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John
Shultis
on Magic Welcome to another installment of Precon Recon here at Pojo.com, where I look at reconstructed decks and reconstruct them. This Precon Recon ties into another Precon Recon I did, the Power of Prophecy. I decided to do two similar decks, since reader Timothy Liberty originally wanted the Power of Prophecy deck to be standard. In order to maintain the rares of Power of Prophecy, that would not be possible, so I look at this white blue deck from Innistrad and keep it standard instead. For Spectral Legions’ original deck list, be sure to check here:
Main Deck 60 cards
10
Island 1
Angel
of
Flight
Alabaster 1
Curiosity
I
must
say
that
Spectral
Legions
is
one
of
the
best
reconstructed
decks
I
have
seen
in a
long
time.
It I
mechanically
sound,
and
functions
quite
well.
There
are
only
a
few
areas
where
I
questioned
what
the
deck
should
be
doing.
The
first
thing
I
must
say
is
that
I
believe
for
the
first
time
in
my
Precon
Recons,
not
one
single
creature
will
be
removed
from
the
original
deck
list.
That’s
right!
Each
and
every
creature
that
was
placed
in
this
deck
has
a
purpose,
and
I
believe
that
they
should
remain
in.
However,
at
the
end
of
the
article
I
will
offer
up
some
suggestions
on
things
that
may
be
better
options
for
some
of
those
creatures,
though
not
a
necessity.
That
means
that
the
majority
of
the
pulls
comes
from
the
spell
side,
where
I do
feel
that
several
things
could
have
been
better
done.
Let
me
start
off
with
a
card
that
I
mentioned
in
the
Power
of
Prophecy
article,
Negate.
It
drives
me
nuts
that
with
counter
spells
like
Mana
Leak
and
Dissipate
that
I
continue
to
see
Negate
in
there
instead.
Negate
is
limited
so
much
in
what
you
can
do,
and
your
limitations
are
just
another
advantage
an
opponent
would
gain.
There
is
no
reason
better
counter
spells
should
not
exist
in
these
decks.
90%
of
the
blue
decks
the
run
use
counter
spells,
but
the
wrong
one.
So
we
begin
by
removing
Negate.
I
also
feel
that
Unsummon
is
just
not
the
right
card
in
here
either,
so
we
will
remove
that
as
well,
and
replace
it
later
on
with
something
so
much
better.
With
a
certain
card
from
Innistrad
that
I
will
get
to
later,
Pacifism
just
is
not
worth
it,
so
they
should
be
removed.
Lost
in
the
Mist
is
another
counter
spell
in
this
deck,
ad
while
it
does
have
a
secondary
function,
its
just
not
worth
the
mana.
Using
other
counters,
you
could
counter
two
spells
for
the
price
of
this
one,
and
even
return
something
to
it’s
owner’s
hand!
An
obvious
removal.
I
also
feel
that
Divine
Favor
is
just
a
waste
of
potential
in
this
deck.
And
the
ghostly
Possesion
is
kinda
silly.
The
creatures
in
this
deck
are
all
about
beating
down
hard
and
fast,
and
then
they
through
a
card
that
would
really
either
halt
your
assault,
or
stop
one
of
there
creatures
and
yours
from
really
doing
anything.
Another
obvious
pull.
That
is
nine
cards
out.
Like
I
said,
quite
simple
fixes
to
this
one.
For
starters,
this
deck
wants
to
hit
hard
and
fast.
Spirits
in
the
truest
pass
through
things
that
they
want
to,
and
Spirit
Mantle
was
a
genious
card,
and
to
only
have
one
is
an
insult,
please
for
the
love
of
humanity
up
this
to
four!
What
is
better
that
a
creature
that
has
protection
from
other
creatures!
It
cannot
be
blocked,
and
if
it
blocks
something
bigger,
it
will
not
die!
This
one
should
not
be a
hard
choice.
Counter
spells
in
blue
is
just
the
norm,
and
Innistrad
offered
up
one
of
the
best,
Dissipate.
Counter
target
spell,
and
then
exile
it.
This
is
just
so
nice
when
something
that
could
have
come
back
no
longer
can.
Four
copies.
Already
that
brings
us
up
to
seven
cards,
so
what
could
the
last
two
possibly
be?
I
said
they
related
to
pacifism
but
were
from
Innistrad.
They
are
none
other
than
the
Bonds
of
Faith.
If
you
put
it
on a
non-human
creature,
it
does
the
same
as
Pacifism,
but
if
you
were
to
put
it
onto
one
of
your
humans,
it
gains
+2/+2.
And
there
are
some
very
decent
humans
in
this
deck,
including
on e
of
the
rares,
Geist
honored
Monk.
Now
while
I
said
it
is
not
necessary
to
remove
any
of
the
creatures,
there
are
some
creatures
that
may
better
suit
this
decks
strategy.
As I
stated,
this
deck
hits
hard.
So
possibly
adding
in
another
Battleground
Geist
instead
f a
Gallows
Warden
would
pump
your
creatures
further.
Fiend
Hunter
could
get
rid
of a
creature
that
may
have
landed
in
your
fliers
way.
Rare
cards
that
could
help
out
include
Divine
Reckoning,
destroying
some
of
your
creatures
replace
them
with
spirits
anyways,
so
just
choose
whatever
will
help
them
out
the
most,
and
blow
up
the
rest.
Mikaeus,
the
Lunarch
is
probably
the
main
card
I
would
suggest
from
the
rares
though.
The
fact
that
he
could
continue
to
pump
up
your
spirits
is
amazing,
and
definitely
worth
it
in
the
end.
And
since
he
can
replenish
his
counters,
its
certainly
worth
using
often.
The
main
thing
to
remember
is
to
keep
the
assault
up.
If
even
one
creature
gains
the
lifelink,
it
is
just
beneficial.
And
since
your
assault
is
primarily
in
the
air,
they
will
have
to
try
and
muster
an
attakc
force
as
quick
as
you
are,
too
bad
that
some
of
your
blockers
dying
off
only
makes
your
air
assault
even
bigger!
So
command
your
Spectral
Legions
to a
swift
and
fierce
victory!
Until
next
time,
keep
safe
and
keep
gaming! |
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