Attention to Detail #23
Dissension is Imminent
by Jordan Kronick
May 26, 2006
It seems like every month there's a new set
of cards for us to play with, lately. This year features the
much-speculated Coldsnap set, which has pushed the
release date for Dissension forward a month from where the
third set of a block normally would be. Paper Magic players
may find it a bit crowded, but that's nothing next to the
way it's going in the digital world. This spring we saw the
release of Guildpact and Visions one after another. And now,
Dissension hits Magic Online on May 30th (that would be this
Tuesday for those of you without a calendar in front of
you). With so many sets coming out in such close proximity,
a lot of players are having trouble budgeting their time and
money for new cards. It seems like a shame to let a set
release go by without playing in some events, but how do you
do it so that you can get the most for your event tickets?
This week I'm going to go through a run-through of all the
release events for Dissension on Magic Online. I hope it
will help even the veteran Magic Online player to figure out
what's worth their money and what isn't. And for those of
you who play in the paper world, you can have a look at what
the rest of us are all doing when a new set comes out.
The release events for Dissension start on June 1st.
This is normal. Events always begin a couple
days after the set comes out, so that people have a chance
to play with the cards a bit and see
what they like. Even though it's been out in paper form for
a month, many people will be getting
their first look at the cards this coming
week (though with yesterday's update to Magic Online, the
cards are now viewable – so if you haven't gotten a look at
them, go check it out). Release events are much like the
Prerelease events that paper players get. Except that
instead of one weekend, we get a whole week of cool events.
And there's way more to it than just sealed deck, though
there's plenty of that too. Remember also that the cards in
Dissension will be legal for use in constructed events (like
extended and standard) as soon as they are released. This
has proven to be controversial as it means that players who
can get access to the new cards faster can hope to rush into
the queues and play against opponents who don't have the new
cards. For this reason, the secondary market prices on cards
from new sets are always greatly exaggerated in the first
couple days. If you're looking to make a bit of money off
the new set or at least get tix for cheaper than a dollar
apiece, this is a good time to do it. Buy a few packs of
Dissension and you should be able to sell them for quite a
bit. Selling packs instead of buying the tix directly is one
of the best ways to maximize your money when it comes to
Magic Online. Or, if you like the feeling opening a pack of
cards (and who doesn't, from time to time), and you're
feeling lucky, try opening a few packs of Dissension on the
day of its release. If you can pull a money rare (a dual
land, perhaps), you should be able to get a considerable
number of tix for it.
First on the list of release events are the Dissension
release leagues. These work much like normal leagues, except
that they only last one week. There will be new ones filling
up and launching throughout the week starting on the first
of June. As with many release events, these leagues have
double the normal prizes. For the people in the top few
spots, that's a pretty incredible deal. First place in a
release league walks away with 54 packs for their
investment! The leagues will be using 1 Ravnica tournament
pack and 3 packs of Dissension (no Guildpact, in other
words). In addition to this, it costs 2 event tickets to
enter. This brings the total cost in real money to somewhere
around $25 depending on what kind of taxes you pay, if any.
That's a fair amount of money to put into an event, but
leagues do have some redeming values. First of all, the
prizes are great as I mentioned above. Check out http://mtgodownloads.wizards.com/mtgo/webhelp/league_prizes.htm
for a full list of the prizes for leagues (remember to
double the numbers since these events have double prizes).
Secondly, you can play as much as you want. Even a swiss
event will only last a matter of hours (though it can be
quite a few hours) from beginning to end. With a league, you
can play with your deck many many times. And unlike normal
leagues, it's very rare that you won't be able to find an
opponent. Everyone else is as keen to play lots of games as
you are. These are the upsides, but there are definitely
downsides. The biggest one being that if you don't win your
first five matches, you're out of the running for the really
big prizes. This can be especially nerve-wracking as it
gives you very little margin for error. Besides having a
better shot at the top spots in the league, going 5-0 right
away means that you'll be awarded the prize avatar. This
time around, the prize is Lyzolda. She seems to have been
mostly forgotten with all the hype about the very cool
participation avatar (which you get just for joining the
league), Momir Vig. Because things are so tight in your
first five matches, something like mana screw can ruin your
chances in one swift stroke. Far more than many tournaments,
luck is a huge factor here. You have to hope you open a good
deck and you have to hope that the fates let you actually
play with your cards. Lastly, even if you do go 5-0, you're
suddenly entering some very tough company. Once you've
played your first give matches, you start playing tiebreaker
matches. For this bracket, tiebreakers will be deciding who
wins the whole league. So if you do go 5-0 it can become
very time consuming to get on top and stay there. The winner
of a release league will usually have played at least 50
matches, sometimes many more. Even if you're playing fairly
quick half hour matches, that's still a full day of playing
the same deck over and over. It's for these reasons that I
try to avoid release leagues. Although in the day to day
world of Magic Online, they are considered to be a casual
alternative to tournaments, around release time there's very
little about them that could be described as casual.
The second kind of release event is the draft queues.
These work just like normal drafts. The
prizes are the same (aside from including the new packs) and
no avatars are awarded. Once in a blue moon, they'll decided
to do some “nix-tix” queues which waive the 2-tix entry fee,
but don't count on that. The Rav-Gpt-Dis draft queues will
be around for quite a while, so don't feel like you have to
jump on them now. You'll have a couple years to play those
if you want to, and knowing the popularity of this block it
won't be hard to get one to start, either. There is one kind
of queue that's only available for the duration of the
release events however, and that's the DDD queue. Like most
small sets, things can become extremely degenerate when it
is drafted on its own. Still, these are extremely popular
among people who want to try to open expensive rares from
the new set to sell them. Just remember that things can get
pretty ridiculous in these formats. When your opponent plays
five Wrecking Balls in a single game, remember what format
you're playing. These queues are fun but I greatly prefer
the standard 3-set queues.
The third and fourth types of release events are the
Premiere
Events. These are always sealed deck events with drafts for
the top 8. They come in two forms – 2x and 4x. The number
indicates the amount the prizes are multiplied by. That's
right – in the larger events everyone receives four times
the normal prizes. That means the winner of each of these
will be walking away with 48 packs as their prize – not to
mention the prize avatar and an invitation to the Dissension
Championship tournament (which has an astounding 6x modifier
to the prizes and is free to those who are invited). It's
slightly fewer prizes than the leagues, but in my opinion
there's less work involved and it's far less likely that
mana screw will knock you out of the whole tournament. So
there's 2x and 4x tournaments. Why would anyone play the 2x
ones, you ask? Well there's a good reason. Both kinds of
tournament have a minimum of 24 players. The 2x ones have a
maximum of 32 players and the 4x ones have a maximum of 128
players. Working the numbers, that means that at least 25%
of the people in a 2x tournament will be making it to the
top 8. In the 4x tournaments, the prizes go down to the top
16, but if the whole thing fills up (and they often do) that
means only 12% will be receiving any prizes at all. In
addition, 128 people means that the swiss portion of the
tournament will last for 7 rounds as opposed to the 5 rounds
for a 32 person tournament. If you don't want to be sitting
at your computer for up to 10 hours, it's best to avoid the
4x tournaments. In the past, those who placed high in both
kinds of tournaments were entered into the same
championship. This time around, there's two different
championships, one for each type of tournament that feeds
into it. The winner of each 2x tournament will be qualified
for the championship, while the top 4 from each 4x will be
entered. Other than that, the big difference between the two
is that 4x flights cost 4 tix to enter, while 2x flights
only cost 2 tix. All these things considered, I prefer the
2x events. Especially since the Championship for each event
is exactly the same (though separate). The chances of doing
well are more mathematically favorable in the smaller
events. And because they launch more frequently, the chances
that you'll be in an event with fewer than 32 players is
even higher, which only improves your odds more. When I play
release events like this, I try to join one that starts late
at night by US time. These events often only have the
minimum of 24 players. That means that one third of the
people who enter will be making it to the top 8. Without
trying to toot my own horn, I can pretty confidently say
that I believe myself to be in the top third of players on
Magic Online at the very least, in terms of skill. To
enforce this point, I've made the top 8 in all but one
release event that I've played in the past year, and all of
them were 2x.
Premiere events are still a bit time consuming. If you've
never played a large event on Magic Online, make sure to
prepare yourself for a long haul. There's nothing worse than
getting two rounds into a premiere event only to discover
that you're thirsty and there's nothing to drink in the
house. The local pizza delivery place has also seen a fair
share of my business during long events. Also, it's a good
idea to prepare yourself for the top 8 of the tournament.
Although the swiss rounds are sealed deck, the top 8 will be
RGD drafting. You don't need to provide the packs for the
top 8 draft, which is another great thing about premiere
events. However, if you've never done a RGD draft before,
you may want to try one in the draft queues before playing
in an event. Being caught unprepared for the draft could be
the difference between going on to the championship and
losing in the first round.
Dissension is my favorite new Magic set in a long time. I'm
itching for the chance to play in these release events, and
I hope you've been inspired to give them a try. The recent
changes to the premiere event championship structure show me
that Wizards is definitely paying close attention to what
people want from these events. They remain the most popular
thing that happens on Magic Online in any given month. I
urge you to join one and take a shot at the big prizes.
There's never a better time to play a premiere event or a
league than now, when everyone is mostly on the same level
when it comes to knowledge of the cards and the prizes are
as good as they get.