Continuing my theme of "decks I should have
fixed earlier", here's an Elf deck that came
to me on December 31 and mentioned needing
to be brought to Type-2 code by "a few
weeks" from date of receipt.
Of course, just the fact that I'm fixing it
at all I consider a triumph. Elf decks have
never been my strong suit.
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Okay, I need help with a deck. I'm returning
to school in a few weeks, and while there, I
intend to compete in type-2 tournaments.
However, the deck I used to use is no longer
Type-2 compatible, and need help making the
deck compatible. It's a green Elf deck, that
primarily focuses on supercharging my elves
and swarming the battlefield with them.:
Elven Swarm Deck:
Planeswalkers (2):
1 Garruk Wildspeaker
1 Nissa Revane
Creatures (27):
3 Elvish Archdruid
4 Llanowar Elves
1 Imperious Perfect
1 Wildslayer Elves
2 Elvish Visionary
1 Immaculate Magistrate
2 Jagged-Scar Archers
1 Elvish Champion
1 Joraga Bard
1 Drove of Elves
1 Oracle of Mul Daya
1 Tajuru Archer
1 Twinblade Slasher
2 Elvish Branchbender
2 Elvish Eulogist
1 Nissa's Chosen
1 Talara's Battalion
1 Graypelt Hunter
Other Spells (19):
1 Coat of Arms
1 Leyline of Vitality
1 Fog
1 Fistful of Force
1 Oakenform
1 Hunter's Feast
1 Gaea's Touch
3 Giant Growth
1 Cultivate
2 Naturalize
4 Rampant Growth
2 Elvish Promenade
Lands (23):
23 Forest
Strategy:
Using Gaea's Touch and cards like Oracle of
Mul Daya and Rampant Growth to place as many
Forests as possible, then using the lands to
summon out cards like Elvish Archdruid to
boost the power of all the Elves on the
user's battlefield, while using Nissa Revane
and Elvish Promenade to swarm the field with
Elves, and Garruk to summon Beast tokens,
untap lands when needed, and then to act as
a Giant Growth for the super-powered Elves
to crush the opponent with their collected
might.
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Long-time readers of my garage know that Elf
decks, and to a lesser extent Goblin decks,
have never really clicked with me. This
might be because of some traumatically bad
beatdowns during Onslaught block, or it
could be because of their combinatorial
explosion. Every set introduces more and
more of these perennial tribes. How do you
cherry pick the best out of almost 20 years
of legacy? Can there be a "best" Elf deck?
Over the years Elves have taken so many
shapes that the various strategies and
synergies contained under the banner of
"Elves" mean that there's almost no way to
determine which are better. And every new
set just adds more fuel to the fire!
But this deck was specifically requested to
be Standard-legal. Standard only contains 26
Elves. That I can handle.
Any Elf deck in Standard has five options
for being rewarded for its tribality: Elvish
Archdruid; Ezuri, Renegade Leader; Joraga
Warcaller, Nissa Revane, and Joraga
Treespeaker. Of the five, only Treespeaker
can be safely opted out of. The Archdruid
provides a team pump and a mana boost, Ezuri
can protect other Elves from spot removal
and provides repeatable Overrun effects,
Joraga Warcaller is a scalable pump that
easily reach +4/+4 or more thanks to the
extra mana from the Archdruid... but the
Treespeaker just gives Elves the ability to
tap for GG. Most of the time you'll want
your Elves attacking or blocking, and even
to get the mana ability, you need to pour a
lot of mana into the Treespeaker. That said,
Treespeaker does a good Greenweaver Druid
impression, so there's no reason she needs
to be pulled if you're not finding her a
disappointment.
As of now, your Standard-legal Elves consist
only of the ones mentioned above, the
playset of Llanowar Elves, Nissa's Chosen,
Joraga Bard and Tajuru Archer, and Oracle of
Mul Daya. If you want to pursue an Elf Ally
deck, then by all means go to four-ofs of
the Archer and the Bard, plus Vastwood
Animist and Turntimber Ranger. It could be
an interesting angle. But if you don't want
to build it that way, Joraga Bard and Tajuru
Archer need to come out. They're not good
enough without a strong Ally theme, and
Joraga Bard is barely good enough with it.
If you don't want Allies, you'll need more
Elves. Nissa's Chosen is
an
obvious choice since you've already got a
copy of Nissa. I'd say a full set would be
best, since Nissa can go and get them all,
and then get them again when they die. But
since Nissa can also gain life to add
loyalty, you can easily get away with 2 or
3. Llanowar Elves is a solid play. If you
want mana, Arbor Elf and Viridian Emissary
are good choices too, but then finding an
Elf that doesn't ramp your mana is easier
than finding one that does.
Now for your spells. Everything needs to
come out, except for the following: Garruk
and Nissa, Giant Growth, Cultivate, and
Leyline of Vitality. Everything else is
either not Standard, or not good enough to
make the cut. Cultivate, meanwhile, could
use more copies. If you want more mana
ramping, Explore wouldn't be a bad choice.
But I think what you really need is
something to spend that mana on.
Green Sun's Zenith may look like a good
choice, but if the most expensive green
creature in your deck only costs four mana,
than a Zenith with X=12 is a waste of
energy. A better choice is Genesis Wave,
which continues to give added value until X
exceeds the number of cards left in your
deck. Not only can it parley the mana
generated by your Llanowars, Archdruids, and
excess lands into a massive army and an
additional cache of lands, but it can also
help you recover from a Day of Judgment,
provided enough of your mana is coming from
actual lands that weren't Judged away.
Finally, a singleton of Oran-Rief, the
Vastwood would be quite useful, particularly
when two or more green creatures have
entered the battlefield this turn, and most
particularly if one or more of them are
Joraga Warcaller. This is even more helpful
when you consider that Genesis Wave does not
allow you to pay kicker costs, because you
are not casting anything that it reveals.
I can only hope I've fixed this deck better
than some Elf decks I've attempted in the
past. I do so wish they'd give us a block
every once in a while that didn't have Elves
or Goblins. No Elves was one of my favorite
thing about Kamigawa block-- it proved that
Magic could stretch its flavor far beyond
your typical high fantasy creatures. But
alas, it seems every plane in the Multiverse
has Goblins.