Welcome
to
another
great
Precon
Recon
here
at
Pojo.com!
At Precon
Recon
I
take
a
look
at
Preconstructed
Decks,
and
Reconstruct
them
into
much
better
playing
decks.
This
week,
I
had
a
very
special
request.
It
seems
that
Caroline
has
been
having
some
trouble
with
Vampires,
and
asked
for
some
help
dealing
with
them.
So I
looked
more
into
the
situation.
She
said
that
she
would
like
a
red
or
blue
deck,
constructed
towards
Modern
Format,
and
be
able
to
hang
in
with
the
Vampires.
Well,
I
thought
one
thing
immediately,
GOBLINS!
So I
looked
at
the preconstructed
decks
in
Modern,
and
felt
strongly
that
the
Mirrodin
Besieged
Event
Deck
Into
the
Breach.
For
a
look
at
the
original
deck
list,
check
it
out
here:
http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/mirrodinbesieged/eventdecks
Main Deck
60 cards
|
|
1 Contested War Zone
21 Mountain
2 Goblin Bushwhacker
2 Goblin Guide
4 Goblin Wardriver
1 Iron Myr
4 Kuldotha Rebirth
4 Memnite
4 Ornithopter
4 Signal Pest
1 Spikeshot Elder
|
2 Darksteel Axe
2 Devastating Summons
2 Galvanic Blast
4 Lightning Bolt
2 Panic Spellbomb
Sideboard
2 Act of Treason
4 Goblin Ruinblaster
2 Into the Core
1 Leyline of Punishment
4 Searing Blaze
2 Unstable Footing
|
So
the
main
purpose
of
the
Into
the
Breach
deck
is
to
be
fast
on
the
attack,
and
keep
up
the
pressure.
The
main
creature
type
for
the
deck
is
Goblins,
and
therefore
I
felt
that
this
would
be a
great
deck
to
reconstruct
to
keep
up
with
Vampires.
I
did
feel
that
the
main
purpose
of
the
deck
should
have
remained
focusing
on
the
Goblins,
and
not
so
much
on
trying
to
add
in
the Metalcraft.
That
will
be
one
area
that
will
be
addressed.
Vampires
used
to
be
slow,
and
not
a
main
creature
type
back
in
the
day.
Nowadays,
Vampires
are
cheap,
and
come
out
very
fast,
and
hit
hard
and
fast,
and
have
lots
of
tricks
up
their
sleeves.
But,
Goblins
got
it
right
first.
So
on
with
the
reconstruction.
The
first
part
is
the
pulls.
I
want
to
say
first
that
some
of
the
cards
I
elect
to
pull
may
seem
weird
at
first,
but
I
assure
you
that
they
are
some
of
the
better
choices
for
what
we
will
replace
them
with.
The
first
card
I
would
recommend
pulling
is
Contested
War
Zone.
You
should
never
settle
for
a
card
that
you
may
risk
losing
control
of
that
would
then
benefit
your
opponent.
The
next
card
I
would
like
to
suggest
removing
is
the
Devastating
Summons.
While
it
is
nice,
and
perhaps
you
may
want
to
keep
them
in,
I’m
not
sure
sacrificing
your
lands
is a
good
thing.
The
next
card
I
would
remove
is
the
Panic
Spellbombs.
There
is a
much
better
options
that
we
will
look
at
later.
I
would
also
remove
the
Goblin
Bushwakers,
again,
there
is a
better
option.
I
would
also
remove
the
Darksteel
Axes.
While
they
are
nice,
they
are
slow,
and
slow
and
Goblins
do
not
mix.
The
final
pulls
would
be
the
Galvanic
Blasts
and
the
Lightning
Bolts.
This
makes
fifteen
cards
out,
counting
the
land,
fourteen
if
we
don’t.
The
first
thing
is
obviously
the
land.
The
best
bet
is
to
just
add
another
Mountain.
However,
should
you
feel
like
getting
fancy,
you
could
add
a
Buried
Ruin.
The
Buried
Ruin
will
allow
you
to
return
an
artifact
from
your
graveyard
to
your
hand.
For
the
reason
of
how
few
artifacts
are
still
in
the
deck,
that
is
why
one
is a
good
replacement
option.
Now,
on
with
the
rest
of
the
additions.
The
majority
of
the
cards
removed
were
from
the
spell
category.
While
we
will
add
in
some
spells,
a
large
portion
of
the
replacements
will
be
creature
based.
For
starters
if
you
are
running
a
Goblin
based
deck
than
you
must
either
get
your
hands
on a
Goblin
Chieftain
or
Goblin
King.
I
prefer
the
Goblin
Chieftain
because
it
grants
haste,
and
only
to
your
Goblins.
The
Goblin
King
could
easily
back
fire
if
you
are
not
careful.
I
would
try
and
get two to three of them. I would add in two copies
of
Bloodmark
Mentor
at
least.
Bloodmark
Mentor
grants
all
of
your
red
creatures
First
Strike,
which
is
exactly
what
you
need
to
give
yourself
an
advantage
to
take
on
the
Vampires
head
on,
or
remotely
anything.
If
you
wish
to
increase
the
numbers
of
these
two
creatures,
you
can
do
so
as
you
see
fit.
The
remaining
spells
are
kind
of
simple
and
straight
forward.
In
place
of
the
Darksteel
Axes,
I
would
add
in
Quest
for
the
Goblin
Lords.
Once
fully
developed,
these
grant
all
of
your
creatures
the
same
pump
a Darksteel
Axe
would,
only
it
applies
to
ALL
of
your
creatures.
And
all
you
need
to
do
to
grant
the
pump
is
get
Goblins
into
play,
five
of
them
in
total.
Think
you
can
handle
that?
Since
the
deck
includes
a
spell
that
drops
three
goblins
into
play
for
the
cost
of
one
artifact,
I
think
completing
this
quest
should
be
rather
easy.
Next,
I
really
feel
that
you
should
add
in
Goblin
Grenades.
The
fact
that
in
exchange
for
one
goblin,
you
can
deal
five
damage
to
target
creature
or
player,
I
think
that
you
can
afford
to
lose
one
goblin
if
the
circumstances
allow.
Another
spell
that
I
feel
is a
sure
bet
in a
goblin
deck
is
Ember
Gale.
Ember
Gale
makes
it
so
that
creatures
your
opponent
controls
cannot
block
you.
This
makes
it
really
easy
for
your
pumped
Goblins
to
get
in
and
take
care
of
business.
The
cards
included
in
the
sideboard
could
help
you
avoid
an
impromptu
Fog
or
Holy
Day.
I
think
that
if
you
can
get
your
hands
on
four
copies
of
the
Goblin
Chieftain,
you
should
probably
add
in
three
of
the
Bloodmark
Mentor.
The
rest
of
the
spells
could
go
any
way,
but
remember
that
the
more
you
have
of
something
in a
deck,
the
better
the
chances
of
getting
your
hands
on
one.
The
Goblin
Grenades
are
more
of a
back
up
strategy,
so
you
could
always
lower
the
amount
of
those.
This
means
two
Ember
Gales,
two
Goblin
Grenades,
and
then
three
Quest
for
the
Goblin
Lords.
This
ratio
greatly
increases
the
chances
of
pulling
what
you
need,
without
weighing
the
deck
down
with
unnecessary
amounts
of
cards.
And
there
you
have
it,
a
Goblin
deck
that
should
be
able
to
hang
in
there
with
several
different
kinds
of
decks.
But
definitely
fast
enough
to
give
Vampires
a
run
for
their
money.
Remember
to
keep
up
the
assault,
don’t
hold
back.
Once
you
stall
your
opponent
could
gain
the
advantage.
But
should
you
run
into
things
you
cannot
handle,
don’t
take
unnecessary
risks.
Once
you
draw
an
Ember
Gale,
go
for
the
kill.
And
the
Goblin
Grenades
are
also
good
for
the
final
kill.
The
Quest
for
the
Goblin
Lords
should
always
be
the
first
drop
if
you
can,
this
way
a
majority
of
the
creatures
you
will
drop
afterwards
will
be
Goblins.
I
hope
that
this
deck
can
help
Caroline
out
with
her
Vampire
troubles,
and
give
some
of
you
out
there
a
good
Modern
Goblin
deck
to
begin
with.
Perhaps
next
week
we
can
begin
taking
a
look
at
the
new
preconstructed
decks
from
Dark
Ascension.
If
not,
perhaps
another
reader
will
write
in,
I
always
look
forward
to
hearing
back
from
you
all
and
helping
with
direct
problems.
Just
send
me a
message
and
include
what
deck
(if
you
know
which
one
you
would
like
worked
on),
if
not,
preferred
colors,
and
what
format
you
would
like
the
deck
constructed
to.
Or,
I
will
just
find
something
to
work
on,
as
it
is
what
I
do.
Thank
you
all
for
reading,
I
appreciate
it
always.
Be
sure
you
get
to a
Prerelease
for
Dark
Ascension
next
weekend.
My
store
will
be
holding
one
Saturday
January
28th.
So
as
always,
keep
safe,
and
keep
gaming!