Attention to Detail #36
Paper Moon
by Jordan Kronick
August 25, 2006
The Coldsnap release events on Magic Online have come to a
close. If you're like me and you do most of your Magic
playing in the digital world, you're well aware of this
fact. Hopefully you got a chance – as I did – to play in
some. And, again like me, hopefully you won big. I myself
pulled off a 2nd place finish in a 4x release event. My luck
ran out on me in the third game of the final match after
being strong all day. In the end, I'm happy with the result.
For my effort I won 36 packs of Coldsnap, a Haakon avatar
(which is quite nice) and most important of all – a
qualification to the Coldsnap Release Championship. For
those unfamiliar with the way release events work online,
I'll give a brief refresher course. Premiere Events (which
is to say any event with more than 8 people in it) come in
two varieties during release time – 2x and 4x. The
multiplier is how many times the normal prizes you receive
for winning. 4x events cost a little more to enter and they
also attract more people (so you're statistically less
likely to be in the top 8). The top 8 of a 4x event get
qualifications while only the winners of 2x events get
qualified (for a separate event – there's two different
championships). Ordinarily I prefer to play in 2x events
because I like getting an easier shot at the top 8 and
because they don't take as long to play in. However, when I
logged into Magic Online last Friday I was scant minutes
late for joining a 2x event. I would have to wait another
hour. I looked at the schedule and saw there was a 4x
starting at the same time as the next 2x. Because of this,
it was entirely possible the 2x wouldn't fire off at all.
This was in the wee hours of the morning and it was unlikely
that either event would fill to capacity. So I decided to
spend a couple more tix and play a 4x. Coldsnap “sealed
deck” (which uses 5 packs of Coldsnap) is far from my
favorite format. My favorite draft strategy – that of
Surging Dementias – is all but useless in the sealed format.
In fact, the entire Ripple mechanic is pretty much useless.
It makes for a very different environment.
I opened my packs at the beginning of the tournament and was
greeted with a decent assortment of cards. In the end I
decided to go for a G/B/R deck which also splashed blue for
the big bomb of a vampire herself – Garza Zol. With two snow
covered sources of blue mana and an Into the North, I felt
pretty alright with my splash. In any case, here's the deck
I ended up with:
1x Chill to the Bone
1x Grim Harvest
1x Gristle Grinner
1x Gutless Ghoul
1x Krovikan Scoundrel
1x Rimebound Dead
1x Stromgald Crusader
1x Rime Transfusion
1x Soul Spike
1x Allosaurus Rider
2x Aurochs Herd
1x Boreal Druid
1x Bull Aurochs
1x Frostweb Spider
1x Bull Aurochs
1x Resize
1x Into the North
My removal was a little on the weak side. Two red pieces,
two black pieces. I had hoped that the Soul Spike would win
me some games and that the sheer size of my good creature
base would pick up the rest of them. To tell the truth, I
wasn't
very
confident in this deck. Garza Zol may be alright, but she's
far from the best card in the set.
I had opened a decent white pool including two Gelid
Shackles and a Sunscour and considered playing that, but the
creature base in white was very shaky and I felt like I was
cutting myself short of creatures as it was. I decided to
take the big rist with this deck rather than play for the
much safer and more defensive white deck. As we already
know, it turned out for the best.
My matches were all fairly easy for the first three rounds.
In two of those rounds, mine was the first match to finish.
In fact my third round was over so quickly that I had time
to walk to the store before the next round started. The
creatures were doing it all. Coldsnap draft can be a quick
and brutal format. A lucky ripple stack can end a game
before it begins. However, Coldsnap sealed tends to be a
slow format. Without rippling and with only a small amount
of mana acceleration in the set – and little card draw –
games can drag on a bit. But not mine. The Ronom Hulk won
two straight games for me when my opponent appeared to have
nothing but snow creatures in his deck. One game I even
dropped the big guy on turn 4 thanks to a timely Into the
North. When your opponent decides to make a deck fully
utilizing the snow theme, that guy is just a wrecking ball.
Amazingly enough through the first three rounds, I'd not
seen any of my rares. The fourth match showed them to me,
but ultimately it wasn't to be. In the first game I very
quickly managed to beat my opponent down to 5 life before he
stabilized. I drew the Soul Spike and unfortunately it did
nothing but sit in my hand without the Surging Flame – or
any damage for that matter – to back it up. The second game
didn't go much better. I made an early Into the North and
searched out the Frost Marsh as I had Garza Zol in my hand.
Unfortunately I never drew a source of red and lost after
four turns when a single mountain would have won me the
game. I was starting to feel like the deck had abandoned me.
That maybe it was just luck that had carried me through
three victories. A win in round four would have allowed me
to take intentional draws into the top 8, but it wasn't to
be.
In the fifth round I was playing up against one of the
undefeated people. I can't recall the guy's screenname, but
he ended up in the top 8 as well. In fact, once the top 8
started I noticed that three of my opponents from the swiss
rounds were in it with me. By the end of the tournament I'd
played matches against 6 of 7 of the other people in the top
8! I was worried in round five because I was playing against
an undefeated opponent and because I knew that a single loss
would almost certainly knock me out of contention for the
top 8. Prizes go down to 16th place in a 4x tournament but
after the good showing early I wasn't going to be happy with
just a few packs. I was shooting for the double digits.
Everything went in my favor, however. My opponent was
playing a deck nearly identical to my own. He was even
splashing a Frost Marsh to play Garza Zol. He killed me with
the vampire one game. And then I came back and killed him
with the vampire in games two and three. It was beautiful,
though I must admit he was severely mana screwed in the
third game. Still, I wasn't going to let that dampen my
spirits. I was up to a 4-1 record. If I won next round I was
assured a spot in the top 8. It would even be possible – if
things were looking right – that I could intentionally draw
in.
I was curious of whether or not my opponent would want to
try drawing at the start of the match, but no such thing
happened. We went right into the game and I went right into
a turn 5 Aurochs Herd followed by a turn 6 Aurochs Herd. The
big cows trampled their way to victory for me. In the second
game, things were even more brutal. On turn 2 I played an
Into the North and a risky Allosaurus Rider. I still had
land in hand and knew that if he had removal, I would be in
big trouble. However, he never had the removal. I kept
drawing lands and the dinosaur kept getting bigger.
Eventually it ran him over. I was 5-1 and guaranteed a spot
in the top 8, including the big packs, the avatar and the
qualification. I've only been qualified for a championship
once before, but suddenly I was very excited about the
prospect. It's going to be a heck of a big tournament. At
last viewing there were 306 players signed up and quite a
few more than that who still have the option. The prizes are
big though. First place gets a whopping 72 packs and a full
foil set of Coldsnap.
Speaking of big prizes, I had better things to do with my
time than dream about the championship. The top 8 was about
to begin. In the few days prior to this point I'd played 5
CCC drafts (the format for the top 8, incidentally) and had
won 3 of them. I was pretty confident in my abilities
against the crowds in the draft room, but this was a top 8.
These people knew what they were doing or they wouldn't be
here. I had ridden Surging Dementia through my draft wins
over the previous week. However, I knew that the Dementia
strategy only works if nobody else is trying it. With a
crowd of experienced players like this, I figured it would
be unlike if I was the only onw who was going to give it a
shot. I opened my first pack and didn't see a Dementia. So,
at least, I wouldn't have to make the choice right away. My
first pack had a Surging Flame in it and I decided that the
safest bet was just to fall back on the good old fashioned
“burn and creatures” strategy.
Over the course of the 6 picks, I picked up some more decent
red cards and lastly a Deepfire Elemental. I knew this
didn't mean a lot. Although I was getting a very strong
black card in 6th pick, it didn't mean the color was open by
any means. It just meant that nobody else was trying
black/red. That, at least, was a good sign. Then the seventh
pick came around and it was staring me right in the face –
Surging Dementia. Also in the pack was a very decent Zombie
Musher. The Musher can be a real powerhouse in CCC drafting
where just about everyone ends up playing some snow.
However, I knew that I would have to stay true to my roots
and I picked the Dementia. It paid off. In the 8th pick I
got another one, without having to pick it over anything
better. Two Dementias in the first pack was alright. It
still gave me a good chance of finding 6 (the optimal
number, in my opinion) over the course of the draft.
The second pack started out with more of the same.
I was opening awful rares – Wooly Razorback and Phyrexian
Etchings, as I recall. But I got another Surging Flame. I
hoped for more than just the two but it wasn't to be. And
then the Surging Dementias came. I got two more from the
second pack and I was feeling very strong. My deck lacked
any true bombs, but it was starting to shape up. I'd gotten
a Lightning Storm, which I've found to be very strong in any
deck that uses a Dementia base. Once you've knocked a few
cards out of their hand, they're unlikely to hold and extra
land and risk losing it. In the third pack, I got my wish.
In the 3rd pick I got my 5th Dementia. And then, hoping
against hope, I got passed my 8th pick and #6 was staring me
right in the face. I scooped it up almost without seeing
what else was in the pack.
In the end, my deck was stable but lacked any true bombs as
predicted. The Deepfire Elemental was my biggest creature
and I was glad to have it. My memories of the top 8 matches
are something of a blur. At this point I'd been awake for a
good 19 hours or so. I do recall that in the second round I
managed to hit a 5-card Surging Dementia on turn 2,
provoking a rather rude response from my opponent. In fact,
through the course of the top 8, everyone I played the card
against seemed somewhat shocked. Perhaps I'd overestimated
them? Maybe they hadn't gotten the news about how good
Surging Dementia really is. Whatever the case may be, I slid
through all the way until the third game of the final match.
My opponent – a nice enough guy – quickly noted the power of
the Dementias. In the second game he managed to kill me with
flying creatures before the damage could be inflicted. And
then the third game came and my deck just fell apart. I
Surged him three times, each for only a single card. I
failed to draw any removal or any creatures with a power
higher than 2. In short, it went badly. He recognized my
predicament and won with grace. Had it been a paper match I
gladly would have shaken his hand. Happily, even with a loss
I was still getting huge prizes. Sure, he was getting 12
more packs than I was, but that's not much to think about
when you've just won the equivalent of a full box of
boosters.
So that's my story of my qualification to the 4x Coldsnap
championship. I took a format that I really disliked and
managed to do great. Unfortunately, the championship uses
the same format. And I still don't like it very much, even
if it has been good to me. I can only hope that my bad luck
will stop at a streak of one game. This tournament could
last the better part of Saturday, but I'll br happy to play
in it. And, if I make the top 8, I'm going to take the
Dementias. Let that be the lesson for the day. When
something treats you well, give notice.