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Paul Hagan's Magic The Gathering Deck Garage
Serra Avatar Deck
6.17.05
Hey all, and welcome back
to the Deck Garage. I’m not quite comfortable giving too
much advise on what to do in tournament-level decks that
include Saviors cards, so don’t be offended if you don’t see
those until around the 20th, when Saviors goes legal and I
can get a decent idea of what y’all are up against.
Browsing through the opportunities in my inbox this week, I
came across a deck that featured the Ultimate Casual Player
Card. That’s right, this week we’ll be working on a deck
that revolves around Serra Avatar. Here’s the e-mail I
received…
------
HI, my name is Kris and i built a
casual deck around Serra Avatar and Angelic Chorus and it
didnt go quite as i hoped. For starters i wasnt able to fit
any of those awesome creatures that this deck could run. It
just doesnt have too much power and playing with Elvish
Pipers i have any creature at my disposal. Well basically i
use the elvish pipers to play serras avatar doubling my life
with angelic chorus and bringing it back to my hand with
erratic portal.
I also put in the cho-manna revolutionary + pariah combo to
fend off attacks while i get everything started. I also put
in test of endurance, altar of dementia as alternate win
conditions.
Well i was hoping you could help me beef this deck up
alittle and wittle it to 60 cards without distoring the
theme of the deck which is to gain a crap load of life and
have a really big creature out w/o relying too heavily on it
to win.
Tweak it up as much as ud like, the added cards need to be a
reasonable price, like savannahs and the such. Im wondering
what changes could be instore
The deck list is as follows
Land: (19)
6 - Forest
5 - Plain
4 - Krosan Verge
4 - Elfhame palace
Creatures: (17)
2 - Cho-Manna, Revolutionary
2 - Serra Avatar
1 - Reya Dawnbringer
4 - Elvish Piper
4 - Birds of paradise
4 - Llanowar Elves
Artifacts: (8)
2 - Well of Lost Dreams
2 - Altar of Dementia
4 - Erratic Portal
Spells: (18)
2 - Lay of the Land
2 - Replenish
2 - Test of Endurance
4 - Angelic Chorus
4 - Pariah
Total Deck Size: 62 cards
Also if you could also assemble a sideboard for this deck id
very much appreciate it
-------
OK, first things first, I want to do some cuts. I think I’m
OK with the likes of Serra Avatar (obviously), Llanowar
Elves, Birds of Paradise, Elvish Piper, and even the stray
Reya Dawnbringer. I am not, however, digging Cho Manno. He
has always seemed like a subpar card to me – you have to do
too much to make him operate well.
-2 Cho Manno, Revolutionary
I also think that all of the artifacts can go. Kris should
be wanting to use his resources to make / utilize threats,
meaning Well of Lost Dreams might be a bit too
mana-intensive for this deck. Erratic Portal seems a bit out
of place, and I will be filling in its slot with a much
better removal card shortly. Altar of Dementia is a cute
card with a gigantor Serra Avatar, but I would think that
unless a deck has been built around milling out an opponent,
there is no need to play cards that mill.
-2 Altar of Dementia
-4 Erratic Portal
-2 Well of Lost Dreams
Moving further down the above list, I see a few more cards
that can afford to be cut. Lay of the Land can probably go;
Yavimaya Elder is infinitely better, and it provides a handy
blocker while Kris is setting up for the Avatar.
-2 Lay of the Land
+4 Yavimaya Elder
I don’t think Replenish is really warranted in this deck, as
Kris doesn’t have any really relevant enchantments. It helps
being able to get back some, such as Angelic Chorus, but
those aren’t vital to the deck.
-2 Replenish
Noting that Kris wanted to throw in a few more heavy
hitters, I’m going to need to make a bit more room. Looking
over the cards I am certain I am going to keep, I can’t help
but think that Angelic Chorus is good enough to keep, but
not good enough to have four copies of it in the deck. Let’s
cut that down to three.
-1 Angelic Chorus
Finally, out goes Pariah. With no Cho-Manno, Revolutionary
to make this card silly, it doesn’t really have a slot
within Kris’ deck.
-4 Pariah
So what is going to enter the deck in place of all of the
above abandoned cards? Well, if Kris wants to gain life, I
think we can do *really* well with a heavy-hitting classic,
Exalted Angel. Since she morphs for cheap and Kris has a way
to play her earlier with Llanowar Elves and Birds of
Paradise, four of these aren’t unreasonable.
+4 Exalted Angel
The next card added is King of All Removal, Swords to
Plowshares. I think I might have sung the praises of this
card in a recent article, as well as a Card of the Day at
some point, and there is a good reason I am so big on it.
Hands down, Swords to Plowshares is the best targeted
removal spell printed. Play four.
+4 Swords to Plowshares
We have a few more slots remaining and I’m not quite sure
what I want to do with them. I think the best strategy would
be to continue on with our theme of life-gain and smashing
stuff by including four copies of Armadillo Cloak. Not only
will it provide Kris with the ability to change any of his
creatures into a serious threat, he will at some point be
able to slap one on Serra Avatar and double his life total
every turn.
+4 Armadillo Cloak
OK, at this point, I have room for two more big creatures to
play with once Elvish Piper goes active. I think it would
probably be best if I keep these creatures either green or
white, as Elvish Pipers tend to have a short life expectancy
in my area, meaning that it can’t hurt to have the ability
to get them into play without any tricks.
The first I’m going to throw in is Verdant Force. Once a
powerhouse for Reanimator decks, Verdant Force not only
provides Kris with a large creature, but it also generates a
cheap attacker or chump-blocker during *every player’s
upkeep*.
+1 Verdant Force
The other creature I want to throw in is Akroma, Angel of
Wrath. Although not as large or as threatening as Verdant
Force, Reya Dawnbringer, or Serra Avatar, the speed she
brings to the table, as well as her protection from black or
red removal, is something that can’t be ignored.
+1 Akroma, Angel of Wrath
Turning our attention to the sideboard, the first thing that
jumped to mind was to add four copies of Naturalize – you
can never be too safe with artifact/enchantment removal.
+4 Naturalize [SB]
After adding in Naturalize, I immediately turn my attention
to hate for the other colors. River Boa, Light of Day, and
Silver Knight all immediately jump to mind. As I don’t know
what cards are being played within Kris’ metagame, I can
only go with broad strategies at the sideboard.
+3 Light of Day [SB]
+3 River Boa [SB]
+3 Silver Knight [SB]
This leaves me with two slots, to which I think I will
dedicate Ghostly Prison. I can definitely see a weenie
strategy working well against Kris, and although Ghostly
Prison won’t be a final solution to that problem, it could
stall long enough for him to get rolling.
+2 Ghostly Prison [SB]
Here’s what the final deck looks like…G 27, W29
LANDS (22):
4 Brushland
4 Elfhame Palace
6 Forests
4 Krosan Verge
4 Plains
CREATURES (25):
1 Akroma, Angel of Wrath
4 Birds of Paradise
4 Elvish Piper
4 Exalted Angel
4 Llanowar Elves
1 Reya Dawnbringer
2 Serra Avatar
1 Verdant Force
4 Yavimaya Elder
NON-CREATURE SPELLS (13):
3 Angelic Chorus
4 Armadillo Cloak
4 Swords to Plowshares
2 Test of Endurance
SIDEBOARD (15):
4 Naturalize
3 Light of Day
3 River Boa
3 Silver Knight
2 Ghostly Prison
That does it for me; I’ll see y’all next week.
-Paul Hagan
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