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John
Shultis
on Magic
Welcome
to
another
week
of
Precon
Recon
here
at
Pojo.com!
This
weeks
Precon
Recon
comes
from
a
reader
request.
Alex
Yue
asked
me
to
go
old
school
this
Divine 60 cards
24
Plains 1
Akroma,
Angel
of
Wrath 1
Angelic
Benediction Okay, so from looking at the article and decklist, the folks at Wizards new what was going to be issues, yet elected to leave it up to us to fix. The article attached to the deck states there is little to no early game, and it is up to careful spell selection to stave off early offense to survive long enough to make it to end game. So that will be a crucial focus point in the reconstruction. Another focus point will be mana. The outline says that the deck needs it, so that’s what we will do.
The
easiest
of
the
fixes
is
to
the
mana
problem.
The
So now to the main portion, the deck itself. While looking at the deck list, I forgot how slow it plays. My wife loves angels, and has several angel decks. I remember when we got this deck, it was almost immediately torn apart for other decks. The main portion of this deck is just so slow, it must be more luck than anything for it to win. Some of the first spells I would go about removing are the Charging Paladin’s, the Icatian Priests, and the Venerable Monks. The main issue behind the deck is it is all about trying to gain life with mid-grade casting cost creatures, and then expect them to hang around and block. That strategy is old, and no longer used, because it doesn’t work. Sustainer of the Realm, Angelic Protector, and Angel of Mercy are more examples of cards geared toward that theory that should also be removed. There is eleven cards removed, and that is before we hit spells. From the spell side it would be a smaller list to list what we are actually keeping. But, here we go with the pulls. Serra’s Boon, Otherworldly Journey, Marble Diamond, Healing Salve, Angelsong, Angel’s Feather, and Angelic Benediction should all be removed. These spells just symbolize the play defensive atmosphere. This deck is only slow because we allow it to be. This deck could be a major attack force, if we allow it. I’ve never in any literature know the Angels to rise against Demons, but once there sit back and wait, hoping for the best. They rise to the battle, meeting any threat with force, quashing all who stand against them quickly, and efficiently.
These
removals
bring
the
total
up
to a
whopping
twenty
So what can we do with twenty spaces, damn near anything we choose. I will be suggesting some rares, but if you cannot get them, I will have some uncommon/common ideas as well. The first thing I would throw in is some great early defense that gives life as well as protects ours. Wall of Hope and Wall of Essence are two of the best Walls ever made. I prefer the Wall of Hope, and recommend four copies. This cards says any damage dealt to it is granted to you in life. It will stall an opponent from attacking with anything less than three creatures, since the lifegain off the first blocked creature could negate the damage from the other. Another absolutely great card is the Magus of the Moat. He shuts down anything without flying. Since Angels are all fliers, you delay the game, while building up a sizeable attack force in the air. If unable to get ahold of a Magus of the Moat, consider adding Ghostly Prison. The forced mana paying can easily stop creatures from attacking you, and multiple instances stack, meaning two Ghostly Prison’s is a forced 4 mana for one creature to attack. Another option is just to put in Silent Arbiter. He makes it so only one creature can attack and block each combat.
Another
great
card
for
this
deck
is
Knight
of
Dawn.
Fo In place of the Angel of Mercy’s, you should run the Shattered Angel from New Phyrexia. The ability to gain 3 life every time an opponent plays a land is much better than just 3 life when you drop the creature. Probably just two copies at most for this one though. Now for some other spell selection. Armored Ascension. I don’t think I need to say much more than that. +1/+1 for each plains you control, and flying, yessir, I’ll have four please. Path to Exile. Permanent removal of a creature, exchanged for a land, which you could be the main benefactor of with Shattered Angel out.
Another
feasible
swap
could
actually
be
replacing
Reya
Dawnbringer
with
Emeria,
Sky
Ruin.
They
have
the
same
ability,
but
the
land
would
trigger
long
before
the
Angel.
Not
to
mention
creature
removal
spells
are
more
common
than
land
removal
spells.
Which,
if
you
decide
to
go
ahead
with
that
swap,
consider
putting
in
Admonition
Angel.
Landfall:
Exile
target
non-land
permanent,
and
for
only
six
mana.
Another
decent
Angel
swap
is
putting
Emeria
Angel
in
place
of
Luminous
Angel.
While
the
guranteed
creature
every
upkeep
is
nice,
you
could
be
dropping
a
land
every
turn
as
well.
And
getting
the
angel
out
there
early
is
also These I feel are some of the best fixes for the deck. Of course other things are nice as well, Blinding Angel can stop an opponent from attacking. Knight of the White Orchid is a cheap guy with first strike that can fetch you a land if need be. And there are many other options. I feel however that the combination of Magus of the Moat, Ghostly Prison, Knight of Dawn, Shattered Angel, Armored Ascension, Path to Exile, Emeria, and Admonition Angel are by far the best choices. Mix and match them up as you choose to get the best overall feel. I think somewhere along the lines of 4 each of Armored Ascension, Path to Exile, Ghostly Prison, and Knight of Dawn, 2 each of Magus of the Moat, Shattered Angel, Admonition Angel, and then adding in a couple copies of the Emeria to make up the mana is the best combination. And there you have it! I think that that is a decent way to run this deck, and of course, if you disagree, feel free to edit as you see fit. This deck style is very much more aggressive, so make sure you keep swinging away. Don’t hold back unless you must. And if there is a preconstructed deck you would like to see get reconstructed, just send me an e-mail! Next time I think I will look at another Commander deck, or perhaps look at a deck from the upcoming M12! So until next time, keep safe, and keep gaming!
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