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Mattedesa's
Deck
Garage Hiya
I've been having a lot of fun with this deck in Extended MTGO. The idea is to get the Hunted critters out and attack. The black -x/-x cards are to offset the drawbacks of the Hunted critters and have the bonus of taking care of Sliver/Elves/Goblins etc! I have the Plaxmantas and voidslime to protect the guys and a Damnation to , well, just in case ;) It's tough to be prepared for anthing in MTGO one off games in casual, but anything you can do will help.
Thanks DrStrange
4 Hunted Troll 4 Hunted Phantasm 4 Trygon Predator 2 Plaxmanta 2 Indrik Stomphowler 1 Sakashima the Impostor
3 Ancestral Vision 1 Damnation 1 Extirpate 2 Hideous Laughter 2 Putrefy 1 Voidslime 2 Mouldervine Cloak
3 Engineeered Plague 3 Night of Souls' Betrayal 1 Loxodon Warhammer
2 Breeding Pool 1 Dimir Aquaduct 1Gogari Rot Farm 4 Mirrodin's core 2 Overgrown Tomb 2 Watery Grave 1 Simic Growth Chamber
Thanks, DrStrange, for sending in your deck. I played with a Hunted deck some time back when Ravnica block was new, and I think I've got a few ideas that should help you out
First off, I've got a better way to deal with the hunted creature tokens: Leyline of Singularity. When the tokens come into play, they instantly die since they are legendary! This can hurt your opponent a lot, because people usually play decks with 3 or 4 of a kind of most things. Let's put in 4 of those in place of the Engineered Plague and the Night of Soul's Betrayal. I think we can tune your deck to take full advantage of the Leyline. Keep in mind, you can always play a second Leyline if you wish to end it's effect!
-3 Engineered Plague -3 Night of Souls' Betrayal +4 Leyline of Singularity
The first thing to do is to thin down the 4-ofs. You won't often catch me saying that! I think 3 each of the Hunted Troll and the Hunted Phantasm along with the addition of 2 Hunted Horrors would be perfect. That way, there are still 8 big hunted beaters there. Of the three, the drawback for the Horror is the worst and you probably won't want to play it without the Leyline in play, so that's why only 2 of him. But imagine - opening hand Leyline, turn 2 Horror, attack for 7 trample damage on turn 3? Doesn't get much better than that!
-1 Hunted Troll -1 Hunted Phantasm +2 Hunted Horror
Your theme here is really just getting big creatures into play quick. I think we could add a few more big creatures with manageable drawbacks to make the early beatdown even better. My first choice here is Moroii. The 1 life a turn is well worth the 4 you'll be taking from your opponent. I think he can take the place of Sakashima, since you really want something you can play early and copy something big. If there isn't anything good in play, Sakashima's value goes way down. Yes, you can recast it, but that's 4 more mana that you could be using elsewhere. For a couple more fatties, I really like Spiritmonger. A 6/6 beater than can get bigger and regenerate is awesome. If he's a bit pricey for you, Vorosh, the Hunter, or Gleancrawler, or pretty much any other big nasty guy should work well. Ideally, you would like to keep it 6 mana or less and be able to change the game dramatically with its presence. Also, you must be really concerned about dealing with artifacts and enchantments - as evidenced by the 4 Trygon Predators and the 2 Stomphowlers. Let's drop 2 Predators to help out with the legendary theme.
+2 Moroii +2 Spiritmonger -1 Sakashima, The Imposter -2 Trygon Predator
For your non-creature spells, I like the rest of what you've got going on. Card draw, creature kill, counterspell. The only change I would make here is dropping the Moldervine Cloak in favor of something more to kill creatures or counter spells. I would recommend 2 more Putrefy and one more Damnation (or another Hideous Laughter if you can't get Damnation) to help out with creature control should you not get a Leyline.
-2 Moldervine Cloak +2 Putrefy +1 Damnation
Now for the land. I'm assuming you just left off some of the land, because your list only has 13 lands. With three colors like this, I would like to see you run 24. Obviously, if you can get some more dual lands or pain lands, those would be ideal. But assuming you can't get more, let's put in 4 Terramorphic Expanse. I like these better than the bouncelands because a lot of your spells take 2 of one color, and the choice of what color you need is vital. We'll keep in the bouncelands you have, but fill out the land with 3 Swamps, 2 Islands, and 2 Forests. Black is the color that has the most difficult casting costs, so that's why more of them than the others.
+4 Terramorphic Expanse +3 Swamp +2 Island +2 Forest
That give us a list that looks something like this:
3 Hunted Troll 3 Hunted Phantasm 2 Hunted Horror 2 Trygon Predator 2 Plaxmanta 2 Indrik Stomphowler 2 Moroii 2 Spiritmonger
3 Ancestral Vision 2 Damnation 1 Extirpate 2 Hideous Laughter 4 Putrefy 1 Voidslime 4 Leyline of Singularity 1 Loxodon Warhammer
2 Breeding Pool 1 Dimir Aquaduct 1 Gogari Rot Farm 4 Mirrodin's core 2 Overgrown Tomb 2 Watery Grave 1 Simic Growth Chamber 4 Terramorphic Expanse 3 Swamp 2 Island 2 Forest
I hope this works out well for you. You should certainly have the potential for getting some big nasty creatures out pretty quickly! Have fun with the hunt!
-mattedesa |
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