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The Dragon's Den Everyone wants to have something of their own. It's why we work. It's why we are driven. You want to have something to call your own. Apparently, this carries over into our gaming lives as well.
You start out with a deck idea. You sit down and try to
work it out. Sometimes the deck comes together.
Sometimes it doesn't. For some of us, this is OK. But
for others it isn't. I'm one of those guys that usually
going to play a deck that isn't one of the popular
metagame decks. I don't see why I should. I talk about
Magic. I write about Magic. I run a game store where
people play Magic. I have access to all the cards I
need. So, I feel that more often than not I should be
playing something a little different and original.
Others want to be original for other reasons. For some
it's a statement of bragging rights. They can be proud
of something they built and something play played of
their own design. Some players treat it as a statement
of their abilities. For each deckbuilder it is a
different reason. Regardless, deckbuilding is obviously
for those with personal skills for building decks. This
ability encompasses a lot of things. You need the
ability to see card interaction. You need to be able to
find unconventional answers to conventional problems.
You have to determine the right ratio of spells to
lands. You must be able to pull a good mesh of cards
together to achieve greater synergy. With this also
comes a lot of time for playesting. You will probably
take the deck to many tournaments and hope to find the
results you are looking for.
But what about those of you without these amazing deck
building skills? You have to just every resource you
have. You have to scour the internet. You have to
determine which deck is best for your metagame. You
have to figure out what cards you have available (or how
easy it is to get some cards) to build the deck that you
see as your favorite. This takes a lot of time, but
it's different. You are reading. You have to compare
the reputation of the sites. More importantly you have
to compare the reputation and the integrity of the
writers. In the end, you've taken someone else's deck
and built it to play on your terms on your turf.
The previous two paragraphs represent completely
different people in the gaming community. Is either
superior to the other. That's arguable. The reason
it's arguable is that no matter what happens, it comes
down to one thing..results.
No one cares where your deck comes from. Some of the
greatest players of the game such as Kai Budde and Jon
Finkel rarely built their own decks. They were
surrounded by good deck builders. However, when the
time came to play those decks to their full potential,
these men were more than up for the task. And honestly,
many people don't even realize this fact. Both sides of
the coin have their benefits and their drawbacks.
When you play some one else's deck, a lot of the testing
time is already done for you. Someone else put it
together. Someone other than you spent the time playing
it in a tournament to come up with sideboard
suggestions. That's all fine and good, but then you are
left with little familiarity. What I'm saying is that
it's can be difficult to just pick up a deck and play
it. Just knowing the power of the all the cards and
what's in the deck can really effect the order you play
things or plan things out during a turn.
Simply having the best deck in the format isn't the
answer. Many times, there isn't even truly a "best
deck." You can read an article about a particular deck
to find sideboard notes, but "+2 Xcard, -2 Ycard"
doesn't equate to much once you sit down against a rogue
deck that was unlisted on your matrix. You have to be
able to identify why certain card are sideboarded in or
out. You need to play several games to find all the
intricacies and nuances that a deck may have. And the
downside is that your opponent will know almost every
card in your deck. Your opponent has played or
playtested against a deck similar to it, so they will
usually have a leg up on you.
The flip side of this is that when you build your own
deck, you can become jaded. I've watch many players get
hooked on an idea and won't let it go. If you hit a
wall of failure, change a few card up and try again for
ten or twenty games. If that doesn't work, try again.
If you keep getting poor results, then you have to start
look at which cards of the core list may be suspect.
You can't let personal views get in the way. Personal
attachment to cards can many times be the downfall of a
great deck. That's also many times the one thing I see
plaguing players.
I'm often presented with a deck and asked to review it
or evaluate it in my store. I'll sit with the
presenting player and lay the cards out and give my two
cents on things. Unfortunately, many times I get a
conversation that goes something like:
Me: I'm not sure X card fits in your deck. What is it
doing for you?
Player: It's one of my favorite cards in the deck.
Me: So what about Y card? It's kind of expensive.
Player: Yeah, but it's one of the reason I was playing
X.
Me: So how about we pull Z card to put in some removal?
Player: If we do that, then the X and Y become pretty
pointless.
Me: Unfortunately, you don't want help.
Player: *frown*
The lesson? Be open for suggestions. Many times I get
the feeling that players want confirmation that they did
a good job and don't really want deck criticism (even
though they asked for it). I often times see players
get advise and then come back with miniscule changes to
the deck (none of which use the newfound wisdom).
And we can take a step beyond all of this and look at
modifying a deck to fit your personal taste and flavor.
That's a whole other set of skills. When you want to do
this, you have to identify the key parts of the deck so
that you're careful to not remove them. You need to be
careful with the land count. You have to be careful
about the synergy and cohesion of the rest of the deck.
You can't just take a deck and rip out chunks and expect
it to work properly. There is a way to do things.
Personally I don't think any of these methods is wrong.
If you need help, get it. If you need to play a netdeck
because you lack time to playtest, then do it. It's
like I said earlier. No matter what your method of
choice for preparing a deck was, people eventually just
look at the results.
Just remember to review your deck. Play your deck a
lot. Build a deck that's fun for you.
Until next time,
DeQuan Watson
a.k.a. PowrDragn
PowrDragn at Pojo dot com
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