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John
Shultis
on Magic Welcome to Precon Recon here at Pojo.com. Here at Precon Recon, I take Preconstructed decks and reconstruct them into better, more functional decks. After a long absence, I am making a return where I left off, with Avacyn Restored. My goal is to go through several of the decks that I have missed until the release of Return to Ravnica. This week, I begin by looking at Angelic Might from Avacyn Restored! If you would like to see the original deck list, check it out here: http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/avacynrestored/intropacks#deck1 . Main Deck - 60 cards 11 Forest 1 Angel of Glory's Rise 2 Angel's Tomb The Angelic Might deck is a white and green deck that is simply put an Angel deck. The green exists in the deck as a way to mana ramp, and that is really it. The main attack force obviously is the angels that will eventually be hitting the board. The hard part is the wait therein. And then there is the fact that the color for the pumps virtually has none. And some of the greatest removal cards come in white, yet they to are scarce in this deck. We will just have to fix that, now won’t we. So like all of the Precon Recon’s, I like to begin by finding and removing the cards that just aren’t very good in the deck. The newer preconstructed decks are getting better, but they are in no way great out of the deck. Some examples of why are the things we end up taking out of the decks. We begin by removing a true waste of a card slot, Timberland Guide. A 1/1 for 2 mana that only puts a +1/+1 counter on a creature is just useless to me. Voice of the Providences is another card that in the end just is not worth the mana. Triumph of Ferocity is a good card, if you are running huge creatures, which we really aren’t in this deck. The two Righteous Blows also are just too little. The Defang’s are so much more limited in what they do than some other options. The Angel’s Tombs are a decent card, but the fact that they must have a creature enter the battlefield in order for it to become a creature means it is unreliable. The lone Builder’s Blessing is a wasted space, since the chances of pulling it when needed are slim. Borderland Ranger’s are decent, but the option of having a Rampant Growth are much better, so I would remove the Borderland Ranger’s and we will address the add ins shortly. That is thirteen cards we are removing. So some of the add ins to me are no brainers, but I guess they are in need of pointing out. When limited in the number of creatures you want to swing with, it becomes imperative that the few you do attack with are pumped, but not only that, the pumps are recyclable. In case you haven’t figured it out, we need to put in Rancor’s in this deck. Four copies. Rancor is such an amazing card, now I know, it wasn’t available until M13, but since we are looking after M13 came out, we get the luxury of utilizing them. Should Rancor go to the graveyard from the battlefield, it goes back to your hand, and then you are able to use it again. Like I said earlier, removing the Borderland Ranger and replacing them with Rampant Growths is a better choice, but since the deck already had two Rampant Growths, and we removed three Borderland Rangers, so the two Rampant Growths leave one extra spot. I definitely feel that there should be two more copies of Oblivion Ring in the deck bringing it up to three copies total. That is nine cards in so far, leaving four more slots. I would fill the final slots with Ajani Sunstriker’s. They are a 2/2 for two white mana that have lifelink. Slap a Rancor on one of them and you have a 4/2 trample, lifelink that should it die, you get the Rancor back into your hand. For rares, if you can get your hand on them, I definitely would grab four Sunpetal Groves, and replace Forest’s with them. Serra Avenger’s are another good option, since you should be able to hold off the opponent until the fourth turn. Angel of Retribution is another decent card to consider. The pump is always nice, and the added benefits may sometime come in handy. 11- Forest And there you have it! The angels are still the main attack force, but at least now they have some more support to do so. The deck is still going to try and drag out while the angels are waiting to be cast, but at least now you should be able to inflict some damage while doing so. So until next time, keep safe, and keep gaming!
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