Attention to Detail #22
Light Reading
by Jordan Kronick
May 23, 2006
Welcome to another week of Attention to
Detail. I have to admit that in the past week I haven't been
thinking all that much about Magic. Of course, for some
people, not thinking all that much about Magic means
devoting only a couple hours of every day to the game rather
than all of your waking hours. I've been working on a lot of
other projects besides Magic itself. One of which is a D&D
setting for Ravnica. While I was thinking about that it
occurred to me just how big a part of my life Magic is. The
things I've learned from Magic influence most of the
creative work I do and just about everything else as well. I
don't consider this to be a bad thing. Far from it, in fact.
Magic's influence on my life has been very good to me. That
I have a weekly column in which to say these things should
be a very good example of that. So, if Magic can influence
the rest of my life then certainly the reverse is true,
right? I'm a very well-read person. I think anyone who reads
this column regularly probably could have guessed that. I've
been literate since I was 4 years old and I've been
consuming books ever since. Surely the things I've learned
have had an influence on my life as a Magic player. Today I
wanted to present something of a reading list to you all.
Some of these books are very practical. They will help you
refine the skills involved in being a good Magic player.
Some of them are a bit more esoteric and can help you
appreciate the larger world of the game. Thinking about
Magic is the one sure way to become a better player. But I
find that it's not the kind of thing that you can simply set
aside time for. It's not like studying for a midterm.
Instead, I find that it's best to think about how every
aspect of your life can relate to the game. Whether you're
playing soccer and thinking about strategies of attack or
studying chemistry and thinking about just what it means for
something to be a combo, Magic is everywhere. Here's some of
the books that I love and some of the things they've taught
me about Magic.
The Art of War by Sun Tzu – I thought I'd start with
a book which has become very popular in the past decade.
It's become something of a corporate bible for people trying
to get ahead in the world of business. For those who haven't
heard of it, this is a philosophical look at war, written
more than 2000 years ago. It introduces concepts which are
very broad. Rather than giving specific advice for dealing
with situations that may come up in the role of commanding
an army (though there is a bit of that as well), The Art of
War talks about things like how to motivate your troops
through humiliating the enemy and why cutting off the
enemy's resources is so important in any plan of attack. The
Art of War is not going to teach you how to draft better.
It's not going to prevent you from casting your spells at
the wrong time. What it will do is work its way into your
mindset. Once you've read the philosophy of Sun Tzu, you
can't unread it. You begin to see situations differently. In
a way, The Art of War teaches you to look more critically at
all forms competition in your life. To a certain degree, the
philosophies of this book can be seen to remove some of the
innocence of “just playing a game”. If you treat every game
as a battle and your opponent as your enemy, you may be more
likely to win games. But it won't be the same game you
learned to play around the kitchen table anymore. I highly
recommend this book for anyone who is afraid that they don't
have the right mindset for competitive play. If you've ever
thought you wanted to be a Spike but just couldn't figure
out where to start, this is the Spikiest philosophy you're
likely to find.
The Prince by Niccolo Machiavelli – In the same vein
as The Art of War, The Prince has become popular philosophy
among those who wish to succeed in business. I first read
this book when I was 14 and quickly saw that the information
contained within applied to far more than just business and
politics. The Prince is essentially a training manual for
politicians and rulers. Machiavelli wrote the book as a gift
to the Medici family in 1513. He had fallen out of favor
with those who ruled Italy, and wanted to find his way back
into their graces. So he gave them the gift of this book. In
many ways, the writing of the book itself is the most
Machiavellian act of all. Much of the book is conniving and
full of flattery, designed to make the Medicis raise their
opinion of the author. In recent times, Machiavellian has
come to mean underhanded and cutthroat. There's some truth
to that. Machiavelli discusses many strategies for rulership
which modern politicians would find very distasteful. What
he had was a very strong understanding of desire and
motivation. He knew what people wanted deep in their hearts
and knew how to give it to them in exchange for their
loyalty. He believed strongly that manipulation of the
populace was not only a positive thing but an essential one.
While Sun Tzu's philosophy can be very abstractly applied to
Magic, there is a much more concrete way to use Machiavelli.
The Prince can teach anyone a little something about how to
get what you want. Whether you're trying to tell someone
what they want to hear to sweeten a trade or understand
peopls's motivations during a draft, a clearer understanding
of desire is important. This book can teach you that. It's
very high on my list of favorite books ever, and I recommend
it to everyone. The reading can be a bit heavy at time, but
I promise it will be worth it in the end.
Stardust by Neil Gaiman – I'm switching gears in a
big way, now. While Sun Tzu and Machiavelli have a lot to
say about strategy, Neil Gaiman speaks about an entirely
different facet of the game. Stardust is a novel and it is a
fairy tale. I know a lot of people will cringe at the
thought of reading about faeries and magic (ironic, isn't
it?) but this book can teach something very important.
Though the story itself is magnificent, the lesson is in the
book as a whole. If you're one of those people who's read
entirely too much Sun Tzu and Machiavelli and can't seem to
think about Magic as anything other than a game of numbers
and psychological warfare, then I recommend a vacation from
that mindset. Perhaps more than any other book I own,
Stardust taught me how to appreciate beauty. Magic cards are
full of beauty. There is art on every one, and that's just
the standard concept of the term. Appreciating the cards
themselves is important, but appreciating something as
simple as a well put together combo or even a stroke of good
luck resulting in a great top deck requires the ability to
appreciate the sublime. Everyone can get bogged down in
Magic from time to time. Eventually your brain gets fried
and you can't think straight. That's what you need books
like this for. If Stardust isn't your cup of tea, I can
recommend many other novels from all genres that can take
your mind off the numbers and remind you that there's more
to the game than power, toughness and casting cost.
Cosmos by Carl Sagan – If there is a book that most
successfully bridges the gap between art and science, this
may be it. Cosmos is a book which explains the universe. Or
at least quite a bit of the universe. It is written with
humor and insight by one of the most brilliant minds of the
20th century. I mentioned in my introduction that a
chemistry lesson can cause you to think about combos. That's
a true story which happened to me. I took a chemistry course
for the first time a couple years back. It turns out that I
have a real knack for the science. I can't claim that my
talent for chemistry is a result of years of playing Magic,
but by the same token I think they are more related than
most people would guess. Science is fundamentally rigid. The
entire purpose of science is to develop a way to explain the
universe logically and with reason. The game of Magic
operates on similar principles. The are rules, and the
better you understand the rules of the game, the better off
you'll be. Cosmos can give you a better understanding of the
rules which hold the universe together. Once you can begin
to understand those rules, it should be a short leap to
understanding the rules of a silly little card game. Any
similar book about science (like Stephen Hawking's 'A Brief
History of Time') can give the same effect. A greater
understanding of the world. The one common thread in all the
books that I've presented here today is understanding. Each
title will help you understand a concept or a system a
little bit better. They will, in short, allow you greater
attention to detail.
Every Magic novel ever published by various authors –
I think I would be making a mistake if I didn't mention
these. I can't claim to have read every Magic novel. I'm
still getting around to many of them. I always have a fairly
large reading list, so fitting in another paperback is
surprisingly difficult at times. I don't think the authors
of the Magic novels would ever claim that they had written
Great Literature when they penned these books. The stories
contained within are original, but hardly groundbreaking.
However, these books have what no other book has – a direct
connection to the cards. I wouldn't say this if I hadn't
personally found it to be true: reading the Magic novels
makes the game more fun. It's really true. I'll give an
example. I read the book Ravnica: City of Guilds by Cory J.
Herndon. It was a fairly decent book and I wasn't upset that
I paid $6.99 for it. But when I did another draft after that
I discovered something curious. I liked the cards more. When
I saw an Argus Kos show up in a pack, instead of just
thinking that I'd like to swing in for 5 with him I also
thought about the things I remember the character doing in
the books. It wasn't a huge part of my thought process, but
it was certainly there. Just as the cards have an visually
quality that can be appreciated, each card has a
significance in the overwhelming story that is Magic.
Remember that at its core, Magic is a game where players
take on the role of dueling wizards. When you use a Shock on
your opponent, you're not just playing a card and marking
off two life, you're casting a spell. Many Magic players
play or used to play role-playing games. I myself am one of
those people. Whether it's the good old D&D or even an
MMORPG on a computer, that's a chance for you to take on
another role. Most games are about taking on another role,
in fact. If you're playing Clue, you're taking on the role
of someone trying solve a murder. If you're playing
Monopoly, you're taking on the role of investor in Atlantic
City. The more you can understand the role you're supposed
to be playing, the more fun the game will be – whether you
win or lose.
Well, that's a brief trip to my bookshelf. This is by no
means a complete list of the books that have had a
significant impact on my Magic life. In a way, every book
contributes to my understanding of Magic. And Magic
contributes to my ability to appreciate every book I read.
There may be some social stigma with truly making Magic a
part of your life, but I highly recommend it. Don't treat
this just as a game you play sometimes. Take the opportunity
to absorb the lessons it can teach you about everything else
you encounter in your life. One day you could be the next
Machiavelli and your book could be called The Planeswalker.