Attention to Detail #6 -
Days Gone By
by Jordan Kronick
December 23, 2005
Welcome to my year-end
extravaganza. It’s been a short year for me, here at Pojo.
To make up for that, I’m going to take a crack at some of
the cards that happened before my time. One of my favorite
duties here is writing up Card of the Day reviews for you
every week. And when I take a look back at the Card of the
Day archive, I notice all these great cards that I’ll never
get a chance to review – until today! For the next two weeks
I’ll be covering some of the highlights from the first 10
months of Card of the Day for 2005. The old saying goes that
hindsight is 20/20, and sometimes taking a look back at the
up and coming cards in Magic will give us better insight
towards the kind of things that can come out of nowhere and
make a big splash. So here we go – way back in January, the
crew took a look at some of the important pieces of White
Weenie.
Leonin Skyhunter (reviewed January 5th)
When the simple little skyhunter first appeared in the skies
over Mirrodin, many hailed the immediate return of white
weenie to the Standard environment. That wasn’t to be, but
fortunately our little feline friend got a chance to get in
on the action anyway. Although the huge combos of Mirrodin
prevented White Weenie from stepping strongly into the
spotlight, the Skyhunter came back to us for another couple
years with its inclusion in 9th edition. When the archetype
was reevaluated, suddenly we were in business. For the first
time in a long time, the pieces are in place and White
Weenie is in the running in Standard. Sure, it’s dipped into
red for some help from the Boros Legion, but the Skyhunter
remains an important part of the mix.
Most of the really great commons in Magic go through a short
period of evaluation before they are deemed to be
“incredible”. I think that period of time was about 10
seconds for Sakura-Tribe Elder. Even in the face of the
powerhouse cards of Mirrodin block, STE is a standout for
all of Kamigawa. Since Kamigawa was released, the Elder has
appeared in nearly every green deck that has made an
appearance in Standard or Kamigawa block, and has even shown
up in larger formats. Although mostly used as an accelerator
and a chump blocker, the STE is huge even in limited where
such things are often of less use. The slower limited format
that the block provided us with was perfect for this Rampant
Growth with legs to shine. If I had a vote, I’d say this
should be included in 10th Edition. I’ll be sad to see it
go.
I couldn’t pass up the chance to talk about Dr. Teeth. Since
he first appeared in Odyssey, this has been used to great
success in every legal format. It is often referred to as
the “best creature ever printed”, beating out even the
incredible Morphling. When we first got our hands on the
Odyssey spoiler, it was hard to imagine that this little
Atog could possibly oust Superman, but the impossible has
happened. Psychatog has gone on to dominate Standard,
Odyssey Block, Extended and even Legacy. In fact, the only
time when ‘Tog isn’t an auto-include is in limited, were
blue-black was often underpowered during Odyssey. Even so,
there were so many great tog-enabling cards in Odyssey block
that the draft decks often seemed constructed, when they had
Teeth. It seems like every time a new card comes out that
mentions the graveyard, Tog gets a little bit more powerful.
Dredge was the final needle on the haystack, and Tog’s
dominance of extended has never been more visible. The only
reason I give it such a low casual rating is that many
players are so familiar with it’s dominance of constructed
formats that it has been deemed “not casual”.
I knew what was going to happen when I first saw Toshi. He’s
aggressive and has a useful ability, but I could tell from
the start that he was going to be overshadowed. The same
thing happens when I see a new land destruction spell. I
smile, knowing that it’s a great card, but sigh because I
know it will never get to shine. Toshi got a little time to
shine in Kamigawa limited, where he could turn some decently
good decks into really powerful ones, but he remained
fragile and very much a combo card. There’s always a bright
side to this kind of card, however – and that’s the casual
formats. Strong but not overpowered cards with clever
abilities are always at their best when given a slower
format and a larger pool of cards. Outside of Standard or
even Extended, the number of fun instants that Toshi can
make use of goes up dramatically, and provides tons of fun
options. And he looks pretty cool, too.
It’s not my favorite Shoal. It’s not the most popular Shoal.
In fact, it’s seen barely any play at all. But for a brief
shining moment, it was a popular card. Whenever a new card
comes out and is shown to be part of a first turn kill,
there is always a quick rush of interest. In almost every
case, this interest dies away as it is proven just how
unlikely it is for the deck to work, but the legend remains.
It’s not entirely useless in limited, where it is a slightly
more expensive Enrage, most of the time. Not a bomb. Not a
huge tournament card. Not even terribly cool looking (as
much as I love fish). It still gets to stand in line with
very few other cards which are involved in first turn kills
of the modern era. Blazing Shoal, we hardly knew ye.
Ink-Eyes may be the most powerful. Higure may be the most
fun. But the Deep Hours have proven to be the most popular.
This ninja is a throwback to the old days of Ophidian, with
a big bucket of advantages over the old snake. Ninjutsu
seems clumsy on some of the ninjas, but here it is perfect.
Ninja of the Deep Hours can set up a quick threat of card
advantage that some decks will have trouble dealing with. In
limited especially, managing a turn 2 attacking Ninja of the
Deep Hours can quickly unbalance the game. With just a
little removal, you can outpace your opponent and get a head
start on the damage race. I’m sure we’ll never see ninjas
enter into the core set, and we may never see them show up
in another expansion, but if there’s ever a chance then this
is the one I want to see come back.
This is a good place to make mention of one of the biggest
rules changes of 2005 – the invention of Auras. In almost
every case, the change of Enchant Creature to Aura was
unnoticed. However, it did have an effect on Auras with more
specific enchanting restrictions. Cards like Threads of
Disloyalty cannot be fetched using cards that search for
‘Enchant Creature’ Auras due to their further restrictions.
Small price to pay for cleaning up some rules. And it turns
out that Threads of Disloyalty came through it’s
unintentional powering down as one of the best Auras in the
block. Threads has proven itself a staple of Mono Blue
Control in the post-Mirrodin era.
When I saw the other glass cards on the Betrayers spoiler,
my first reaction was “I wish there was another card that
granted that ability”. And then there was! I love Kira. She
(or he? It?) is a reasonably costed flier with a game
changing ability. I’ve seen Kira dominate many limited games
over the course of Kamigawa block. One of the more popular
draft archetypes in CBS drafting was the removal-filled
red/black deck. It’s fast and extremely potent. Kira was
often the lynchpin that allowed blue decks to compete here.
In addition to the aggressive blue flying decks that saw
success in Kamigawa limited, Kira was a great addition to
the Dampen Thought decks that showed up throughout the
block. Kira remains one of my favorite cards to come out of
Kamigawa.
When Portal: Three Kingdoms was admitted into Vintage
formats, a quick search of the new cards showed this
mock-tutor to be the number one contender for Restriction.
While it was not restricted immediately, the value
skyrocketed. P3K was not a widely available or popular set,
and few people had these or ever expected to find tournament
use for them. In fact, many tournament players didn’t buy
the set because they felt it would never be truly useful. So
the value went crazy. It’s settled a bit, now but is still
higher than anyone ever expected a Portal card to be. As far
as it’s actual usefulness, Imperial Seal is only slightly
worse than it’s other form, Vampiric Tutor. Quick tutoring
ability has always been in demand in Vintage formats, after
all. I won’t be able to give this a limited rating, though I
can imagine some very high numbers. However, the chance of
this ever being used in a limited format are so minimal that
I don’t see a reason to include it.
When I saw the list of new inclusions to 9th edition, I have
to admit that this one stumped me. My knowledge of Portals
sets was more than nothing, but far short of complete. When
I looked this up and saw what we were being given, I was
quite happy. I was a huge fan of Land Tax back in the day,
even though I knew it was broken beyond recognition. When
all I had to use was Tithe, I was still happy. It was a long
time before white saw that aspect of it’s color pie return,
and it returned in force. As great as pulling 3 Plains out
of your deck seemed, it was nothing compared to the
revelation at the first view of the Ravnica dual lands. Gift
of Estates can be used to fetch three lands that are part
plains. As the rest of the dual lands appear over the next 6
months or so, Gift of Estates will become even better. Big
formats like Prismatic and 5-Color thrive on land searching
cards, and this is going to be one of the staples for a long
time thanks to Ravnica.
I wanted to make specific mention of Pyrite Spellbomb due to
it’s inclusion in one of the new big decks in Magic Online.
With the recent release of Mirage to the online world,
Lion’s Eye Diamond combo decks have come on strong to the
field. And in the Auriok Salvagers deck, this is the kill.
Pyrite Spellbomb was one of two shock variants printed in
Mirrodin (the other being Electrostatic Bolt). It served so
many small coglike purposes throughout the life of that
block, that it was often overlooked. It’s a cantrip. It’s
removal. It’s a 1-drop artifact (so important once 5th Dawn
arrived). Pyrite Spellbomb allowed crazy combo decks to go
off and it allowed mono red decks to finally kill protection
from red creatures. So many things to so many decks. It’s a
building block and not a huge player, but I think Pyrite
Spellbomb will be fondly remembered for a long time to come.
One of my most prolific periods of Standard tournament play
was during the period of time where Mercadian Masques block
was included in Standard. Masques was the first set to be
released when I returned to the game after a couple years
away, and when I saw the cards I was a bit disappointed.
After hearing so many stories of Urza’s block (the power of
which had brought me back to the game), I was disappointed
in the junk this set gave me. And then I saw the card that
was right up my alley. Rishadan Port, often regarded as the
most hated card in all of Mercadian Masques (overshadowed
for that title in the whole block only by Lin Sivvi), is
right up my alley. It’s so annoying! It’s uncounterable
contol! It provides mana! It slices, it dices! I garnered a
reputation for playing this cutthroat card, and won a lot
with it. I was sad to see it go, but happy that I could
finally get back to playing “fun” cards. Those of you who
missed out on Masques in Standard probably shouldn’t regret
it.
Here’s one of those cards I missed out on during my two
years away from the game. When I first saw it, I knew there
was something incredible going on with it but didn’t know
what exactly. And then I heard about some of the tricks
being done with it, and my jaw dropped. Scroll Rack seems
like a huge mistake now, but like a lot of cards it took a
little time to process. Heck, even Oath of Druids wasn’t an
immediate smash. One of my favorite Scroll Rack powered
decks is the mono white Type 1 deck that utilized this with
Land Tax to get incredible card advantage and eventually
with the game however it wanted. It’s the kind of card I
wish I could have gotten in on the ground floor with.
Unfortunately, by the time I got my hands on it, it had
already been scoured for possibilities and was far too
popular for my tastes. I have had a chance to use it in Rath
Cycle limited, which is my favorite limited format, and let
me tell you – it shines there, just as much.
One of the other cards reviewed on this week in April was
Umezawa’s Jitte. While any Magic writer these days could
fill page after page with thoughts about Jitte, I won’t.
What can I say? It’s broken. So instead, I chose to talk
about one of the least broken cards in the history of Magic
– Sunglasses of Urza. There’s a term that members of Magic
R&D often use known as “top down design”. Obviously this is
a case of that. This kind of card is thought of as a
flavorful concept first and given abilities that match the
concept later. One of the things that amuses me most about
Sunglasses of Urza is that it proves that Red/White was one
of the first promoted color combinations. This flies in the
face of the recently touted statistics that show Red/White
to be the least popular of all the color combinations. I
guess it needed all the help it could get. It’s a terrible
card, and you don’t need me to tell you that, but this is a
nice reminder of an earlier time in Magic history. And proof
that not all of Urza’s creations were amazing.
I’ve got a scoop for some of the readers with this one.
Thanks to the incredible rumor mill over at MtGSalvation,
Seal of Fire has been shown to be a part of the upcoming
Guildpact set (though not accompanied by the other Seals).
So how good is this old favorite that we’ll soon see again?
It’s great. It’s a sorcer-speed Shock for the most part. But
it has some big advantages. First of all, it can be thrown
out early to show your opponent that you have a threat. This
can sometimes cause them to hold back stronger threats in
the hope that you’ll use your seal on a lesser creature.
Secondly, it can be thrown out early to save your mana for
use on later turns. Thirdly, Enchantments are often a lot
easier to find ways of returning to your hand than Instants
or Sorcery. Dowsing Shaman from Ravnica comes to mind. I’ll
be happy to see the Seal’s return.
I couldn’t pass up this chance to review what is generally
thought of as the single worst Magic card ever printed. Even
worse than One With Nothing. Let this be a warning to young
Magic players – when you look for old gems in the past sets,
remember that for every huge overpowered bomb we got, we got
one of these (or more than one). I also want to take this
time to state that I don’t in fact think this is the worst
card ever printed. That title goes to Pale Moon. If anyone
would care to argue the point, I’m always happy to provide
discussion.
So we go from one of the worst ever to one of the best ever.
I was one of the people who always recognized the incredible
potential of this card. And when I heard that cards were
being taken out for Revised, I assumed Balance would get
cut. But it didn’t. So we had more time to show the world
just how incredible this card is. Then 4th Edition was
announced. We knew we’d lose some powerful options. The list
came down and we were shocked – Balance was still around! I
think that Balance deserves the title of Card that Got Way
Too Much Time. Look at some of the other cards that were cut
when Revised was printed – Camouflage, Cyclopean Tomb,
Dwarven Demolition Team! Balance is Wrath of God, Mind Twist
and Armageddon all wrapped into one package for two mana.
Were this to be included for consideration in a current set,
I’m sure Development would laugh it out of town. The one
happy thing about Balance’s long reign in the core set is
that it is easy to get them, now. 4th Edition Balances are
cheap, and casual players who want a taste of the true power
of Alpha have this at their fingertips. I do love Dwarven
Demolition Team, though.
Something hit me when I first saw Yukora. This card looked
familiar. And then I realized what it was – Juzam! My old
friend, Juzam Djinn! Back when card values first started to
cross into the hundreds of dollars, Juzam was one of the top
cards. With Dark Rituals and moxes prevalent, but quick
combo decks still waiting in the wings, incredibly fast
black beatdown (especially with Necropotence) raged across
Type 1. I didn’t realize at the time just how important a
piece that puzzle that Dark Ritual, moxen and Black Lotus
were. Yukora made hardly a splash in the constructed formats
at it’s release, though it did have a small showing in the
mono black pre-Ravnica decks. I’m afraid that may be as far
as we ever see The Prisoner get, even if he is better than
Juzam. And he just might be.
I had the same reaction to Sasaya as I did to Toshiro.
Here’s another cool card that will never get a day to shine
on the big stage. Actually, that was my opinion of all five
of the Ascendant cards from Saviors. And, with the brief
exception of Erayo in Two-Headed Giant before it was banned,
that assessment has been correct. Neat combo creatures that
are also fragile shine in the casual formats and just about
nowhere else. Sasaya especially was overshadowed, as there
are much easier to accomplish ways to generate mana in a
green deck than this. It’s a shame. Maybe some day I’ll find
a really clever way to make this work, or maybe I’ll just
bury it alongside my Razor Pendulums and Null Chambers.
That does it for this week. Come back next week when I’ll
wrap up the year with June through October in Card of the
Day. Until then, have a great holiday weekend.