Lately, a lot of
players have
been trying to
get a handle on
the new diverse
format that is
the new
Standard. There
are a million
options and
there are a ton
of good cards at
our disposal.
The trick is how
to fix a deck up
right. I know
players like
seeing something
new and
different. So,
today I’m going
to serve you up
a blue/green
deck.
For starters, I
want to say tha
t
some people try
way too hard to
build a deck out
of new cards.
Just because the
cards in
Dissension
include a lot of
Blue and Green
cards, doesn’t
mean that you
have to play
them. I think
that’s the worst
mistake that
players make
with each set
release. In
this instance,
players seem to
be trying to
play with every
Graft guy they
can squeeze into
the deck. I
started out
building this
deck as a small
project, and it
has turned out
to be pretty
good. I’m sure
there are a
couple of small
changes that
will be made
over the next
week or so, but
it’s pretty
close to the
finished version
that I want it
to be.
Take a look at
the list and
then we’ll break
some things down
card by card.
BUTTON MEN
2 Simic Sky
Swallower
4 Trygon
Predator
4 Plaxcaster
Frog
4 Cytoplast
Root-Kin
3 Sakura-Tribe
Elder
4 Simic
Guildmage
2 Vinelasher
Kudzu
4 Birds of
Paradise
3 Mana Leak
4 Voidslime
4 Cytoshape
4 Yavimaya Coast
4 Breeding Pool
7 Forest
7 Island
I didn’t have a
better name for
the deck
unfortunately.
However, I think
Button Men is a
very fitting
name, because of
all the counters
and small
trickery the
deck allows you
to do. The deck
plays very
smooth and
allows for an
ease of casting
most of your
spells. Only
cards in the
deck (Voideslime
and Cytoplast
Root-kin)
require you to
have more than
one mana of the
same color to
cast anything.
But, you are
probably
wondering why
certain cards
are (or aren’t)
in here.
Obviously, Graft
is the big
ability that was
given to the
Simic guild in
Dissension. If
you review the
Graft cards, the
Green ones are
efficient, while
the Blue ones
have neat
abilities, but
cost more to
play generally.
This made me
turn away from
several of the
Blue Graft cards
instantly.
After looking at
all the Graft
cards, I decided
that Cytoplast
Root-kin and
Plaxcaster Frog
were to two most
efficient and
powerful Graft
cards for their
respective
costs. The
interesting
thing here is
that I decided
that these two
cards along with
a couple copies
of Vinelasher
Kudzu would be
the decks
sources of +1/+1
counters.
Now, going with
those choices
meant that all
the creatures
chosen to fill
the other slots
had to be either
highly efficient
or highly
powerful.
There’s not a
lot of room for
filler if I’m
going to rely on
these guys to be
my Graft
engine. This
makes the Graft
mechanic more of
a support than a
centerpiece.
I’m totally OK
with this.
You’ll be
surprised at how
often you really
don’t need a ton
of counters and
how effective
these few spells
are. And for
those of you
that are
curious, there
aren’t more
Vinelasher Kudzu
in the deck
simply because
you hate drawing
these cards late
in the game.
One card I want
to spotlight
briefly is the
Trygon
Predator. This
card seems to
get overlooked
in a lot of
Blue/Green decks
that I have sent
to me. It
definitely
warrants further
consideration.
It’s an
efficient flier,
weighing in a
2/3 with a solid
ability for only
three mana. On
top of that, it
can many times
be larger than
that because of
the Graft tricks
going on. You
also like having
this guy show up
against decks
playing cards
like Heartbeat
of Spring,
Worship, or
Debtors’ Knell.
You can get it
out early and
he’s usually
reasonably easy
to protect.
Also, because
he’s got the
Disenchant/Naturalize
ability, the
deck can have
space freed up
for other spells
that are more
synergistic.
The non-creature
spells in this
deck are very
easy to
understand.
Mana Leak and
Voidslime are
there to protect
your key
components for
the most part.
Don’t forget how
tricky Voidslime
can be. You can
stop the
activation from
something as
small as Seal of
Fire. You can
also stop
various “comes
into play
abilities.” So,
sometimes,
you’ll need to
stop in the
middle of a game
and observe your
options before
sitting on it
strictly as a
spell counter.
But, even with
all that being
mentioned,
Voidslime isn’t
the most
versatile card
in the deck.
That honor
belongs to
Cytoshape.
Cytoshape can
effectively give
Blue/Green a
creature killing
spell by turning
a creature
without counters
into a copy of a
Graft creature.
You can also
turn your Birds
of Paradise into
a Simic Sky
Swallower when
attempting to go
for the win.
You can turn a
Keiga, the Tide
Star into a
small guy to
make sure it
can’t steal a
creature after
it blocks. I
even once turned
one of my
creatures into a
Giant Solifuge
to keep it from
being targeted.
So, there are a
lot of things
that can be done
with this card.
Cytoshape is
definitely a
card that got
overlooked in
the first couple
of weeks
Dissension was
released, but
has since,
started to turn
some heads.
As usual,
choosing a
sideboard can be
really
difficult. This
deck makes it a
little easy to
choose cards for
the sideboard.
It’s likely due
to the fact that
it’s creature
heavy, but
doesn’t fit the
look of the
average
aggressive deck
that wandering
around in the
format right
now. Here’s
the deck again
with a mock-up
sideboard:
BUTTON MEN
2 Simic Sky
Swallower
4 Trygon
Predator
4 Plaxcaster
Frog
4 Cytoplast
Root-Kin
3 Sakura-Tribe
Elder
4 Simic
Guildmage
2 Vinelasher
Kudzu
4 Birds of
Paradise
3 Mana Leak
4 Voidslime
4 Cytoshape
4 Yavimaya Coast
4 Breeding Pool
7 Forest
7 Island
Sideboard:
2 Giant Solifuge
3 Naturalize
3 Spell Snare
3 Azorius
Guildmage
3 Plaxmanta
1
Bound/Determined
Giant Solifuge
is an easy one
to figure out.
It’s possible
you may want to
go up to three
copies of this
card in the
‘board is you
plan on facing a
lot of control
heavy decks.
Against most
control decks
you can take out
the Trygon
Predators and a
couple of
Cytoshape. If
you want to
speed things up,
you can
potentially
remove one
Cytoplast
Root-kin as
well.
I do also like
Plaxmanta
against deck
full of heavy
removal. That
generally
includes
Red/White and
Green/Black
decks. Both of
those deck types
have a lot of
spells that can
target
creatures.
Plaxmanta is a
cheap way to
save your
creatures for a
turn while
giving you an
additional
creature at
instand speed.
Unfortunately,
I’m still
experimenting
with Azorius
Guildmage. I’m
not totally sure
if it has a
permanent place
in the ‘board or
not. There are
a few activated
abilities that
it’s been good
against, but
none of them
have been game
breaking. If
you have a spell
you prefer in
this slot, feel
free to replace
these three
cards for sure.
Honestly, I’m
considering
making them
another couple
of copies of
Spell Snare
and/or Giant
Solifuge.
The experimental
card for the
deck which I’m
starting to like
is
Bound/Determined.
At first, I was
using this card
to force through
a key spell. It
was usually
making sure I
could load up my
board with
counters from a
Cytoplast
Root-Kin. But a
couple of times,
I used to force
through a Simic
Sky Swallower.
The funny thing
is though, just
recently, the
Bound side has
been coming into
play for me as
well. Birds of
Paradise make
this totally
possible. This
gives you a bit
of recursion as
well.
Overall, the
deck is about
lots of
versatility.
Having these
options is a
good thing. The
downside is that
it creates a
very difficult
bundle of
choices from
game to game.
You don’t ever
want to blow a
spell on
something small
unless it’s
going to be game
changing.
Sometimes you’ll
need to look for
the deeper play
as well. It’s
not always
obvious.
This is
definitely
another fun deck
to add to your
arsenal. It’s
entertaining.
It’s
competitive.
And it’s
different.
Enjoy.