Welcome to yet another week of Precon Recon here at
Pojo.com!
I have to
say
I
had
a
bunch
of
you
readers
write
me
with
some
great
decks
for
me
to
take
a
look
at,
and
while
I
wish
that
I
could
get
to
them
all
at
once,
but
they
will
be
stretched
out
over
a
few
weeks.
Today’s
article
features
a
shout
out
to
Kelvin
Brazell.
Kel
asked
me
to
take
a
look
inside
the
Devouring
Skies
deck
this
week
and
try
and
give
it a
more
control
with
scry
feeling.
Hopefully
I
can
do
just
that.
For
a
peek
at
the
original
deck
list,
please
check
it
out
over
at
the
Magic
the
Gathering
site
here:
http://www.wizards.com/Magic/TCG/productarticle.aspx?x=mtg/tcg/newphyrexia/themedeck#deck2.
Devouring Skies - New Phyrexia Intro Pack
Main Deck
60
cards
13
Island
11
Swamp
2
Augury
Owl
2
Blind
Zealot
2
Brass
Squire
1
Darkslick
Drake
2
Dementia
Bat
3
Hovermyr
2
Impaler
Shrike
1
Kiln
Walker
2
Mortis
Dogs
1
Necrogen
Scudder
1
Neurok
Invisimancer
1
Phyrexian
Ingester
1
Silver
Myr
2
Spire
Monitor
1
Argentum
Armor
2
Copper
Carapace
1
Doom
Blade
1
Necropouncer
2
Sickleslicer
2
Vapor
Snag
2
Viridian
Claw
2
Warlord's
Axe
So in trying to stay control based while using
the
advantages
of
scrying
in
standard,
we
will
have
some
very
direct
approaches
to
this
reconstruction.
Anything
that
is
not
in
some
way
either
doing
what
the
deck
is
designed
to
do
or
utilizing
what
we
want
the
deck
to
accomplish
is
useless,
and
believe
me,
there
is
plenty
of
overhauling
required.
The
decks
original
design
was
based
on
air
supremacy.
However,
the
deck
fell
short
in
many
ways.
The
main
part
it
falls
short
in
is
not
having
as
many
threats
in
the
air
as
it
could
have.
Luckily,
we
will
remedy
that
while
adding
the
flavor
of
control
and scry.
So what are we pulling? I’ve been talking a whole lot, but
not
saying
anything.
So
let’s
get
the
show
on
the
road.
Let’s
start
things
off
by
removing
the
Kiln
Walker.
Only
one
of
them,
and
how
touch
and
go
it
is
means
that
is
an
easy
decision
for
me.
Necrogen
Scudder
is
another
easy
pull
for
me,
since
I am
usually
not
a
fan
of
anything
that
helps
my
opponent.
Spire
Monitor
is
just
too
slow
for
what
it
doesn’t
do,
so
there
is
another
easy
pull.
The
Mortis
Dogs
also
do
not
do
much
in
the
way
of
aiding
the
over
all
good
of
this
particular
deck,
and
should
be
removed.
The
Dementia
Bats
would
be
more
of a
fit
if
we
were
trying
to
build
a
discard
deck,
but
in
this
particular
setup,
useless.
The
Warlord’s
Axes,
Necropouncer,
and
Sickleslicer
are
all
too
costly
to
make
this
deck
fire
off
at a
rapid
pace.
The
underlying
idea
is
to
use
the
Brass
Squires
to
move
the
equipment
faster.
However,
there
are
only
two
of
them
in
there,
and
that
makes
use
of
expensive
equipment
slow.
Therefore,
those
aforementioned
equipments
must
be
removed
to
find
much
more
useful
equipments.
The
single
Silver
Myr
is a
waste,
and
I
will
opt
to
remove
it
instead
of
adding
more.
Neurok
Invisomancer
is
another
wasteful
card
considering
some
of
the
other
options.
The
single
Doomblade
is
also
unnecessary,
and
frees
up
the
space
we
could
use
for
some
other
options.
So that should be a decent amount of space to begin the
remodeling.
Sixteen
cards
out,
but
what
to
put
in?
What
could
sent
this
deck
over
the
top?
Obviously
any
of
the
swords
could
be
of
great
use,
but
perhaps
you
cannot
obtain
them
very
easily,
what
then?
For
starters, Darksteel
Axe
is a
great
option,
cheap,
effective,
and
can
turn
even
small
threats
into
repeating
nightmares.
Four
in,
no
question.
To
help
take
advantage
of
scrying,
two
more
Augury
Owls
should
also
add
in
the
fun.
Another
way
to
help
out
with
Scrying
is
Preordain.
It
reached
the
heights
in
popularity
it
has
for
many
reasons,
and
should
not
be
overlooked
in
this
deck
either.
Four
copies,
no
question.
Another
very
impressive
card
that
should
go
in
to
get
the
best
of
some
of
your
equipment
is
Trespassing
Souleater.
The
ability
to
make
it
unblockable
for
either
one
blue
mana
or
two
life
makes
it
so
versatile
and
really
a
decent
addition.
For
the
final
two
spots,
I
elected
to
go
with
some
more
equipment,
Barbed
Battlegear.
But
the
fact
that
they
reduce
the
toughness
could
be
problematic.
Just
be
careful
what
you
go
putting
this
on.
But
in
putting
it
on
either
a
Hover
Myr
or
Trespassing
Souleater
could
end
the
game
very
fast.
But,
this
can
also
be
exchanged
for
two
more
Vapor
Snags.
That
way
when
and
if
something
with
flying
lands
in
your
way,
you
can
simply
bounce
it
back
out
of
the
way,
hitting
for
another
damage,
and
getting
through
for
some
more
damage,
all
while
hopefully
scrying
into
another
Vapor
Snag.
So
the
final
decision
is
ultimately
up
to
the
reader.
Either
option
could
be
very
decent,
just
comes
down
to
play
style.
If
it
were
up
to
me,
than
the
better
option
could
be
the
Vapor
Snag.
And there you have it. A deck made to control
things
based
off
of
the
scrying
and
Vapor
Snags,
while
getting
you
damage
very
fast
and
in
the
air,
where
it
is
hardest
to
stop.
I am very glad to have been receiving e-mails from you readers
with
some
awesome
ideas,
and
hope
that
more
of
you
will
write
in!
So until next time, when I look at the Artful Destruction
deck
for
Randal
Bozza,
keep
safe,
and
keep
gaming!