Hello folks and
welcome to what I
hope is the first of
many articles on
Magic’s deep and
daunting limited
scene. Every week or
so, I’ll dive in and
explore everything
from drafts to
sealed, to what I
believe are the best
cards for limited
players in the
different sets that
are being played the
most at a time. So
for the inaugural
article I thought
I’d share with you
my thoughts and
experiences from
this past weekend’s
Magic Game Day where
10th
Edition was
released; show you
my card pool, what I
believed were the
strongest cards in
each color and then
show you the deck
that I played. And
without further
adieu…
White:
Creatures |
Non-Creatures |
Soul Warden
Steadfast
Guard
Ghost Warden
Youthful
Knight
Angelic Wall
Treasure
Hunter
Skyhunter
Skirmisher
Paladin en-Vec |
Holy
Strength
Pacifism
Warrior’s
Honor
Heart of
Light
Angelic
Blessing
Serra’s
Embrace |
The white here is
actually pretty
decent, the only
real problem being
that there are a lot
of small creatures,
no real fat. If I
played with these
odds are I’d get to
hit for a few points
in the early game,
but as soon as
anything fat came
out I’d be stopped
in my tracks. On the
non creature side
there are some
really good cards;
Serra’s Embrace
turns anything in my
deck into a beast
(and I’m drooling
over synergy with
the Skirmisher),
pacifism is a great
piece of removal,
Warrior’s Honor can
give your entire
team a boost and
Angelic Blessing,
though a sorcery,
can leap a creature
in the air and help
them deal the last
few points to your
opponent.
Blue:
Creatures |
Non-Creatures |
Fugitive
Wizard
Cloud Sprite
Fog
Elemental
Cloud
Elemental
Crafty
Pathmage
Snapping
Drake |
Robe of
Mirrors
Cancel
Twitch
Dehydration
Tidings |
Very shallow pool
here with only a few
playables. Snapping
Drake, Cloud
Elemental and Cloud
Sprite are probably
the best on the
creature side of
things though the
last two won’t be
able to block as
often as you may
need them to. Twitch
is an interesting
cantrip but I never
feel its ability is
powerful enough, it
maybe gets a blocker
out of your way, or
maybe stops a
creature from
attacking once, but
other than that I’m
still unsure of it.
Dehydration is the
closest I get to
blue removal, but
the problem is I
have to take a hit
from them first,
which doesn’t appeal
to me. Tidings is a
great way to refill
your hand and would
probably be an auto
include.
Black:
Creatures |
Non-Creatures |
Vampire Bats
Hate Weaver
Spineless
Thug
Dusk Imp
Nantuko Husk
Dross
Crocodile
Hypnotic
Specter
Acendant
Evincar
Phage the
Untouchable |
Contaminated
Bond x2
Distress
Terror
Afflict
x2
Assassinate
Recover
Essence
Drain |
Now this is where
it’s at. Ignoring
the bomb rares that
are Phage, Evincar
and the Specter,
there’s good utility
creatures like the
Nantuko Husk and
Hate Weaver (if
you’re playing the
right colors). Add
on top of that 5
pieces of removal
and one of the few
common 2-for-1’s in
the format, Recover
and I have a hard
time saying I won’t
be playing black.
Red:
Creatures |
Non-creatures |
Raging
Goblin
Mogg Fanatic
Goblin Piker
Viashino
Sandscout
Prodigal
Pyromancer
Bloodrock
Cyclops
Anaba
Bodyguard
Hill Giant |
Stun
Fist of the
Anvil
Cryoclasm |
Talk about
depressing; far too
many inferior red
cards to make me
consider playing
this color. Mogg
Fanatic, Pyromancer,
Cyclops and the
Bodyguard are all
great creatures, and
with enough first
strike creatures or
a trampler the Fists
of the Anvil can be
an aura worth
playing but 5 cards
is not enough.
Green:
Creatures |
Non-creatures |
Skyshround
Ranger
Elvish
Berserker
Canopy
Spider
Yavimaya
Enchantress
Viridian
Shaman
Civic
Wayfinder
Kavu
Climber
x2
Spined Wurm |
Commune with
Nature
Natural
Spring |
I really like the
creatures here in
green but a gentle
breeze could tear
blow away the very
small pile of non
creature spells. The
Kavus, shaman and
wayfinder are all
good creatures that
replace themselves
in terms of card
advantage. Spined
Wurm is just fat
whch is a good thing
and the spider can
help deal with some
of the smaller
fliers. Commune with
Nature is probably
the only
non-creature spell
I’d play here using
it to dig for a
fatty or bomb.
Artifacts:
Creature |
Non-creature |
Composite
Golem
Mantis
Engine |
Rod of Ruin
Sculpting
Steel |
Rod of Ruin is a
great card that
helps skew combat
math into your favor
or just hits your
opponent’s head at
EOT. I wasn’t sold
on Mantis engine at
first but the
versatility of the
creature, even if it
is a mana hog made
it slightly more
playable in my
books. Composite
Golem is 6 mana for
a 4/4 which isn’t
terrible, but isn’t
great, but the thing
that irks me is that
his ability really
wants you to get rid
of him, which
doesn’t really add
up. Sculpting Steel
can be a bomb but it
all depends on what
your opponents are
running, it will
definitely end up in
the sideboard if not
the main deck.
The Deck:
Land |
Creatures |
Non-creatures |
Swamps
x9
Plains
x8 |
Phage, the
Untouchable
Ascendant
Evincar
Mantis
Engine
Paladin en-Vec
Skyhunter
Skirmisher
Hypnotic
Specter
Nantuko Husk
Dusk Imp
Angelic Wall
Youthful
Knight
Ghost Warden
Spineless
Thug
Soul Warden |
Essence
Drain
Serra’s
Embrace
Rod of Ruin
Afflict
x2
Assassinate
Recover
Heart of
Light
Angelic
Blessing
Terror
Pacifism |
My final choice for
the deck was to go
White/Black adding
Whites smaller
evasive creatures
and 2 extra removal
spells to black’s
already impressive
standing. I had
considered playing
Black/Green, but the
other thing that
pushed white over
the top for me was
the Serra’s Embrace
which though an
aura, and promotes
card disadvantage,
is just a bomb in
limited and the
thought of combining
it with Paladin en-Vec,
Skirmisher or even a
youthful Knight just
made me really
happy.
You may notice that
the deck is actually
41 cards. I was
going to only run 16
land (the curve is
pretty low if you
exclude Phage and
Evincar) but tossed
the extra swamp in
with a few minutes
to go in deck
construction on a
whim. I strapped
myself in and
prepared for 6
rounds of Swiss.
Round 1:
Mike (B/R/G)
Game 1
stopped him pretty
early as his first
few creatures was
all tiny black and
red guys that poked
me for a few points
before I dropped en-Vec
on the third turn
that prevented him
from attacking while
I went on the attack
in the air. Game 2
he had a pair of
tigers that he was
swinging with
against an Acendant
Evincar with Serra’s
Embrace which
definitely told me
that he has a trick.
I let him hit me a
few times down to
about 14 before
making a block
attempt into his
creature. He tried
the giant growth but
I just pointed a
terror at the tiger
and proceeded to
smash face for the
win.
1-0
Round 2:
Andrew (U/G)
I had to
mull down to 5 game
1, but I managed to
recover quite
nicely. He dropped
out a Spined Wurm
and double enchanted
it with Treetop
Bracers and Robe of
Mirros and smashed
my face for 12
before I but Heart
of Light on my own
flier to proved
myself with the
perfect blocker. The
problem was that I
couldn’t manage to
get through with any
fliers because of
his 4 spiders (2
canopy and 2 giant)
and the fact that
Wurm’s tooth was
gaining him the life
I was taking away.
Just when the board
had stalled though
he dropped out his
bomb: Millstone. And
proceeded to deck me
over the next 8
turns. Game 1 took
38 minutes.
Game two was much
better and only took
a few minutes as I
dropped out a few
early creatures, had
some removal for his
creatures and ended
the game within a
few swings.
With only a few
minutes left in the
round I had to hurry
up and put away game
3. Mull to 5 again
was not making that
look any good. I
managed to drop a
Skirmisher with the
Serra’s embrace on
it, turns 3 and 4
but he had enough
fliers/anti-fliers
that swinging in
meant I’d lose my
best creature and
that he’d probably
only lose one or two
himself. When time
was dwindling down I
starting swinging
hoping that a rod of
ruin in play and an
afflict in hand
would change combat
math in my favor but
he just chumped. Got
down to 5 additional
turns just as I
managed to get out
more creatures than
he did and was
swinging in for
damage, but it just
wasn’t enough time
as he Deluged me on
my last upkeep
tapping on non
fliers in play.
1-0-1
Round 3:
Mark (G/B/r)
Game 1 I
drop out an early
Soul
warden
and start gaining
life along side a
spineless thug to
swing for early
damage. He tapped
out his black to
play a Shade which
threatened to do
some big damage but
I had the afflict.
The big swing in the
game came when he
drooped his
nightmare at 5/5 and
I dropped Phage and
on the next turn
used Angelic
Blessing to turn
Phage into an 8/8
flier that he had to
block, but he added
fists of the anvil
to force the trade
so I was forced to
finish the game on
the back of fliers
after terror hit a
spider.
Game 2
went really fast as
he dropped out an
early Rhox and
proceeded to smash
my face. Game 3 was
a bit more even. We
each dropped out
spinless thug on
turn two and since
we couldn’t block
proceeded to race
each other for 10
points of damage
each. He made a
Phyrexian Rager
which tried to block
my thug but ate an
allfict. I made a
Rod of Ruin to try
and speed up the
damage race but he
managed to make an
essence drain to one
of my beaters which
slowed my attack. I
dropped out Phage
after his board had
been stripped of
creatures, forcing
him to make a 1/1
Nightmare off only
one swamp. RoR took
care of the
nightmare and Phage
got her first win of
the day.
2-0-1
Round 4:
Brian (U/B)
Game 1
he showed a lot of
his tricks with
cards like
Puppeteer, unsummon,
Nekretaal, and
Consume Spirit along
with a few ravenous
rats to force
discard. An early
youthful knight
swung in for a lot
as its first strike
prevented him from
making any good
blocked. Hippie came
out and took
Puppeteer’s
attention until
Phage joined him. He
got a bit over
confident and swung
out hoping to keep
me locked down, but
an end of turn
terror on Puppeteer
freed Phage and she
swung in,
deathtouching him.
Game 2 I
just overran him,
making Hippie, then
husk, thug and en-Vec
who ran away with
the game within a
few turns. I did get
a sample of his
deck’s potential on
the his last turn as
he dropped out a
Sunken Hope which
would have done well
with his ravenous
rats, sage owls,
nekretaal, etc.
Unfortunately with
no creatures in play
it does nothing for
him and I swing for
the win.
3-0-1
Round 5:
Sean (G/R/b)
Game 1
he drops and early
pair of bears and I
get an imp with
Serra’s Embrace but
when he starts
swinging into my
vigilant 4/3 flier I
suspect a trick and
don’t block hoping
to win the damage
race as I try and
draw a second
creature in the
midst of lands and
small tricks. It
doesn’t really
matter if I block or
not as he manages to
hit turn 6 Essence
drain on the imp and
swings in for the
rest of the game
against 11 land.
After the game he
flashed me the
aggressive urge I
suspected was there.
Game 2
was just as bad as
he makes a turn 3
Juggernaut which
though bites it to
an Assassinate still
hits me for 5 while
my imp has made its
appearance again and
runs over him turn
after turn dropping
him all the way down
to six while my few
other creatures hold
off his bears.
Unfortunately
Overrun on a few
bears and a
wayfinder is more
than enough to deal
me the last 15
points of damage
needed to win him
the game.
3-1-1
Round 6:
Chris (G/R)
Game 1
shows a repeat of my
second round as he
gets out a Spined
Wurm and adds
Treetop bracers to
it smashing me for
6, and just when I
think I’ve managed a
defense he drops
out whispersilk
cloak, makes his
wurm shrouded and
unbloackable and
rides it to victory.
Game 2 I
drained away one of
his early blockers
so I could keep
swinging with my
creatures dropping
his life total
quickly, then taking
my mantis into the
sky and pinging with
the Rod of Ruin when
the board became a
bit more clogged.
Then he dropped his
bomb, Razormane
Masticore.
Definitely a threat
considering I had
only a pair of
creature in my deck
that had more than 3
toughness,
fortunately I had
the perfect answer
staring back at me
from my hand. Next
turn I untapped and
slapped a Heart of
Light on his
Masticore, a card
that would not only
prevent the combat
damage it would deal
but also the 3
damamge a turn. He
dropped it into the
bin on the next turn
dejectedly and the
game didn’t last
long after that as
my fliers finished
the job.
Game
three was a fat fest
as he dropped out a
spined wurm and I
dropped out Evincar,
adding Hypnotic
Specter soon after.
He added another
wurm and TWO
whispersilk cloaks,
equipped both
creatures and
attacked dropping me
to six after he saw
my Phage come down
the turn before. On
my turn though I
managed to Alffict +
Rod of Ruin one
blocker and Pacifism
dropped on the other
allowing Phage to
swing in and win the
game with a little
touch.
4-1-1
I ended up in 6th
place on the day,
nothing really great
for a prize but a
good enough start to
what I hope will be
a series of articles
exploring the rich
limited format.
Until next time…