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Paul Hagan's Magic The Gathering Deck Garage
Type 2 Dimir Mill Deck
10-14-05
Hey all, and greetings
from the deck garage! Before I get rolling this week, I’d
like to give a shout out to all of the folks in Philly. How
‘bout them Cowboys?
Unfortunately, it seems that my fantasy team, Hagan’s Hitmen,
can’t quite overcome a receiver goose-egging me. 3-2 still
isn’t bad, but let’s hope for that to become 4-2 after the
week is through.
Now that I’m done being childish, here’s this week’s e-mail…
Hey Paul, Welcome back. I need help
with my type 2 Dimir deck, revolving around getting my
opponent's deck down to 0. It's Type 2, so only cards
from Kamigawa, Ravnica, and 9th. My budget is mild.
Creatures: 15
2 Belltower Sphinx (U)
2 Circu, Dimir Lobotomist (R)
2 Dimir Doppelganger (R)
3 Dimir Infiltrator (C)
2 Szadek, Lord of Secrets (R)
2 Thoughtpicker Witch (C)
2 Vedalken Entrancer (U)
Spells: 20
2 Disembowl (C)
3 Induce Paranoia (U)
2 Muddle the Mixture (C)
3 Consult the Necrosages (C)
2 Dimir Machinations (U)
4 Glimpse the Unthinkable (R)
2 Psychic Drain (U)
2 Stasis Cell (C)
Land:
11 Island
11 Swamp
2 Dimir Aqueduct (C)
1 Duskmantle, House of Shadow (U)
OK, quick rant -- but keep in mind I’m doing it for your own
good. Why is everyone so against running Millstone? As far
as I can tell, it still gets the job done. There have been a
ton of UB mill deck builds being sent my way, few of them
including the card that gave “mill” a name. Rant over, right
after I add…
+4 Millstone
Now that that has been taken care of, I can start in on the
creatures. I want to keep this deck as straightforward as
possible, so let’s go ahead and get rid of any creatures
that don’t fit all of these themes:
* Must be cost-effective
* Must fit theme of deck
* Must work well with other cards
-2 Belltower Sphinx [Cost]
-2 Dimir Infiltrator [Theme]
-2 Thoughtpicker Witch [Work]
-2 Vedalken Entrancer [Cost]
I’m not a huge fan of Szadek, Lord of Secrets, if only
because he costs a ton. I’m just throwing that out there so
everyone knows, but I think he can probably hang out in this
deck.
The next thing I want to do is increase the number of Dimir
Doppelganger to four. If the point is to put your opponent’s
cards into his or her graveyard as quickly as possible, a
large body or two is bound to find its way there eventually.
Yes, its true, this deck is designed to win via milling an
opponent out, but far be it from me to deny an opportunity
to win in the traditional method of beatdown.
+2 Dimir Doppelganger
I’d also like to include a couple of copies of Meloku the
Clouded Mirror. She provides plenty of bodies to jump in the
way of any onslaughts an opponent puts together, is cost
effective, and works well with other cards in the deck.
+2 Meloku, the Clouded Mirror
Next up: the counterspells. I realize that this deck is
designed to overturn a ton of cards as fast as possible, but
let’s not go overboard and play mediocre cards just to fit
the theme. Mana Leak and Hinder are still the best two
counterspells in the Standard environment right now, and
will continue to be so. Out with Induce Paranoia and Muddle
the Mixture, in with the goodstuff…
-3 Induce Paranoia
-2 Muddle the Mixture
+4 Mana Leak
+3 Hinder
Right on with four Glimpse the Unthinkable. People are still
overhyping this card, but it is a perfect fit here. I would
also like to include two copies of Traumatize. Whenever
played, Traumatize puts you at the 50% mark to achieving
your goal. Think of it that way, and you have to play at
least two. I don’t want to include more if only because of
the cost -- we are already a bit heavy of high-casting cost
spells.
+2 Traumatize
I have to make room for all of these new cards, and the
first card to suffer is Psychic Drain. I absolutely do not
like this card in any circumstance. It costs too much for
too little effect, and although some useful life gain would
be nice, not at the price listed here.
The second card that has to go is Stasis Cell. It absolutely
costs too much, and under no circumstances should it be
played.
-2 Psychic Drain
-2 Stasis Cell
Also, since we have Circu, Szadek, Glimpse, Millstone, *and*
Traumatize hanging out in the deck, I don’t really think
Dimir Machinations is necessary.
-2 Dimir Machinations
I would like to see some removal in this deck, especially
more cost effective removal than Disembowel. I’m still a fan
of Rend Flesh, despite its inability to take care of a few
large threats, such as Kokusho. I’d also like to add in a
couple of copies of Hideous Laughter, as a potential
board-sweeper.
-2 Disembowel
+2 Hideous Laughter
+4 Rend Flesh
In the land department, I like Watery Grave enough to
include four copies. Duskmantle, House of Shadow also
probably deserves another copy.
-2 Island
-4 Swamp
+1 Duskmantle, House of Shadow
+4 Watery Grave
I think that about wraps up work here. Lookie!
CREATURE SPELLS (10):
2 Circu, Dimir Lobotomist
4 Dimir Doppelganger
2 Meloku the Clouded Mirror
2 Szadek, Lord of Secrets
NON-CREATURE SPELLS (26):
3 Consult the Necrosages
4 Glimpse the Unthinkable
2 Hideous Laughter
3 Hinder
4 Mana Leak
4 Millstone
4 Rend Flesh
2 Traumatize
LAND (24):
2 Dimir Aqueduct
2 Duskmantle, House of Shadow
9 Island
7 Swamp
4 Watery Grave
Hope that helps, and good luck!
Play Magic, have fun, see y’all next week.
-Paul Hagan
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