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John
Shultis
on Magic Welcome to another installment of Precon Recon right here at Pojo.com! This time around I am finishing our look at the new Duel Deck Koth vs Venser before we begin delving into the Avacyn Restored decks! We last looked at the Koth deck, so now we are taking a look at Venser’s deck, Evade and Shimmer. If you need the original deck list, check it out at: http://www.gatheringmagic.com/adamstyborski-03202012-venser-vs-koth-decklists-revealed/. Creatures (23) Venser is all about evasion, he hates direct confrontation. He is also very skilled at popping things in and out, also known as “Flickering.” The deck itself when originally matched up against the Koth deck won a majority, but I feel it wasn’t so much how much stronger Wizards had made Venser, more how weak they had made the Koth deck. Once I corrected the Koth deck, I realized that indeed the tides had turned, and the original deck list of Venser was dead in the water. Once I made the coming edits however, the deck began to tie off in win loss margins. Neither deck truly has any edge other than luck of the draw. Now the original deck does offer some rather nice cards to bounce in and out to exploit some fun abilities, but, as usual, the Wizards group falls short of anything truly amazing. What also helps make this deck go over the top is some new edits I have done using some cards from Avacyn Restored. Now while they did not have those cards for the Duel Deck, there were some rather close cards that could have been used.
So we begin where we always do, with the what to
In total that would be fifteen cards we pulled out. The other card that I cannot believe was omitted from this deck was the Wall of Omens. When it enters the battlefield, you draw a card. This helps you dig into your deck and find the things you need. Plus once you start bouncing things and flickering things what better than that? Three copies seems like a solid number for the Wall of Omens. For some protective purposes, I added in Cloudshift and Ghostly Flicker from Avacyn Restored. They can save one of your creatures from a targeted spell, and can also be devastating once you get Sunblast Angel out. “Oh, your attacking with everything to kill me, Cloudshift Sunblast Angel, when she comes back into play, destroy all tapped creatures.” Sure, you may lose some of your own, but who really cares when you just stopped an attack force? I would go at least two copies of each. Now that there is fifteen cards, which is how much Another card that I had considered adding in was the Goldnight Redeemer from Avacyn Restored. It is certainly a great option for bouncing in and out. If you find a way to work it in, it can be very useful. And that is it! Once fully reconstructed the deck should look a little something like this: 1 Azorious Chancery 1 Flood Plain 1 New Benalia 3 Sejiri Refuge 1 Soaring Seacliff 7 Plains 11 Islands
1 Venser, the Sojourner 1 Augury Owl 1 Mistmeadow Witch 1 Neurok Invisimancer 1 Wall of Denial 1 Galepowder Mage 1 Clone 1 Cryptic Annelid 1 Sawtooth Loon 1 Cache Raiders 1 WIndreaver 1 Sunblast Angel 1 Sphinx of Uthuun 4 Invisible Stalkers 4 Latch Seekers
1 Path to Exile 2 Preordain 1 Sigil of Sleep 1 Angelic Shield 1 Oblivion Ring 1 Safe Passage 1 Steel of the Godhead 2 Cloudshift 2 Ghostly Flicker 2 Vapor Snag 2 Holy Day
And there we have it! Another Precon Recon in the books. Remember, dig when you can and need to. Scry and draw abilities will help you pull your mana and better spells even faster. Once you get some big things out like Sphinx Of Uthuun, don’t be afraid to use Cloudshift on Neurok Invisimancer to make the Sphinx unblockable. And always be sure that when able you use the lone Steel of the Godhead on something like Windreaver or even the Sawtooth Loon. Try to never settle for a mono-colored target for it. And don’t be afraid to save one of your better creatures with a Vapor Snag. Never pull the trigger before necessary. Sometimes saving the one creature and losing one life means winning or losing. For instance, your opponent casts Day of Judgment, I would use the vapor Snag to save a Latch Seeker, would you? The deck plays kind of moderately, not really slow, since there are so many cheap spells, but it also doesn’t win in spectacular fashion. Grinding out the game is what White and Blue do, and this deck does it well. Once things get under way, your opponent may not know what hit them. And since there are so many ways of Scrying and drawing, you will know what you have on the way, and can very carefully calculate your moves, just like Venser. Join me next time when I begin taking a look at the new Avacyn Restored decks and reconstructing them! But as always, if there is a deck you would like to see me reconstruct, be sure to send me an e-mail: urza_90@yahoo.com, and I will be happy to go and reconstruct it! So until next time, keep safe, and keep gaming!
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