Welcome to another installment of Precon Recon here at
Pojo.com!
This
week
we
have
another
reader
inquiry,
from
Randal
Bozza.
Randal
asked
me
to
take
a
look
at
the
Artful
Destruction
deck
from
New
Phyrexia
and
help
him
make
it
play
better.
Well
that
is
what
I am
here
for!
For
the
original
decklist,
please
check
it
out
here:
http://www.wizards.com/Magic/TCG/productarticle.aspx?x=mtg/tcg/newphyrexia/themedeck#deck1
Artful Destruction
New Phyrexia
Intro Pack
Main
Deck
60
cards
12
Forest
12
Plains
1
Blade
Splicer
1
Brutalizer
Exarch
3
Copper
Myr
1
Garruk's
Packleader
3
Gold
Myr
1
Golem
Artisan
3
Master
Splicer
1
Maul
Splicer
2
Palladium
Myr
1
Phyrexian
Hulk
1
Precursor
Golem
2
Sensor
Splicer
1
Stone
Golem
2
Suture
Priest
2
Vital
Splicer
1
Conversion
Chamber
2
Cultivate
2
Forced
Worship
1
Giant
Growth
1
Glissa's
Scorn
1
Mighty
Leap
1
Viridian
Harvest
2
War
Report
The deck itself is not really bad. Certain things in it are
confusing
to
me,
but
all
in
all,
a
sound
deck.
The
adjustments
we
make
today
will
be
minor
compared
to
some
of
the
decks
we
have
worked
on.
The
main
focus
today
will
be
removing
and
changing
up
some
spells,
and
adjusting
some
creatures.
I do
find
it
funny
that
the
Wizards
site
almost
encourages
redesigning
the
deck
to
be a Bant
(green,
white,
blue)
deck,
and
encourages
adding
in
Xenograft
and
Wing
Splicer.
If
that
is
what
you
all
would
like
to
do,
by
all
means,
convert
the
structure
of
the
deck
completely
over,
and
build
it
in a
more
sensible
way.
Perhaps
Wizards
should
have
thought
of
that
in
the
first
place,
then
we
wouldn’t
be
here
now,
just
kidding,
lol.
Of course rare cards can majorly up the power behind any deck,
and
this
one
is
no
exception.
However,
not
all
of
us
can
procure
the
rares
in
question,
so
here
are
some
rare
suggestions,
but
the
main
deck
will
be
comprised
of
non-rare
cards
to
make
it
play
smoother.
If
you
can
get
the
rares,
adjust
accordingly.
The
one
rare
that
would
be
nice
to
have
in
here
is
Titan
Forge.
The
ability
to
drop
a
9/9
Golem
token
with
the
power
bonuses
granted
in
the
deck
is
ridiculous.
For
instance,
a
Master
Splicer
would
turn
it
into
a
10/10,
and
then
Maul
Splicer
would
give
it
trample,
etc.
Another
good
rare
would
be
another
Precursor
Golem.
Those
guys
do
some
crazy
stuff,
both
good
and
bad,
and
definitely
change
the
game.
But, let us get on with what should come out. Like I
said,
the
list
is
small,
but
what
is
exchanged
will
greatly
impact
how
the
deck
runs.
Let
us
start
with
Giant
Growth.
The
single
Giant
Growth
in
the
deck
full
of
giant
golems.
Unnecessary.
So
many
better
options,
and
we
will
look
into
them
in a
little
while.
The
Conversion
Chamber
is
too
slow,
and
most
of
the
artifacts
on
the
way
to
the
graveyard
are
likely
tokens
from
the
splicers,
so
the
Chamber
becomes
slow,
and
should
be
removed.
Cultivate,
Forced
Worship,
Mighty
Leap,
and
Viridian
Harvest
are
all
more
defensive
spells,
and
if
anything,
we
should
be
running
offensive
when
creating
golems,
so I
would
pull
all
of
those.
As far as creatures to pull I would start with Stone Golem
and
Phyrexian
Hulk.
They
are
just
too
much
mana,
even
with
the
Myr,
and
just
don’t
do
anything.
Instead,
replace
them
with
either
more
Golem
Artisan’s
or
Brutallizer
Exarch’s.
The
Exarch’s
are
nice
since
it
can
help
you
get
the
creature
you
need
when
you
need
it,
and
the
Artisan’s
are
nice
because
they
allow
you
to
pump
artifact
creatures
and
grant
artifact
creatures
certain
abilities.
I think that is a pretty decent amount of pulls. This
frees
us
up 8
spaces,
since
the
spots
for
the
two
creatures
are
exchanges.
First,
I
will
discuss
the
replacement
for
Giant
Growth.
In
the
new
set, Mirran
Mettle
costs
the
same
as
Giant
Growth,
but
is
only
a
+2/+2,
unless
you
have
Metalcraft,
then
it
is
+4/+4.
This
option
should
be
better,
since
between
Myr
and
Golem
tokens,
you
should
have
metalcraft
in
no
time.
And
what
is
better,
is
with
Precursor
Golem
out,
you
gain
metalcraft
right
there,
and
then
one
Mirran
Mettle
will
target
all
the
Golems.
I
would
put
at
least
three
copies
in.
Another
great
card
from
the
New
Phyrexia
set
is
Triumph
of
the
Hordes.
This
amazing
card
works
so
well
with
the
ability
to
generate
Golem
tokens.
All
creatures
you
control
get
+1/+1,
gain
trample
and
infect
until
end
of
turn.
It
is
almost
like
the
win
condition
no
one
wants
to
see
happen.
With
the
proper
combination
of
cards
in
hand
and
in
play
when
this
spell
goes
off,
it
could
well
be
the
last
spell
your
opponents
see.
This
clearly
is
another
three
in,
since
it
combos
so
well
in
the
deck.
So
for
the
last
two
spots,
I
decided
to
find
something
that
just
screams
out
with
how
well
it
works
within
the
deck,
and
off
of
things
the
deck
can
do.
This
deck
can
come
up
with
Metalcraft
and
in
no
time
at
all.
The
hang
up
is
more
or
less
creature
removal.
What
do
you
do
if
you
come
up
against
something
with
flying?
The
Golem
Artisan
can
easily
put
something
up I
the
air,
but
it
may
not
be
enough.
What
about
if
your
opponent
is
coming
at
you
with
a
Blightsteel
Colossus?
How
do
you
handle
that?
The
answer
is
actually
simple,
you
Dispatch
it.
Dispatch
can
tap
target
creature
for
just
one
mana,
but
if
you
have
Metalcraft,
you
exile
it
as
well.
That
is
very
helpful
when
matched
up
against
things
that
even
Golems
fear.
And there you have it, a remodeled Golem deck. This
deck
strikes
hard
and
fast,
and
you
should
ALWAYS
keep
the
pressure
on.
Once
some
of
your
better
splicers
are
on
the
table,
there
is
no
turning
back.
Once
you
can
get
off
a
Triumph
of
the
Hordes,
it
should
be
over.
Make
sure
when
you
activate
that
spell
you
launch
your
all
out
offensive,
sending
even
the
Myr
to
finish
off
your
opponent.
Every
bit
of
poison
helps,
and
you
want
to
make
sure
you
get
every
drop
in.
Be
sure
to
combine
this
assault
with
Precursor
Golem
and
a
Mirran
Mettle
for
extra
fun!
Have a deck you’d like to see get reconstructed?
Send
me
your
request,
and
I’ll
be
happy
to
write
it
up
and
post
it
here
at
Pojo.com!
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