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The Dragon's Den
I've gotten a lot of good reader feedback from
my last couple of articles.
I want everyone to know that I have read them
all. I am usually pretty good about responding,
but these past couple of weeks have been simply
heinous to me. In addition to all my writing
agreements and store operations, I've had a
couple of large tournaments to run and also
recently got recruited to be part of a weekly
radio show. I think I get more exposure every
month than a gamer really should be allowed to.
Anyway, all that being said, I want to let all
the loyal readers out there know that I am
working on getting responses out to everyone. I
just hate giving the quick responses. I want a
letter to be worth your time to read.
But anyway, on to other things. A few weeks ago
I gave some information on sideboard building.
Unfortunately, I didn't really get to delve into
it the proper way that I wanted to. Having a
prepared sideboard gives you an edge. This is a
part of playing the game that many players seem
to overlook and it costs them innumerable
matches. There is a lot more to sideboarding
other than having the right cards.
Play With the Sideboard
How often do you play games with your sideboard
included? If you are the average player, I'd
expect your answer is something along the lines
of "not many." Don't worry, I'm not here to
harp on about not doing this. You'd be amazed
at how many players don't do it. Why they don't
is beyond me though.
If you sit and thing about it, the absolute
lowest percentage of games you can play in a
tournament that will include your sideboard is
50%. That 50% only qualifies if you sweep all
your matches. What are the odds that EVERY
match you play is going to be a nice and easy
2-0 win? It's not real likely. And I'd say
that it's even less likely in the later rounds
when you are facing good decks in the hands of
well prepared players.
So, realistically speaking, it's more likely
that somewhere in the ballpark of 55-65% of your
games will include the sideboard. In other
words, roughly two our of three games will
likely include your sideboard during the course
of the day. For example, let's say your day
looks like:
Round 1 2-0 Win
Round 2 2-1 Win
Round 3 0-2 Loss
Round 4 1-2 Loss
Round 5 2-0 win
In the given example over the course of five
rounds, 12 games were played. Of those twelve
games, seven matches were played with the
inclusion of the sideboard. That's roughly 58%
of your game during the course of one event.
This should be enough proof to get your mind
going.
I watch people play games every day. Very few
of them even think about playing
post-sideboard. It almost seems like a waste to
play a matchup more than 20 times and not play
with sideboards during any of them. There is
some valuable play time and interesting
knowledge slipping away there.
Don't Forget to Play Games Pre-Sideboard
All those this statement seems counterintuitive,
it's not. You can't just copy a deck and
sideboard and start sideboarding. OK, you
actually can, but I wouldn't recommend it. You
won't know what to sideboard. You won't know
what you can and can't do in the match. You
won't know what cards are stronger for swinging
the match in your favor. There are a lot of
things those pre-sideboarded games teach you.
You just need to balance things out to make sure
they work for you. Long story short, you need
to play those first games to figure out what you
really need in the first place.
While playing, make sure to take note and what
cards are a real problem for you. What cards
put the match in your opponent's favor when he
draws them. Is there a card or two in your deck
that gives you an edge already. And also, keep
an open mind when doing this. Sometimes you
will see that one deck has a decisive advantage
already. This means that you may not need to
sideboard heavily for this matchup.
Test Against the Right Decks
The reason that copying a deck and following the
sideboard guidelines (notice how I called
them"guidelines") doesn't work, is that the
person you wrote the list is not playing against
the same decks you are. Here the popular deck
may be White Weenie. In your neck of the woods,
it might be Tooth and Nail. Where the writer
plays, MonoBlue Control might be the big deck.
What works well for me and my White Weenie heavy
environment is likely going to be dead weight in
a field full of Tooth and Nail. And what's
great to deal with Tooth and Nail is likely
going to be awful against MonoBlue Control.
There's not an accurate way of assessing your
local metagame unless you've already played in
the local event scene. If you have already
played, then you've got a leg up. Put that
knowledge to good use. If you haven't, the best
you can do is give yourself some versatility and
work from there.
Weight Your Sideboard Properly
This is a part that's real tricky for players.
Many players try to have something in the
sideboard for every deck. This is nice in
theory, but doesn't usually work out. Others
try to have three of each sideboard card. This
is nice and pretty on paper, but may actually be
hurting your true purpose for having them there
in the first place.
Let's go back a second and look at different
environments. If I plan yo play locally and
expect a lot of white weenie, then I obviously
need to have something to slow them down or
regulate their creatures and equipment. Let us
say that my card of choice for this matchup is
Ghostly Prison. That's a start. I've not
identified a card that I want for the matchup.
If I expect there to be a lot of that deck, I'm
going to play three and possibly even four
copies in the sideboard. If I have THAT many
problem with the deck, then I may even look at
adding a Ghostly Prison or two to the main part
of the deck.
But, let's look at it a bit different. If the
deck I am playing already does well against
White Weenie, I don't want to waste all those
extra sideboard spaces to help a matchup that
I'm already dominant in. I may decide to play a
few artifact removal spells or creature removal
spells to help out during problem times. And in
this scenario, I may only dedicate three slots
to it. If the I expected the number of White
Weenie decks to be lower and I knew that I
already dominated the match, then I might only
give the sideboard two slots for dealing with
White Weenie.
Get Away From Staple Cards
When sideboarding during games and creating your
sideboard, don't allow yourself to get "trapped"
into playing staple sideboard cards. Cards like
Ghostly Prison, Time Stop, Naturalize, and even
Boil, may be good in some cases, but not all
cases. It's easy to get lost this way. There
are many cards that you learn well. And in some
decks you learn to rely on them. But they
aren't always good.
For instance, you may have played a deck where
you sideboarded Time Stop against Tooth and
Nail. This may have worked out great for you.
So in this new deck, you are going to lean on
Time Stop as your sideboard answer to Tooth and
Nail. Well unfortunately, this new deck may not
be as mana intensive as your last deck. This is
going to make it difficult to cast that Time
Stop.
We all know that Naturalize is a great answer
for dealing with both artifacts and
enchantments. But some environments may have
more artifacts or more enchantments. In some
cases, one type may be hard to find in a
tournament. If this is the case for you, look
for other options. Sometimes there are things
that are better. If you have a Green/Black deck
that has ways of returning creatures from the
graveyard and your environment has a decent
amount of artifacts, but very few enchantments,
you would much rather have a card such as
Viridian Shaman. She still deals with
artifacts, but because she is a creature you are
able to get multiple uses out of her. This
makes her far superior to Naturalize in this
case.
Hopefully, this gives you all something to think
about. Sideboarding can help out your game a
lot. It's such a big part of the competition,
yet too many players seem to ignore it until
game time. Do yourself a favor and play with
your sideboard more often.
Until next time,
DeQuan Watson
a.k.a. PowrDragn
at Pojo dot com
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