hands on a
Persecutor, the Fallen will be swinging for six after a mere
two turns in play, and more if you can pay the cumulative
upkeep for long enough. It also has the benefit of the look
on opponents' faces when you drop it.
Creakwood Liege-- All your black creatures get +1/+1, and
you get a Worm token each upkeep. A 3/3 Worm, as long as the
Liege remains in play.
Desecrator Hag-- For recursive purposes. It's possible that
you'll sacrifice a Fleshwrither to tutor for this, then
immediately return said Fleshwrither to your hand to get
another creature.
Escaped Null-- Once this hits the table, you're quite likely
to gain 6 life fairly soon. You'll mostly want to use it as
a blocker, or to scare creatures off attacking.
Final-Sting Faerie-- This one is quite useful when you can
tutor for it after having gotten into combat and failed to
kill something.
Graveborn Muse-- For drawing cards and not minding if you
lose life doing so.
Junktroller-- Excellent blocker, and excellent recursion,
especially in a deck where you can search your library for a
given card.
Locust Miser-- For when your opponent draws lots of cards
and keeps a full hand.
Marsh Flitter-- Notable both for having flying (and
potentially being a 3/3 flyer) and for providing multiple
creatures in one card.
Mirri the Cursed-- A 3/2 flier with more
combat ability than your average Sliver.
Needlebug-- Needlebug's one real claim to fame is having
protection from artifacts. Might be useful if you play
against artifacts decks.
Silent Arbiter-- For swarm decks and token generators, to
slow them down.
Solemn Simulacrum-- This card has been a staple for long
enough that I shouldn't have to describe why it's good.
Those are most of the best creatures I could find for you to
tutor up. As for the rest of your deck, I don't see any real
issues save Aphetto Dredging. Do you have that many
creatures that share a creature type? Fleshwrither's type is
Horror; do you have any other Horrors? Frankly, I would
recommend replacing the Dredging with Beacon of Unrest. For
one more mana, you can put the card directly back into play.
If it's Fleshwrither, that means that the Beacon can
practically act as a tutor. And it puts itself back in your
deck for reuse, which is significant given that you already
have ways of getting other cards out of your library. The
kicker is that it can target artifacts, and that it isn't
limited to cards in your graveyard.
Good luck!
~BMoor
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