![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||
Pojo's Magic The Gathering news, tips, strategies and more! | |||||
|
|||||
![]() |
|||||
![]() |
|||||
![]()
Pojo's MTG
120x90 Ad Space
|
![]() |
BMoor's Magic
The
Gathering Deck Garage Earlier today, I received quite an interesting e-mail. It was from my e-mail service provider, telling me about a glitch they'd just sorted out. Apparently, when I first received my smartphone, there was an error syncing it up with my E-mail account, causing several E-mails to fail to appear to me properly on my computer or my phone. What this means is that this is the first time I've seen this decklist from Geoff, despite him having sent it to me last August. Errgh. Sorry about that! ________________________________________ Ok here are the cards. 95% of the time i'm playing multiplayer casual games with anywhere between 2 and 6 other players. The deck just doesnt seem to be consistent. mostly it seems to be that people kill my creatures or playing most things uses up a lot of my mana (the lightning reavers are my main creature, the Demigod's are powerful and a nice side win-condition) i'll tell you a bit about the main decks I play against - there is mono-green stompy beatdown, a blue-red replicate&swerve/willbender deck that uses splinter twin along with willbender or mnemonic wall or pestermite for shenanigans, a very aggressive and fast mono-black vampire bloodthirst beatdown deck with a splash of life control/steal, a White soldier deck, a green-blue infect deck, a multicolour ally deck, and an interesting and actually fairly powerful if slow rainbow and colourless Golem deck (yeah I know I'm as surprised as you are) there's one other player but he has like 24 decks and I'm not gonna waste your time naming them all lol. Ok onto the deck - since making it I've
discovered good multiplayer cards like
Sizzle and Kazuul, I just don't own any and
want your advice first before buying them go for the throat x1 terminate x4 breath of malfegor x4 Sorceries:- Mana geyser x2 (lots of land on that battlefield.. Ta muchly! :P) damnation x2 buried alive x1 (for demigods) banefire x1 (hopefully kill someone off or a nice hit of burn) Creatures:- reassembling skeleton x2 lightning reaver x4 demigod of revenge x4 Deathbringer thoctar x1 (combos horribly with Night of Soul's Betrayal which i'm thinking of getting dunno what you think?) Vampire nighthawk x4
Slavering nulls x2 Bloodseeker x2 Kaervek the merciless x1 Planeswalkers:- Enchantments:- no mercy x1 (love no mercy haha) haunted crossroads x2 furnace of rath x1 rain of gore x1 (come across a fair bit of life gain where i play too) Artifacts:- Nonbasic Lands:- Basic Lands:- Geoff. Sent from my iPhone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So Geoff, you've got an iPhone too, huh? Hope yours didn't betray you as badly as mine seems to have. Anyway, I've kept you waiting long enough. Let's get into it. Multiplayer is a whole different animal
than 1-on-1 duels. Card advantage is more
important than ever before, and it was
always pretty darn Black/red burn, sadly, is probably the worst strategy you could have picked in that regard, with the possible exception of Auras Voltron. Red has always been known for its ability to burn through its gas tank in a hurry. Black is slightly better in that regard, though you're still staring down the fact that you have to deal 20 damage to up to 6 opponents, which is going to take a lot of burn spells. We need to find some means to keep you from running out of steam, as well as some means of deterring your opponents from attacking you. For starters, take out Doom Blade and Go for the Throat (we'll leave Terminate) in favor of Bituminous Blast. Cascade is a great ability for a deck that doesn't draw much extra cards, and it make the Blast into a double kill spell, a kill spell and a creature, or just about anything else in your deck. I'll concede that Bituminous Blast won't kill 5-toughness creatures, but that's why it's replacing the instants with targeting restrictions. If you regularly go up against creatures with bigger backsides (or don't want to replace two-mana instants with five-mana ones for concern of your curve) then replace them with Tragic Slip instead. It may not look like much, but you can get the Morbid trigger to go off pretty regularly if you pay attention and multiplayer does tend to spawn some pretty big creatures. I'd also like to add in a few Backlash.
As an instant, Adding Backlash would also set you up nicely for one of my favorite Red recursion spells, Surreal Memoir. The fact that you get two instants back makes it pretty close to a Red Divination, except you already know you're getting useful spells from it. You just don't know which ones exactly. Blood Tithe and Exsanguinate are definitely good choices in multiplayer and I'm glad you thought of them. The only trouble is that X spells don't work well with Cascade. If you do choose to add Bituminous Blast, definitely choose Blood Tithe over Exsanguinate. In fact, that singleton Banefire isn't doing you much good either, so I'd recommend removing it along with Mana Geyser. Spells that do naught but give you more mana are a great way to run out of cards-- they're only good in Storm decks, decks full of X spells, and combo decks. You, Geoff, are running none of that and your solitary Banefire does not justify the presence of Mana Geyser. I'm not thrilled with Haunted Crossroads
either. I'd also like to add in some Undying. Undying solves both of your problems-- it discourages people from attacking you (since your blockers will just come back bigger) and it helps you to not run out of cards (since your opponents will have to kill them twice). Butcher Ghoul and Hound of Griselbrand are good chocies, but the best has to be Mikaeus the Unhallowed. He grants +1/+1 and Undying to all your creatures. Imagine an Undying Demigod of Revenge! He also comes with a psuedo-No Mercy effect, but only against Humans. But since you mentioned that you enjoy No Mercy effects, perhaps you'd prefer Dread. No undying, but its No Mercy effect applies to everything and it's one bigger than Mikaeus (and every bit as evasive). No Mercy is very effective in multiplayer, as it encourages players to attack each other instead of you. Finally, I'd remove Slavering Nulls and Blood Seeker, and up your Damnation count to four. I like the idea of playing this deck with a control mindset, and Damnation is great for when the rest of the table just seems to have it out for you. I hope all this has helped, Geoff. I'm just sorry the fix came so long after you sent me the E-mail. And there's plenty more E-mails that got lost in the smartphone shuffle, so it would appear I've got my work cut out for me for the next few weeks... or months. At least you all won't have to wait long for my next article! Good luck! ~BMoor
|
|||
Copyright© 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.
Magic the Gathering Deck Fixes
|