So, by a show of hands, how many of you 
										readers out there in computer land know 
										what deck you are going

										to play?  
										 
									
										That's nice.  There are a few of you out 
										there.
									
										 
									
										 
									
										How many know exactly, cards for card, 
										which deck you are going to play?
									
										 
									
										Still a few hands.
									
										 
									
										 
									
										How many of you are confident that 
										you've made the best choice for you?
									
										 
									
										Yeah, as I suspected.  Not very many 
										people.
									
										 
									
										 
									
										That's OK though.  Your confidence level 
										is going to be shaky.  They thing to 
										remember is that many of you will be 
										using regionals as your first "big 
										tournament" stepping stone.  You're 
										going to be a little nervous.  I 
										remember someone telling me once that if 
										you aren't at least a little nervous 
										about something big you are involved in, 
										it's likely that you aren't passionate 
										enough about it.
									
										 
									
										This may hold true of regionals.  I've 
										watched people get over passionate about 
										this whole thing.  Unfortunately, this 
										unbridled passion can lead to some silly 
										mistakes.  
									
										 
									
										First and foremost, don't panic.  Yeah 
										it's getting down to crunch time.  The 
										thing is, if you panic now, you might 
										get worse results.  Don't start trying 
										to be creative and getting crazy.  The 
										time to start making your own decks and 
										worrying about new combos was gone four 
										or five weeks ago.  Some of you are just 
										procrastinators.  There are lots of 
										things that can keep you out of trouble 
										though.
									
										 
									
										Be aware of the new cards.  Not knowing 
										what's going to show up could be very 
										bad for you.  You should take the time 
										to look over the latest set and decide 
										what your game plan is against decks 
										utilizing (or built around) certain 
										cards.  Have an idea of what you plan to 
										do, or need to do, to win those matchups.  
									
									
										 
									
										Take a look at these cards.
									
										 
									
										Twincast
									
										 
									
										People will be playing this card.  For 
										years, casual players have been excited 
										about every opportunity they got to play 
										Fork.  Lots of casual players show up to 
										Regionals.  Add the two up, and you 
										simply get a field that does include 
										Twincast.  This is functionally the same 
										card as Fork.  The difference is that 
										it's blue.  This, in reality, will 
										likely make it more annoying.  When you 
										play spells, be aware of the game 
										state.  Can you afford for your opponent 
										to bounce one of your creatures?  Will 
										you be able to survive a Shrapnel 
										Blast?  Are you OK with letting your 
										opponent search for a land?  You have to 
										think about the possibility of your 
										opponent having this card when you are 
										ready to play something.  Don't let it 
										stop you from playing what you need to 
										play.  Just be aware what might happen 
										when you do.  Also, casual players wont 
										be the ONLY players using this card.
									
										 
									
										 
									
										Promise of Bunrei
									
										 
									
										I've been on this card since I first 
										laid eyes on it.  In my world, either 
										cards good, or I'm obsessed. Take your 
										pick.  Either way, I'd expect this is 
										make an appearance in multiple decks.  
										The problem is that you will likely face 
										this thin in Blue/White Control or 
										Monowhite control.  At the same time 
										though you can play it in White Weenie 
										to help out some of your problem 
										matchups.  The best application for this 
										card is largely unknown at this time.  
										For what you get though, the cost is 
										cheap.  If nothing else, expect it in 
										the sideboard of white weenie.  If you 
										have a LOT of creature removal, I would 
										almost bank on them bringing this in 
										against you.  With a Glorious Anthem 
										already on the table this thing can be 
										trouble in a hurry.
									
										 
									
										 
									
										Choice of Damnations
									
										 
									
										Many are still not wanting to admit this 
										card is good.  But I'll tell you a 
										secret.  Whether it's good or not 
										doesn't matter.  Enough players believe 
										in this card at this point, that you 
										almost have to have expect it to make an 
										impact on the regionals scene.  Will it 
										be huge?  I'm not sure I'd go that far.  
										But if nothing else, I would practice 
										playing against it.  The best thing to 
										do is just assuming that every three 
										turns of a match, your opponent is 
										casting the card.  This way you get a 
										feel for what to do at every stage of 
										the game.  This card is tricky.  Not 
										understanding it's nuances or knowing 
										how to play around it lead to the 
										downfall of many spellslingers on the 
										day of regionals.
									
										 
									
										 
									
										Murmurs from Beyond
									
										 
									
										This is a card that has managed to 
										mostly fly under the radar.  This card 
										is so easy to get.  And I've seen many 
										players just gloss over it when deck 
										building.  This card lets you trade one 
										card away to get two in return.  The 
										best thing to do with this card is 
										simple.  Know your deck.  That's the 
										best plan to have against it.  Be aware 
										of what cards can beat you or cause 
										trouble for you at each stage of the 
										game.  If you are on the opposing end of 
										this card, you will have to choose one 
										of those cards to put into the 
										graveyard.  You need to be able to make 
										the best possible choice with 
										confidence.  Choose wrong and that could 
										be your doom.  It's not often you get 
										the chance to stop your opponent from 
										drawing up a problem card.  Don't 
										squander the a rare moment.
									
										 
									
										 
									
										Thoughts of Ruin
									
										 
									
										Be careful when playing against red.  
										This card can be devastating.  This card 
										works well in a deck that's already 
										focused on land destruction.  Land 
										destruction still has yet to ever win a 
										major Magic event in it's long and 
										storied history.  However, every year a 
										bunch of players show up with land 
										destruction decks.  I think 
										inexperienced or casual players are 
										easily frustrated by decks focused on 
										depleting your mana.  This can lead to 
										an "if you can't beat'em, join'em" 
										mentality.  Just be aware that this card 
										will definitely be around.  I'm not 
										saying it will swing matches.  The 
										existence of it can lead to a few games 
										swinging wildly in a new direction.  
										Just be careful against red and don't 
										get carried away with laying your lands 
										out.  In a strange world, something like 
										Red/White control with Thoughts of Ruin 
										and Ghostly Prison work out.  
									
										 
									
										 
									
										Arashi, the Sky Asunder
									
										 
									
										I'm not a huge fan of this guy.  I've 
										just recently started looking into the 
										applications of this card in regards to 
										constructed play.  I think this card 
										might be an issue if you are relying on 
										Meloku for your victory condition.  This 
										cards, with it's Channel ability, has 
										the ability to take down Meloku and all 
										his buddies.  This can force you to 
										leave counter magic mana open at all 
										times.  So then you are stuck with not 
										countering anything, or just allowing 
										this ability to go off.  I'm not sure 
										this is huge.  It's just something to 
										think about and be aware of.  It's 
										likely most players haven't even given 
										thought to this guy yet.
									
										 
									
										 
									
										Pithing Needle
									
										 
									
										I'm sure you've heard some of the hype 
										regarding this card.  Well, we are about 
										to find out how much hype it really is.  
										The debate may still be going on after 
										regionals as to how good this card 
										really is.  We honestly don't know.  One 
										thing is for sure though.  People are so 
										big on this card, that you will 
										absolutely need to know how to deal with 
										it.  Find out if it hurts anything in 
										your deck.  Is it possible for you to 
										play around it?  Do you need to have a 
										way to kill it immediately?  Those are 
										the types of things that you should 
										figure out before heading into regionals 
										next Saturday.
									
										 
									
										So I've warned you not to get super 
										crazy right now.  But I've also just 
										told you about a bunch of things to 
										watch out for.  Now what's your plan of 
										attack?  Realistically, the best thing 
										to do now is copy a proven deck.  
										Yeah, I know a lot of you are against 
										it, but now is the time to give yourself 
										a reality.
									
										 
									
										If you are going to regionals just to be 
										part of a large event that's fine.  If 
										you are going to regionals with no 
										expectations or real drive to win the 
										event, that's fine too.  You might be 
										going to regionals just to get a feel 
										for playing in large events.  That's 
										fine too.  In all those scenarios, it's 
										OK to bring a home-brewed deck and play 
										your heart out.
									
										 
									
										However, there is a flipside to all 
										this.  If you plan to do well, you will 
										need a proven deck.  If your goal is 
										trying to make the Top 4 (or Top 8), 
										then you will need a proven deck.  By 
										taking a proven deck into battle, you 
										are saving yourself countless hours of 
										playtesting.  You take away the option 
										of getting obscured results that can't 
										be corrected in time.  You also get a 
										deck with a solid decklist that's proven 
										itself already.  There's no shame is 
										copying a deck.  
									
										 
									
										If you've already got your mind set on 
										playing Monoblue Control, why not play a 
										proven one already?  If I were to go out 
										and build a car with a new fuel source, 
										I'm not going to jump right in and build 
										a whole new engine to go with it.  
										Someone has already done some work with 
										engine design, so I might as well start 
										there and use as much as I can.  You 
										might find a couple of cards to make 
										certain matchups better and you can make 
										changes accordingly.  You don't have to 
										leave the deck the same as when yo go 
										it.  Just don't get crazy with it.  
									
									
										 
									
										Next week, we will be only a couple of 
										days from regionals.  I think I will 
										bring you a few decklists and my last 
										few words of wisdom before sending you 
										off.
									
										 
									
										Until next time,
									
										 
									
										DeQuan Watson
									
										a.k.a. PowrDragn
									
										PowrDragn at Pojo dot com