Welcome
to
another
new
Precon
Recon
here
at
Pojo.com!
Here
I
take
a
look
at
Preconstructed
Decks
and
Reconstruct
them
into
better
playing
decks.
This
time
around,
I
will
be
looking
at
the
Hold
the
Line
event
deck
for
Innistrad.
I
know
last
time
I
said
I
would
be
looking
at a
WUBRG
deck
(all
five
colored)
but
since
the
Elf
deck
review
went
up
around
Christmas
(and
I
couldn’t
find
one
I
wanted
to
look
at)
I
went
ahead
and
moved
onward
with
some
Innistrad,
since
soon
we
will
be
looking
at
the
Dark
Ascension
decks.
For
the
original
deck
list,
be
sure
to
head
here:
http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/innistrad/eventdecks#deck1.
Hold the Line
Innistrad Event Deck
Main Deck
60 cards
|
|
24 Plains
4 Accorder Paladin
1 Champion of the Parish
4 Doomed Traveler
1 Elite Inquisitor
2 Elite Vanguard
4 Fiend Hunter
4 Gideon's Lawkeeper
2 Mirran Crusader
|
4 Bonds of Faith
2 Butcher's Cleaver
2 Honor of the Pure
4 Oblivion Ring
2 Silver-Inlaid Dagger
Sideboard
4 Celestial Purge
4 Leonin Relic-Warder
1 Nevermore
3 Nihil Spellbomb
3 Suture Priest
15 sideboard cards |
The
Hold
the
Line
deck
is
about
hitting
fast
and
hard,
early,
and
keeping
up
the
pressure.
The
deck
achieves
this
by
having
some
cheap
creatures
that
have
decent
abilities,
and
then
pumping
them
with
equipment.
We
will
look
to
build
on
that
and
continue
to
exploit
what
used
to
be
known
as a
“White
Weenie”
strategy.
The
first
aspect
I
will
look
at
are
what
may
not
be
working
in
the
deck.
This
deck
is
very
easy
for
me
looking
at
it,
and
should
make
a
lot
if
sense
as
we
move
forward.
The
thing
I
must
clear
up
quickly
is
the
main
part
of
the
deck
will
be
built
towards
Modern
format
or
Vintage,
however,
some
of
the
changes
can
easily
be
altered
to
become
Standard
as
well.
So
with
this
deck
being
designed
to
specifically
be
Aggro
based,
the
Gideon’s
Lawkeeper’s
should
be
removed.
The
are
mainly
defensive,
I do
understand
that
they
can
be
used
offensively,
but
they
mainly
are
to
keep
a
threat
locked
down.
I
believe
the
deck
has
enough
other
ways
of
accomplishing
this,
and
will
opt
for
some
faster
creatures
to
get
the
job
done
faster.
The
next
card
I
will
suggest
we
remove
is
the
Doomed
Traveler’s.
They
may
have
a
handy
ability
when
they
die,
but
we
would
rather
not
see
things
die.
The
other
creature
that
should
come
out
is
the
Accorder
Paladin.
Normally
I
like
the
Paladin,
but
in
this
deck
I
prefer
some
other
options.
I
would
also
consider
taking
out
the
Honor
of
the
Pure’s.
I
know,
jaws
must
have
just
hit
the
floor
around
the
world.
So
that
is
fourteen
(14)
cards
out
if
you
take
my
suggestions.
The
cards
that
we
will
be
adding
mainly
only
strengthen
the
basis
that
was
laid
out
already.
One
card
that
I
would
stress
getting
for
the
deck
is
Angelic
Destiny
from
M12.
The
Angelic
Destiny
gives
enchanted
creature
+4/+4,
flying,
first
strike,
and
should
the
creature
die,
Angelic
Destiny
returns
to
your
hand.
Other
cards
that
I
highly
suggest
for
this
deck
are
Memnite
and
Signal
Pest.
Signal Pest’s evasion means that once you put a pump on him, he
is
hard
to
block.
And
as
far
as
the
Memnite
goes,
he
is a
zero
drop,
meaning
that
you
could
get
him
and
a
Signal
Pest
out
on
your
first
turn
and
then
begin
swinging
for
substantial
damage
quickly.
Another
card
that
I
would
highly
recommend
adding
in
are
Armored
Ascensions.
These
cards
grant
flying,
and
then
pump
the
creature
for
each
Plains
you
control,
and
since
Plains
are
your
only
source
of
mana,
you
should
be
able
to
gain
a
very
nice
pump
off
the
Armored
Ascension.
And
just
think
of
how
nicely
it
will
work
having
an
Armored
Ascension
enchanting
Mirran
Crusader.
That
would
make
him
a
flying
double
striker,
that
if
cast
in
turn
order
would
be a
6/6
(begins
as a
2/2,
and
then
+4/+4
from
the
Armored
Ascension),
which
means
12
damage
in
the
air
if
your
opponent
has
no
fliers.
But
why
leave
hitting
up
to
chance?
The
final
card
I
would
add
is
Brave
the
Elements.
Brave
the
Elements
allows
you
to
choose
a
color,
and
White
creatures
you
control
gain
protection
from
the
color
of
your
choice.
This
means
that
against
a
mono-colored
deck,
they
would
be
unable
to
block
you.
And
these
are
the
changes
I
would
make.
May
not
seem
like
an
awful
lot,
but
they
are
very
effective.
Since
we
removed
fourteen
cards,
you
can
mix
it
up
as
you
choose.
I
would
really
go
either
the
Angelic
Destiny
or
the
Armored
Ascension,
and
then
four
each
of
the
Memnite
and
Signal
Pest,
and
then
two
of
the
Brave
the
Elements.
However,
if
you
wish
to
up
the
pumps,
or
the
Brave
the
Elements,
you
are
ok,
since
the
Memnite’s
do
not
cost
any
mana.
But,
if
you
wish
to
add
some
more
mana,
that
is
ok
too.
And
there
we
have
it.
Another
Precon
Recon
in
the
books.
Soon
we
will
be
reviewing
Dark
Ascension,
and
then
hopefully
we
will
be
looking
at
the
Preconstructed
decks.
And
make
sure
you
all
get
to
your
nearest
Prerelease
and
Launch
Party
for
Dark
Ascension.
I
know
my
store
will
be
hosting
one,
and
we
are
all
super
excited!
If
there
are
any
decks
you
would
like
to
see
Reconstructed,
be
sure
to
drop
me
an
e-mail.
Just
be
sure
to
include
the
name
of
the
deck,
the
format
you
would
like
to
see
it
done
in,
and
any
special
things
you
may
wish
for
the
deck
to
accomplish.
So
until
next
time,
keep
safe,
and
keep
gaming!