Attention to Detail #21
Sweet Sixteen
by Jordan Kronick
May 12, 2006
It's an important week in the yearly Magic
schedule. No, I'm not talking about the pivotal on-sale date
for a new set. That may have more ramifications in the long
run, but I'm talking about the Magic
Invitational. Every year, 16 of the best Magic players in
the world get together for our equivalent of the all-star
game. There's no money on the line. Instead, perhaps the
greatest honor that can be bestowed on a player is up for
grabs once again – the right to design a card and be
enshrined on its art for the rest of time. Many of the
biggest names in Magic have laid claim to this prize and
many of their creations have proven to be very important
additions to the game. Before a champion emerges however,
there's 15 rounds of Invitational fun to determine the
finals. And every one of the sixteen competitors is looking
to have fun and hopefully to win. Today is the last day of
the Invitational. By the time many of you read this, our new
reigning champion will have been chosen. However, before
that happens, I thought I'd take a moment to look over the
cards that the invitees have submitted for creation.
Everyone who has ever longed to be at the top of the world
of professional Magic has wondered what's going through the
minds of the people who are already at the top. Perhaps a
look at the cards they want to create will help us
understand.
Going into the final day of competition, three people are
still in the running for a shot at the finals. Tied with a
10-2 record are Jeff Cunningham – the North American
representative – and Antoine Ruel, the Judges' pick for the
Invitational. The third competitor is 2005 Player of the
Year, Kenji Tsumura. I thought I'd stard with their cards,
since these are the ones that may actually have a chance at
showing up in booster packs at some point in the coming
year. Keep in mind that these cards aren't final. Wizards
R&D still has the option to tinker with these cards or
reject them outright. Nothing is set in stone at this point.
My bias towards the western hemisphere demands that I start
with Cunningham's card, so here we go.
Planter Mage – 1G
Creature – Human Wizard Gardener
G, Sacrifice a Creature: Search your library for a creature
card, reveal it, and put it into your hand. Then shuffle
your library.
2/1
Obviously, comparisons must be drawn between
the Planter Mage and it's enchantment progenitor, Survival
of the Fittest. Survival has been banned or restricted
repeatedly as players quickly found ways to break it over
and over. The Planter Mage is not nearly so broken, with a
cost that requires creatures in play and a fragile 2/1 body
that's a lot easier to get rid of than an enchantment.
However, there are benefits as well. Not least of which is
that the Planter Mage can swing for 2 damage and sacrifice
itself if need be. Any reasonably efficient creature that
can also replace itself definitely begs a second look. I
mentioned that you had to sacrifice creatures in play,
unlike Survival. Well, that may or may not be quite the
drawback that it seems at first. One of the things that made
Survival slightly less than completely broken is that it
could never generate card advantage (until Madness was
invented, anyway). You were always trading one card for
another. So, while you could vastly improve the quality of
your creatures and also setting up some pretty ridiculous
combos, you weren't actually getting ahead on board
position. This is not quite true with the Planter Mage. A
board full of token creatures generated by cards ranging
like Selesnya Guildmage, Scatter the Seeds or Vitu-Ghazi is
a common sight these days. And being able to trade those
tokens one for one to get creatures out of your deck is a
fairly incredible position. In the end, I think it must be
remembered that Survival of the Fittest was deemed to be too
good. Planter Mage is arguably a near successor to that
power level, and so I don't think that it could see print at
quite this power level. Should Cunningham win the
Invitational – a very real possibility – I think that
Wizards may tinker this card into near uselessness. A card
which could be as potentially broken as Survival of the
Fittest needs to be watched carefully. Some possibilities
for “fixing” the Planter Mage could be to simply make it
more expensive – 2GG perhaps – or to increase the cost of
using the ability – to 2G, sacrifice a creature. Either of
these options is somewhat distasteful and makes the card
less powerful, but I fear that may be the only way that
Planter Mage will ever see play.
Antoine Ruel's Card:
Bibi – UG
Creature – Human Baby
0/1
Whenever you draw a card, put a year counter on Bibi.
At end of turn, if Bibi has two or more year counters on it,
flip it.
///
Sleur
Legendary Creature – Human
3/3
If an opponent would shuffle his or her library, instead you
may search that library for a card, that player shuffles the
rest, you put the card on top of that library, then you draw
a card.
A multicolored split card that starts out as a baby. Yes,
you really did read that correctly. The unflipped form of
this card can be basically ignored. There is nothing about
it more important than to realize that it is a potential
drawback to make it easier to remove before it truly comes
to power. The flipped form is the one that we care about.
The 3/3 body is respectable for a creature that only cost
two mana in the first place, so that's fine. That brings us
to the ability. It's an odd one, for sure. It essentially
prevents your opponent from ever searching their library for
anything. And if they try, you get to put something they
don't want on top, and draw a card to boot. That seems
pretty potent, but I assure you that it isn't. I don't mean
to be insulting to Ruel's creation, but I really think this
card stinks. The problem is that there are very very few
situations where your opponent is forced to search their
library. It is almost always generated by an effect they
choose to activate or a spell they choose to play. Since the
presence of this card means that they will get absolutely no
benefit from such a choice, it means that the opponent has
absolutely no reason to ever try searching. So the ability
will simply prevent your opponent from searching their
library, and you can pretty much ignore the parts about
stacking their deck and drawing cards, because it will never
happen. Is that ability worth the effort to put this guy
into play, protect him and flip him? In the right situation,
sure. But that's the thing. This is an extremely situational
card. And not a card that's particularly hard to remove. If
Bibi/Sleur ever sees print as it is, I predict it will very
quickly become an afterthought which sees little if any
competitive play in any format.
The third contender for the throne, who will need a perfect
3-0 record to make the finals is Kenji Tsumura. Let's see
what he has to offer:
Avianomancer – 1U
Creature – Human Wizard
Flying
When Avianomancer comes into play, put a 1/1 blue Bird
creature token with flying into play.
Sacrifice a Bird token: draw a card.
When Avianomancer deals combat damage to a player, draw a
card.
1/3
If Planter Mage had some power issues, then Avianomancer has
whole volumes. While it may seem to be just a clever card
drawer, there's a flaw in the design
here. Look at those stats. Look at those abilities. Does it
seem familiar? It should. This is a
Thieving Magpie, with two extra abilities – for half the
cost! Even though Invitational cards tend to be rare, I
don't think a bump up in rarity could possibly convince R&D
to print this card as is. It's simply
too powerful. Essentially a Magpie for two mana which is in
itself a cantrip. That's way too good.
So what can be done? Well, I like this card. And because I
like it, I've had a couple thoughts in that direction. First
of all, the cost needs to be fixed. 2 Mana is just not going
to be enough to make this card even slightly balanced. I
think a 1UU cost is appropriate for what I want this card to
do. Secondly, the stats are going to have to suffer,
slightly. Although it's not much, I think that it will have
to go down to ½ to be truly acceptable. Thirdly, it needs
something to set it apart. This card is just another card
drawing attacker, as it is. It needs something to really
make it special. I was looking at the 'Sacrifice a Bird
token' ability (which – incidentally, needs to be changed to
'Sacrifice a Bird') and it hit me. The damage trigger
shouldn't draw card – it should make birds! So here's
Avianomancer as I would make it:
Avianomancer – 1UU
Creature – Human Wizard
Flying
When Avianomancer comes into play, put a 1/1 blue Bird
creature token with flying into play.
Sacrifice a Bird: draw a card.
When Avianomancer deals combat damage to a player, put a 1/1
blue Bird creature token into play.
½
Now that's what I call a bird wizard!
Now we're into the cards that unfortunately don't have a
shot at making it through this year. However, we've seen
from some of them that the competitors who really like their
cards try to get the same ones through year after year.
Perhaps in the future, some of these will have their day in
the sun. First off is Jose Barbero's submission.
Master of Destruction – 1RR
Creature – Goblin
When Master of Destruction comes into play, you may put up
to two +1/+1 counters on another target Goblin.
2, Sacrifice Master of Destruction: Master of Destruction
deals 2 damage to target creature or player.
2/2
Well, it's a goblin. That's really most of what needs to be
said here. Master of Destruction doesn't seem like much of a
standout card. Instead, it's the kind of card that will
clearly find a home in whatever aggressive red deck exists
in the same format that it does – assuming there's some
goblins. What really confuses me about this card is that
Jose Barbero would want his face on a goblin.
Pierre Canali
Pedro, Salsa Master – 1U
Creature – Human Wizard Dancer
You may play Pedro, Salsa Master any time you may play an
instant.
When Pedro comes into play, you may rearrange the order of
all spells and abilities on the stack.
2/2
Canali has submitted this card before, and each time I see
it I hope that this year will be his year. I've been
yearning for a card to rearrange the stack ever since they
invented the stack. Since his submission has remained
unchanged and he is still a regular on the pro tour, I think
that some day we really will see Pedro, Salsa Master. Of
course, it's entirely possible that someone in R&D thinks as
I do and will choose to make a non-Canali version of this
card before that happens. Here's hoping.
Antonio DeRosa
Bum-Bum 1U
Creature – Human Wizard
Triggered abilities don't trigger.
0/4
DeRosa may have come up with the simplest and most
potentially abusable card in the whole Invitational. Most
people will look at this and think it's a clever way to get
around upkeep costs or Kokusho's sting. I look at it and
think 'That removes the drawback from Phyrexian
Dreadnaught'. And it does. That and Eater of Days. Or Sky
Swallower. Or any number of other incredibly bad cards which
could be turned into incredible machines of destruction with
this card. I just don't think the world is ready for Bum-Bum
quite yet.
Mike Flores
Greedy's Grasp – BGG
Creature – Spider
Greedy's Grasp can't block creatures with flying (under any
circumstances).
When Greedy's Grasp comes into play, look at target
opponent's hand. You may put a land card from it into play
tapped under your control.
1/3
The body that this ability is put on is really pretty
unimportant. The important thing here is the incredibly cool
ability that Flores came up with for Greedy's Grasp. The
ability to play your opponent's land is incredibly neat. It
provides a little acceleration for you and a little
decceleration for them, all at once. I think the spider
portion of this card is pretty insignificant, and I wouldn't
doubt that we could see this card showing up as a Sorcery at
some point. I'll be quite happy on that day.
Tsuyoshi Fujita
Wayfarer's Treasure – 1
Artifact
1, Sacrifice Wayfarer's Treasure: Search your library for a
basic land card, reveal it, and put it into your hand. Then
shuffle your library.
While you're searching your library of forty or fewer cards,
you may remove Wayfarer's Treasure in your library from the
game and discard two cards. If you do, reveal a basic land
card from your library and put it into your hand.
This is a building block card. In it's basic function, it's
just a slightly more expensive artifact version of Lay of
the Land. And that's fine. Wayfarer's Bauble was hardly
overpowered, after all. The second ability, obviously, is a
first – an ability which can only be used in limited
formats. So what does the dang thing do? Well, its an
ability which you can activate off of a card which is in
your deck. Let's say you cast a Wayfarer's Treasure and use
it. While you're searching your deck, you can activate a
Wayfarer's Treasure from your library from the game and
discard two of your cards to get a land. That may seem like
something of a harsh cost, but I can see the intention. This
card is an excellent way of thinning a deck. The cost is a
bit prohibitive and I don't think it would be completely
broken to change the discard to 1 card instead of two. It's
a very intriguing card at the least.
Frank Karsten
Evolution Spawn – U/B U/G (that's two split mana)
Creature – Zombie Minion
¼
When Evolution Spawn comes into play, search your library
for exactly three cards with different names. For each
mulligan you took this game, an opponent chooses one of
those cards. Put the chosen cards into your hand and the
rest into your graveyard. Then shuffle your library.
I can't say that I really like Evolution Spawn. It's a great
card if you've mulliganed a few times. But that's not a very
good situation to be in. Obviously the intention with this
card is that you want to mulligan three times and pull this
in the fourth hand. Then you cast it on turn two and get to
tutor for three cards. That's a pretty unlikely situation,
but definitely a potent one. I think there's creative space
here that could be explored, but this may not be the way to
go about it.
Osyp Lebedowicz
Ebony Liespewer – B
Creature – Human Wizard
Whenever Ebony Liespewer comes into play or is put into a
graveyard from play, search your library for a nonland card
with converted mana cost 2 or less, reveal it, put it into
your hand, then discard a card. Then shuffle your library.
1/1
I like this card. It's rather clever. It doesn't generate
any particular card advantage, as the ability requires you
to discard. However, it does allow you to fill your
graveyard with little stuff nicely. There's definitely a
place for that. Also, there's nothing that says you have to
discard the card you searched for. You can use this guy to
search for something you want and discard something you
don't. Or something more potent like a Madness card. That
this guy triggers twice is the best part, of course. I'd
like to see more cards with doubled effects like this.
Gabriel Nassif
Yellowhat – 1G
Creature – Human Wizard
T, Discard a card: Search your library for a card that
shares a type with the discarded card, reveal it, and put it
into your hand. Then shuffle your library. (The card types
are artifact, creature, enchantment, instant, land, and
sorcery.)
2/2
Much like Planter Mage, this card is probably broken beyond
all reason. It just seems like it must be. Being able to
tutor up any card you want very quickly and very little cost
is just too good. Yellowhat won't be seeing print this year.
And, in this form, ever. I'm fairly confident of that.
Julien Nuijten
Knowledge Seeker – 1U
Creature – Human Wizard
When Knowledge Seeker comes into play, choose land or
nonland. Reveal the top three cards of your library. Put all
the cards of the chosen kind into your hand and put the rest
into your graveyard.
2/1
I like this card a lot. It's quite potent, but has a chance
of missing completely. That's the kind of thing that could
make it printable even when it's potentially an Ancestral
Recall with a 2/1 creature tacked on for another mana.
Speaking of mana, what up with invitationalists and
creatures that cost 1U?
Olivier Ruel
Oli – 1U (again!)
Creature – Human Wizard
BB: Flip Oli
1/3
///
Toutoune – 1B
Creature – Horror
UU: Unflip Toutoune.
When Oli is flipped into Toutoune, sacrifice Toutoune and
Toutoune deals 2 damage to target creature or player and you
gain 2 life.
If you thought the first flip card was weird, just wait
until you see its brother. There's a lot of weirdness going
on here. First of all, this creature has two casting costs.
I assume this means that the creature can be played either
flipped or unflipped. This would allow you to play it as
Toutoune and attack with it until it becomes less useful.
Then, when you need to, you can flip it into Oli for defence.
And when it's outlived its usefulness completely, you can
flip it back into Toutoune and do 2 damage to something or
someone. It's a wacky card, but it's a fairly intriguing
concept. I'm not sure if the rules allow for this sort of
thing, but it's an interesting attempt, anyway.
Geoffrey Siron
Lava Flow Master – R
Creature – Human Master
When Lava Flow Master comes into play, it deals 1 damage to
target creature or player.
Sacrifice Lava Flow Master: If a source named Lava Flow
Master would deal damage to a creature or player this turn,
it deals double that damage to that creature or player
instead.
1/1
I like this card a lot. Here's what it is, if it wasn't
completely obvious. This card can either act as a Sparkmage
Apprentice and deal 1 damag to something. Or you can play it
and sacrifice it while it's ability is on the stack, which
causes it to be a Shock instead. So it's a sorcery-speed
shock when you need it, or a Sparkmage if you only need 1
point or you need a blocker. You can even use its ability
later to double the combat damage it would deal so that you
can take down a 2 toughness attacker or blocker. That's not
bad!
Terry Soh
The Bluffmaster – 1UU
Creature – Human Wizard
When The Bluffmaster comes into play, name a card. Target
opponent guesses whether a card with that name is in your
hand. You may reveal your hand. If you do and that opponent
guessed wrong, draw three cards. Otherwise, draw a card.
2/3
Much like Julien Nuitjen's submission, we have another blue
creature that can potentially be an Ancestral Recall. This
one is probably quite a bit better, however. I myself am a
big fan of cards that require my opponent to guess whether
or not something is in my hand. I loved Liar's Pendulum and
this guy is even better. Terry Soh is responsible for the
most recent Invitational card, Rakdos Augermage and I find
myself wishing he'd become the first person to win two
Invitationals. Maybe next year.
Dave Williams
Dark Evolver – 1B
Creature – Zombie Wizard
Fear
As long as you control a Mountain, Dark Evolver gets +1/+1
and has haste. As long as you control a Plains, Dark Evolver
gets +1/+1 and has "Whenever Dark Evolver deals combat
damage, you gain that much life."
2/1
We finish off with perhaps the most broken card of all. Yes,
it requires three different land types. However, with
Ravnican dual lands this is easier than ever. You could play
a Sacred Foundry tapped on turn 1, and a swamp on turn 2 and
suddenly you've got a 4/3, Fear, Haste, spirit linked
creature for 2 mana. That's downright ridiculous. Most of
the cards that get submitted for the invitational and end up
broken are broken in some combo-engine way. This one is pure
beatdown. This card is way, way, way too strong. There's
really not much else that needs to be said about it. The
black/white/red colors of it seems odd as well. Better luck
next time, Dave.
That wraps up my look at the Invitational. Best of luck to
all three of the potential winners. Will it be Survival 2.0,
a situational baby or twice the magpie for half the price?
Log in to Magic Online today and see for yourself!