Hey, 
						 
						let me introduce. I'm just a belgian guy who likes to 
						play magic with some friends. Although i don't play 
						tournaments i have sometimes really tough decks to beat.
						
						But we'll talk about that later. 
						
						Normally I don't ask help for making decks, cause i try 
						to figure out myself what is good or bad about a deck. 
						This can only be done if you play a lot with the deck 
						and see where there are gaps in your defense. 
						
						But some time ago, i think 2 years, a saw a nice deck 
						type called 'Ponza'. This type was different from just 
						regular red burn, but also from just plain red LD. 
						
						So I started to build a deck around certain cards, which 
						one I will tell you in a minute. 
						After the building, I started playing and what happens, 
						this deck couldn't win one game. I lacked burn, destroy, 
						LD, lands, etc. Just everything. 
						
						I thought about quitting the deck but I figured why not 
						try something harder this time? So I kept the deck and 
						I'm still improving it. 
						This is were I want to ask for your help. 
						
						Let me tell you how the deck was: 
						
						 
						4 Arc-Slogger 
						2 Kumano, Master Yamabushi 
						4 Slith Firewalker 
						4 Mogg Fanatic
						 
						3 Magma Jet 
						4 Stone Rain 
						4 Molten Rain 
						4 Pillage 
						4 Seal of Fire 
						4 Seething Song 
						 
						4 Ghitu Encampment 
						2 Blinkmoth Nexus
						16 Mountain 
						1 Strip Mine 
						 
						I think this was the deck a couple of months ago.
						As you can see i play just casual with friends, no 
						really specific format. 
						But this deck wasn't so bad but i just couldn't win 
						consistently. 
						I lost against a goblin deck, blue flying deck, white 
						control deck, enchantress deck, discard deck, dredge 
						deck, even against a mill deck. 
						
						So I went on the internet to find similar decks to see 
						how other people managed their decks. 
						A first big thing was that slith was always played 
						together with Chrome mox. But unfortunately i cannot 
						afford this card, cause 4 off them would 
						cost me around 40 euro! A second one was that a couldn't 
						get rid neither of hordes of pesky little elves, 
						goblins, etc. neither big creatures. This was really a 
						big problem, cause it made my land destruction spells 
						just obsolete. I thought about raze, but that would also destroy my own 
						lands and i really need them in the first couple of 
						turns.
 
						thought about raze, but that would also destroy my own 
						lands and i really need them in the first couple of 
						turns. 
						
						Anyway, eventually i made this changes: 
						-4 Slith firewalker: not good enough without mox 
						-2 Kumano, master Yamabushi: slogger is better, and 
						usually not enough mana at my disposal 
						-1 Magma Jet: I only used his scry ability, actually i 
						don't know if he will stay in the deck 
						-1 Ghitu Encampment: 'comes into play tapped' is too 
						hard to have 4 of them 
						+4 Wildfire: this solve i think my problems of too much 
						lands and creatures on the other side 
						+3 Nevinyrral's Disk: back to old school, it will also 
						get rid of nasty enchantments 
						+1 Apocalypse: not too sure about this cards, perhaps 
						just for fun 
						 
						So in abstract i would like your help to fight against 
						evil (:p) and that my deck will win more often. 
						
						The cards i want to stay in the deck are: seething song, 
						seal of fire, arc-slogger, strip mine and pillage. For 
						the rest you may change whatever you want. 
						If you have any more questions please let me know. 
						Thanks anyway for listening to my sad little story. 
						 
						greetings
						
						 
						
						Land destruction has always been hit or 
						miss. If your opponent can cast their spells off of one 
						land or randomly draws a few in a row, your whole 
						strategy goes out the window. Try to add cards that 
						establish card advantage. Flametongue Kavu nixes your 
						opponent’s best creature and you still have a 4/2. 
						Avalanche Riders nukes a land and you still have a 2/2. 
						I think Fire Diamond might be better for you than 
						Seething Song. It gets you to four mana on turn three, 
						which gets you the Kavu and the Riders, and will still 
						get you the slogger a turn early. If this setup still 
						doesn’t win for you, try moving the deck in Red/Green, 
						where Terravore and other green fatties might help your 
						cause.
						
						 
						
						Ponza.dec v1.1
						
						12/24/24
						
						4 Flametongue Kavu
						
						4 Avalanche Riders
						
						4 Arc Slogger
						
						 
						
						4 Seal of Fire
						
						4 Lightning Bolt
						
						4 Fire Diamond
						
						4 Stone Rain
						
						4 Molten Rain
						
						4 Pillage
						
						 
						
						4 Strip Mine
						
						4 Mishra’s Factory (or Mutavault)
						
						16 Mountain