Everyone has 
															different methods of 
															play testing. But, 
															different groups of 
															polyesters seem to 
															lead to different 
															results.
					
											
												
													
														
														
					
											
												
													
														
														
					
											
												
													
														
														
					
											
												
													
														
															
Some 
															groups consistently 
															come up with good 
															stuff, while others 
															always seem to be 
															struggling. Play 
															testing is a topic 
															I’ve written about a 
															couple of times in 
															the past. It’s an 
															important part of 
															competitive play 
															that can’t be 
															overlooked. You need 
															to have some solid 
															play testing skills 
															or you will likely 
															have difficulty at 
															the larger events.
															
															Get a group of 
															people together to 
															play with. If you 
															can, you’d like to 
															get 4-7 of the best 
															players in your area 
															to work with. It may 
															not be possible. If 
															not, gather up the 
															next best 4-7 
															players that you 
															have access to. 
															Everyone involved 
															has to be aware of 
															the goals that the 
															groups is trying to 
															reach. Don’t play 
															cards blindly 
															without a purposes. 
															You will just end up 
															throwing time away. 
															Make sure everyone 
															is willing to put 
															time and effort in. 
															If someone isn’t 
															willing to do their 
															share of the work, 
															then something needs 
															to be worked out. If 
															nothing can be 
															worked out, well, 
															unfortunately, they 
															need to be left out 
															of the circle. It’s 
															like the story of 
															the Little Red Hen. 
															If they don’t help 
															bake the bread, then 
															they don’t get to 
															eat the bread.
															
															Now you need to do 
															is gather 
															information on the 
															format you are 
															working on. There is 
															a lot information 
															out there. You can 
															do a search to find 
															out where hotspots 
															are for the format 
															you are working on. 
															Sometimes, there are 
															stores that have 
															already hosted 
															events with that 
															format you are 
															concerned with. So, 
															take those results 
															into account. Of 
															course you have 
															access to the 
															internet. You might 
															as well use it. 
															There are a ton of 
															message forums that 
															have information 
															and/or ideas 
															floating around that 
															can be put to use. 
															Magic Online also 
															have a bunch of 
															information 
															available. You can 
															usually see who the 
															last few winners 
															were in each format. 
															Information 
															gathering is very 
															underrated. It can 
															save you a ton of 
															time and can help 
															you get a clear 
															picture of the 
															format you are 
															preparing for.
															
															Now that you’ve got 
															your information, 
															you have to decide 
															how to utilize it 
															and attack the 
															situation. The thing 
															to remember is that 
															most people that put 
															the effort forward 
															will have the same 
															information that you 
															have. So, the best 
															thing to do is start 
															with the decklist 
															you’ve acquired thus 
															far and build those 
															decks. Print some 
															proxy cards if you 
															need to, but get the 
															decks built. Let 
															each person in your 
															play group champion 
															a deck or two. Try 
															to matchup decks to 
															a persons play 
															style. You want the 
															best possible 
															results out of your 
															testing, so save 
															yourself time by 
															letting people play 
															the decks they are 
															likely to play the 
															best.
															
															With all that sorted 
															out, you can 
															actually start 
															playing. Your goal 
															should be to play 
															these decks against 
															each other numerous 
															times. In a perfect 
															world, the round of 
															testing should have 
															no less than ten 
															games in every 
															matchup. This will 
															give you a clear 
															idea of how things 
															are likely to 
															turnout in an 
															average matchup. The 
															goal at this point 
															is to identify the 
															best two decks from 
															the pool of 
															information that the 
															community at large 
															has. The reason 
															being, is that many 
															players don’t have a 
															reliable testing 
															group, so they will 
															only have the 
															knowledge from this 
															pile of information. 
															So if you identify 
															the best deck 
															available thus far, 
															you will have an 
															idea of what lots of 
															people will be 
															playing.
															
															To help this process 
															you need to look for 
															important pieces to 
															every matchup. If 
															you need to, keep 
															notes. Many times 
															during testing, I 
															will make an 
															announcement to the 
															other players 
															involved about a 
															particular card or 
															situation. For 
															instance, in game 
															six of our ten game 
															set, I might declare 
															that Card A is 
															terrible in the 
															matchup, because 
															every time I played 
															it, my opponent 
															gained the 
															advantaged. The 
															times I opted not to 
															play Card A, I 
															stayed ahead and 
															won. This helps for 
															a lot of reasons. 
															The first is that 
															when a similar 
															situation comes up 
															in tournament, your 
															testing partners 
															will be better aware 
															of the situation. 
															The other is that if 
															you aren’t there to 
															pilot the deck, the 
															other players will 
															know what to do when 
															playing the matchup 
															and it will keep 
															your testing results 
															up.
															
															After you’ve 
															narrowed the pool 
															down to the top two 
															or three decks, it’s 
															time to start 
															introducing your own 
															decks to the testing 
															pool. At this point, 
															ideas are wide open. 
															You already know 
															what you are up 
															against, so that 
															should have you a 
															lot of effort. Don’t 
															waste time putting 
															things together that 
															you know absolutely 
															can’t beat the top 
															tier of decks. Also, 
															don’t shoot any idea 
															down at this stage 
															of the game. If it 
															looks to have any 
															type of legitimate 
															shot of beating two 
															of your top three 
															decks, it should be 
															looked at. You 
															should exercise all 
															options. In 
															preparing for a 
															recent event, my 
															group actually had a 
															version of every 
															major deck. However, 
															because a couple of 
															them came up just 
															short so many times, 
															we gave up too early 
															on them and missed a 
															chance to get a step 
															ahead. Fortunately, 
															we got bailed out, 
															because we did have 
															another deck that 
															was good. But we did 
															miss out on some 
															valuable play test 
															time that could have 
															helped on game day.
															
															You also can’t let 
															yourself get married 
															to an idea. And what 
															I mean by this is 
															that if your build 
															of the deck doesn’t 
															do well and it 
															continually 
															struggles hard you 
															may have to let it 
															go. If you are 
															coming up just short 
															a lot, that can be 
															worked on. If you 
															are get steamrolled 
															in ten to twelve 
															consecutive games, 
															you might need to 
															scrap that project. 
															Feel free to let 
															your group give it 
															the once over. But 
															if it still doesn’t 
															come close, you need 
															to let it go. Face 
															the fact that 
															sometimes your ideas 
															won’t work. There’s 
															no shame in it. 
															That’s why you are 
															doing this testing. 
															You don’t want to 
															throw away a week’s 
															worth of preparation 
															time trying to get 
															something to worth 
															that’s shown zero 
															signs of being 
															competitive.
															
															Once you’ve gotten 
															your new pool of 
															decks worked out, 
															your groups should 
															start getting 
															specific. Of the top 
															five or six decks, 
															you should start 
															looking at “what 
															beats what.” This 
															can help you shape 
															an idea of what the 
															percentages of the 
															field will look 
															like. This is 
															ultimately what you 
															want anyway, as it 
															is likely to help 
															determine your deck 
															choice. Once you 
															figure out of this 
															out, there’s still 
															another step.
															
															You are pretty much 
															down to refinement 
															of the decks. The 
															thing to do here is 
															determine what cards 
															could be changed or 
															added that help with 
															the problem matchups. 
															You want to increase 
															your odds of at 
															least getting lucky 
															in those problem 
															situations. However, 
															you don’t want to 
															put any cards in 
															that weaken the 
															current build too 
															much. At the same 
															time, you don’t want 
															a card that changes 
															what the deck does. 
															You know it works 
															well as it is. Don’t 
															set yourself back 
															too much.
															
															After all of this, 
															you should be 
															working to finalize 
															each players deck. 
															At this point, 
															everyone should be 
															familiar with the 
															format. Everyone in 
															the group should 
															have a favorite deck 
															among the top tier 
															that you’ve put 
															together. If you can 
															be at this stage 
															seven to ten days 
															out from the event, 
															you can spend time 
															trading or buying 
															the cards that each 
															player will need. 
															You can also get 
															some rest leading up 
															to the event. This 
															also gives you time 
															to do research on 
															any late 
															developments. This 
															will allow you to 
															find out if someone 
															else found out 
															similar information. 
															Maybe some group 
															built a deck a lot 
															like one of your 
															originals. You may 
															also find out about 
															an entirely new 
															deck. This will give 
															you time to put some 
															thought into that 
															new matchup.
															
															Ultimately, play 
															testing should be 
															about getting you 
															preparing for an 
															event. You need to 
															be prepared with 
															information on the 
															field, how certain 
															matchups play out, 
															and you need to know 
															your deck well. Too 
															often, players spend 
															lots of time 
															playing, but they 
															aren’t focused and 
															that time gets 
															wasted. At the end 
															of their testing 
															period, their decks 
															are not truly any 
															better than when 
															they started. Don’t 
															be one of those 
															people. Put some 
															thought into the 
															idea. Surround 
															yourself with the 
															best players 
															possible. Go win 
															some matches!
															
															Until next time,
															
															DeQuan Watson
															a.k.a. PowrDragn
															PowrDragn at Pojo 
															dot com