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John
Shultis
on Magic Welcome to another Precon Recon here at Pojo.com. This week I am taking a look at the recently released Knights vs. Dragons deck Dragons. While there are powerful cards in the deck, I feel that it lacks some punch. The Knight deck is far faster and superior, so in this article I will try and even the playing field. For a look at the original deck list, go here: http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg_tcg_knightsvsdragons_themedeck#deck2
The
one
thing
that
killed
me
about
the
Dragon
The first things to go from this are things that aren’t “dragon-y.” Temporary Insanity definitely doesn’t fit the deck style. There are better creature removal spells than Spitting Earth, Seismic Strike, Jaws of Stone, Fiery Fall, Cone of Flame, and Breath of Darigaaz. This frees up eight cards right off the bat. Another card that just strikes me as useless is the Shiv’s Embrace. The ability to grant flying and fire breathing is jut useless. What would you really want to put it on? A goblin? I don’t think so. And while the Armillary Sphere’s get you mana, it goes to your hand, and not into play. While they may be useful, it is not necessary. I also vote to remove the Dragon’s Claw. The deck will play faster than your opponent should be able to defend against, therefore life gain is no longer necessary. Also, Ghostfire is a fun card when dealing with protection, but here, it just is more mana than it is worth. Another easy removal is Claws of Valakut, the pump is not required when playing with dragons. 14 spells out, that is a majority of what they actually put IN the deck. And we haven’t even looked at creatures. And as far as they are concerned, there isn’t a lot that needs removal. For starters, the Bogardan Rager. Dragons should be the main attackers, therefore, the Rager should go. I also feel that of al the dragons, Henge Guardian is useless, especially in this deck, removing it is a no brainer. And there we go, 16 cards coming out. That is just shy of half the deck. Talk about reconstruction right? I think this almost qualifies as plastic surgery on the deck.
So
what
needs
to
be
added
to
make
the
deck
play
where
it
should,
and
destroy
those
meddlesome
knights
once
and
for
all?
Fo And there you have it. This is a dragon deck that will win, and more often and easier than the deck Wizards originally supplied. The speed at which the dragons will hit the table will have your opponent reeling before they know what hit them. Now we have some support from Goblins, and mana acceleration to make sure the dragons are out before your opponent can rally any sort of worthwhile defense. Now take to the skies and burn away the intruders! I am enjoying being in a vintage mood, and may just have another vintage deck lined up for next week. But then again, I have been dabbling around with an upgraded version of a precon that I feel should be making waves in tournament play. I’ll be trying it out this Friday at Friday Night Magic to see how it does, and will make my decision this weekend. So until next time, keep safe, and keep gaming!
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