Biography
Name:
DeQuan Watson
Many
readers have gathered a lot of information about me
through my writings. For those of you that haven't
though, this should tell you a little more.
I'm 25 years old and I own my own business. Well,
more accurately I own a game store. The Game Closet, my
store, is one of the premiere places to play in the
Texas. I play Magic on a pretty regular basis. I help
people build decks and teach the game to people multiple
times a week. Owning a store is neat, because it gives
me another perspective to write my articles from. I can
usually tell what the average player likes and can judge
some of the tendencies of the average player a little
better. Of course, owning a store means I have
knowledge of a lot of games and not just Magic. I also
find out my fair share of insider information on the
industry. But having other resources to pull from makes
for more informative writings.
However, I know a decent bit about pro level play as
well. I myself have
played on the Pro Tour. I have multiple Top 8 finishes
at Pro Tour Qualifiers. I also have made Day Two at two
Grand Prix tournaments. I have also been invited to the
Event horizons Invitational. These are not stellar
achievements, but high enough to let you know I have my
head on straight when talking about the game. I also
spend lots of time each week talking to, e-mailing, or
chatting with top level players. I get to see their
perspective on a lot of things as well. Between the
two, I think I get a good sense of balance of the game.
Most importantly, I still enjoy the game for the
sake of the game itself. I like the time, the
competition, and the general interaction of players. I
plan to be playing it until it fades away...if it ever
does.
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The Dragon's
Den
Rakdos - Time to Get Hellbent!
By DeQuan Watson -
May 11, 2006
With Dissension now
on the shelves,
players have already
starting making new
decks.
Of course, each of
the
new
guilds brings its
own strategies and
ideas to the table.
This is a good
thing. Don’t be
scared. Changes in
the tournament
environment are
good. They keep the
game from becoming
stale and boring.
But, I have to
admit, it’s not a
huge surprise when a
new set changes an
environment.
Sometimes, that’s
what we are hoping
it does. In this
case though, the
Black/Red Rakdos
guild seems to have
put a new spin on
things.
The Rakdos guild has
one really
interesting thing
going for it. You
get to play with no
hand. Well, more
specifically, the
cards in this guild
seem to give you
amazing effects if
your hand is empty.
So often when we
discuss Magic, we
talk about things
like card advantage.
With card advantage
you get more choices
and options. The
usually gives you an
advantage over your
opponent. This is
one of the
foundations that
many card games have
been built on
through the years.
But, the Rakdos
guild flips the
script on
this whole idea just
a little bit. Now,
you are gaining a
benefit from not
having cards in
hand. As a matter of
fact, they even make
use of cards that
speed up the
process. They’ll use
activated abilities
that cause them to
discard cards.
They’ll play cards
that remove cards in
their hand from the
game. Whatever it
takes to get their
hand empty just
might be worth it.
This is all
supported by a new
and nifty keyword
called
Hellbent. Hellbent
pretty much says, “I
want my hand empty,
NOW!“ You now get to
enhance your board
position by emptying
your hand. It’s an
interesting strategy
and just like
anything else, it
comes with its own
set of advantages
and disadvantages.
How do you defend
against this new
strategy? Well,
honestly, it still
remains to be seen
what the best
defensive strategy
to this new and
wacky guild is.
We’ve had cards in
the past that have
emphasized card
disadvantage, but
this may be the
first time that
we’ve had a deck
that is built
entirely around the
concept. The first
thing you can do is
take inventory of
all the abilities
that rely on the
owner not having
cards in hand.
During the course of
the game, this will
at least give you a
heads up on what to
look out for.
Nothing is worse
than losing to
something that was
right in front of
your face from the
beginning. You
shouldn’t get
surprised by a card
that was on the
table for multiple
turns. With no cards
in hand, there
should be no tricks
that you are unaware
of.
It’s also more
important to learn
the stack and how
cards resolve. If
you are aware of
these facts, there
will come a time or
two in which you can
manipulate the game
state to your
advantage. There
will also be a time
when the Rakdos
player will try to
reach that empty
hand state to gain a
strategic advantage.
Using the stack to
your advantage will
allow you to disrupt
this. Make yourself
aware of what
abilities can and
can’t be used and
when they trigger
and how they
resolve. This seems
like a very simply
thing, but it will
be very important in
winning a match or
two against strong
Rakdos
players.
The final point of
defense is the
obvious one. Don’t
let the Rakdos
player empty their
hand. You may not be
able to stop them
completely. That’s
understandable. But,
even if you can
manage to slow them
down, it should help
your case a little
bit. If nothing
else, it will buy
you time. For
instance, sometimes,
Avatar of Discord
may not be that
critical to the
immediate state of
the game, but
stopping it from
coming into play
will prevent the
Rakdos player from
dropping two more
cards from their
hand. So take those
types of things into
account. Even though
you can deal with
the creature by some
other means, it
could be worth
wasting a spell
counter to keep the
Rakdos player’s hand
clogged up.
Magic isn’t all
about defense
though. That being
the case, what
should the Rakdos
player do to take
advantage of this
new game element?
Honestly, it comes
down to speed and
trickery.
Speed can be deadly.
Speed kills
(or so the saying
goes). Rakdos can
definitely emphasize
that fact. The
creatures that this
guild has to offer
are great in the
early stages of the
game. Gobhobbler
Rats, Rakdos
Augermage,
and
Jagged Poppet all
lend themselves to
forcing your
opponent’s life
total into the
singles digits early
own. They each offer
a good power to
casting cost ratio,
which makes them
awesomely efficient.
There are even
creatures like the
legendary Lyzolda,
the Blood Witch that
serves double duty
by filtering through
cards and producing
damage for you.
Creature selection
shouldn’t be an
issue. There are
plenty of ways for
Black and Red to put
the pressure on the
opponent. There’s
even a large array
of spells to support
this plan. For me
personally Cruel
Edict, Seal of Fire,
and Char top the
list.
But sometimes, to
get the most out of
your Rakdos spells
you are going to
need more than fast
and efficient
damage. So, the
other strategy to
help pave your road
to victory is to
empty your hand
early. There are a
few cards that were
tailor made for
this. The previously
mentioned Avatar of
Discord is one of
them. For three
mana, you get a 5/3
flying creature. To
date, this is
practically unheard
and is completely
unprecedented. And
to boot, you get to
discard two more
cards. In some decks
this discard effect
would be considered
a drawback. But for
the Rakdos guild,
this card might as
well be the field
general. However, if
the Avatar of
Discord is the field
general than Jagged
Poppet just might be
your lead trooper.
The Jagged Poppet
can block creatures
and keep your hand
empty. But on top of
that, while your
hand is empty, he
can punish the
opponent by having
them discard cards.
Because of the
Hellbent mechanic,
having an empty hand
can be extremely
powerful.
Even with all of
this being said,
this isn’t a
completely new
theme. There have
been many times in
the past that when
I’ve heard that life
has a strange way of
repeating itself.
It’s interesting
that this theory
even applies to
Magic. Back in 1997,
when Tempest crashed
the tournament
scene, it changed
the face of how
competitive Magic
was played. The set
itself came with a
lot of interesting
ideas and concepts.
More importantly
though, one card
really
revolutionized the
game: Cursed Scroll.
Cursed Scroll made
it acceptable to
keep your hand size
down. As a matter of
fact, if Cursed
Scroll existed
today, Rakdos fans
would be exploding
with glee.
This time of lower
hand sizes also
brought with it a
whole new style of
play. Creature decks
began to run wild
and dominate the
tournament scene.
Many good players
were baffled by
this. Anyone paying
attention knew why
this worked though.
The most efficient
way to empty your
hand is to play
cheap creatures and
efficient creatures.
This would allow you
to keep up the
pressure while
taking advantage of
the Cursed Scroll
damage. So, during
the year or so
following the
release of Tempest,
we learned a lot
about how to play
with a small hand
size.
It simply causes you
to change your
perspective. Instead
of worrying about
option in your hand,
you need to start
looking at options
on the board. Start
maximizing your
board position. Only
play the best
creatures. Be aware
of potential combat
tricks. Use the
abilities of your
creatures on the
board to pick at
your opponent’s game
plan with every
chance you get. Most
of the creatures in
the Rakdos guild get
a extra bonus for
having an empty
hand. This makes
your creatures on
board superior in
many ways. This
seems like a fair
trade though. You
are giving up the
element of surprise
in exchange for
brute strength. Make
sure you are up to
speed with what each
creature you have is
capable of. Without
that knowledge,
you’re giving up the
biggest advantage
that you have left
for yourself.
It will be
interesting to see
how all of this
plays out in the
tournament scene
through the coming
months. Wizards of
the Coast has done a
good job of giving
you a guild with
flavor. You can feel
the power and the
urgency that Rakdos
brings. It’s a happy
go lucky feel that’s
backed by a “go for
the throat” type of
attitude. For many
players this is
going to take some
getting used to. As
with anything all
you can do is
practice. For
control players that
are used to card
advantage and
keeping their hands
full, the Rakdos
guild presents a
whole new plate full
of challenges.
That’s not a bad
thing though. That’s
why we love this
game. We like the
challenges. Hellbent
and the Rakdos guild
change things up. If
nothing else, they
force players to
take a look at a
different way to
approach gameplay
and deck building.
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