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BeJoSe's
Deck
Garage
Hey. I
saw your other deck fixes and though it'd be cool to get
some help with my latest deck too. It's a weird
Red/Black/Blue Control Beatdown hybrid I made after Shards
came out. It's basically a cross of Shards with my old
Red/Black control deck.
ˇ You’re going to see me mention this A LOT but unless you’re running a very aggressive deck you NEED at least 23 lands, with slow control decks you may go up to 26 – 27. Naturally if you’re running mana accelerants suchs as the RAV signets, mind stone or even Birds Of Paradise you can cut down on your lands, the general rule of thumb here is for every 2 non-land mana sources you can cut 1 land. ˇ As an example I run a W/U/R control deck with 24 lands and an extra 5 Signets. This sounds like I am running a lot of dead cards but it ensures I have the mana to cast my crucial spells as early as possible (E.g. Wrath Of God)
ˇ
Similar
to my deck your running 3 colors, ˇ Your choice of creatures is pretty good and the unearth mechanic is well suited to aggro/control. The specter is nice, both damaging the opponent are disrupting their hand. Hell’s Thunder and the Demigod can both hit hard out of nowhere which means you can prey on careless opponents. The Liege is hard to remove and pumps most your creatures by +2/+2. ˇ The main creature that stands out is the Deathraiders. While it is an aggressive card one of the key cornerstones of aggro/control is CA (Card Advantage), unearth is an example of this allowing you to get 2 uses from 1 card. In its place there a few options: ˇ Corpse Connoisseur allows you to pull more unearth creatures out your deck ˇ Fleshbag Marauder will allow you to deal with creature who have protection from black ˇ Cunning Lethemancer, I’d say this is more efficient than Raven’s Crime and similar to the looter you can just unearth your creatures.
ˇ
Cruel
Ultimatum IS out of place, at 7
mana it isn’t
going to be often that you get the chance to cast it, far
better to have a card that will reliably impact the game
rather than eve ˇ Raven’s Crime is average here. Most often you’re not going to retracting it in the early game and late game your opponent will have played out most their hand already. ˇ Since you want this to be T2 Infest can act as a replacement for Damnation. In addition if you’re having trouble with Protection you might want to consider Everlasting Torment. ˇ An interesting choice for this deck might be Turn to Mist. The ruling for unearth means that the card can be removed from play (as opposed to the fact it can’t go to the graveyard), however because it was removed by the mist it will return at the end of the turn. Similar to this is Call to Heel, it allows you o reuse your unearth creatures and draws you a card in the process.
Well hope I’ve helped, and good luck.
**This is a mistake I see a lot of newer players making; I myself made this mistake a number of times when I first began playing. If a card like Cruel Ultimatum works once people assume it will work every time whereas in the majority of games they will never build up to the necessary mana/have the right game conditions
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