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v0rac10u5’s Deck Garage
Smoke on the Water

May 21,
Magic: The Gathering 2008

vOrac10u5,

I need a little help with my niv-mizzet deck.  Basically, i get out gelectrodes and mizzets and curiosities and just draw my opponents to death.  I also use twiddle to untap gelectrode and deal 3 a turn if i cant get a mizzet, and i can also draw.  One problem is that sometimes I have hard time against counterspell and mill decks because i draw so many cards, and it just makes it easier for them to mill me.  I could possible use a card that brings my graveyard back so i dont get humiliated by milling myself.  Budget is sort of an issue, but not major.  Thanks for listening and hopefully for your help.

 

Sam Rudin

 

Deck List:

 

13  Island
11  Mountain


24 lands

4  Gelectrode
4  Niv-Mizzet, the Firemind
4  Razorfin Hunter
3  Thieving Magpie


15 creatures

4  Curiosity
4  Dream's Grip
3  Lava Dart
1  Mnemonic Nexus
3  Quicksilver Dagger
4  Remand
2  Twiddle


21 other spells

 

You’ve got a solid combo here, as long as I’m reading everything right. I can still think you can improve the combo a bit, even on a budget. First, replace Lava Dart with Fire/Ice. It won’t cost you a mountain and gives you some added flexibility. Also, add in Pemmin’s Aura and Nomad Mythmaker. The Aura makes all of your guys machine gunners with its untap ability. The Mythmaker will allow you to return the critical enchantments back onto your guys.

 

Smoke on the Water.dec v1.1

16/20/24

4 Razorfin Hunter

4 Nomad Mythmaker

4 Gelectrode

4 Niv-Mizzet, the Firemind

 

4 Curiousity

4 Fire/Ice

4 Remand

4 Quicksilver Dagger

4 Pemmin’s Aura

 

4 Coastal Tower

4 Ancient Amphitheater

4 Shivan Reef

5 Mountain

6 Island

1 Plains

 

 

 

 

 

 

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