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Making Magic
Examining M11/Introductions
So before we dig into the set of M11 and what’s
interesting to look at and consider for an above average to
competitive level player let me introduce myself. I’m Josh.
I play (mostly) Competitive Type 2/Standard format and a
little bit of casual here and there. Most of my articles
will be reviewing and talking about STANDARD format cards,
decks, and strategies. I don’t care if you think something I
bashed in Standard is good in Legacy, etc.
Now, secondly, we all have an
obligation as players to this website as well as the message
boards if you are reading this article (or any other on the
site for that matter). If you are reading, sign up for the
message boards and POST. Put your opinions out there.
Support this section of Pojo and tell your friends to do the
same. Offer to
write for the M:TG site, offer to do COTD, do something to
make your Magic community more
valuable to YOU!
Now to the real point of the
article, examining the new core set of M11. I’m not going to
go through every single card with an opinion but I plan on
going through enough of the cards that interest me and
breaking them down a bit.
Baneslayer Angel: Staple for most competitive
decks running white these days. Her being reprinted is going
to drop her in price from about $35-40 to maybe $20-25,
which is still high(ish) but more accessible. There isn’t
much to say about her in terms of “new developments” simply
because she’s been in the metagame for a while now and has
proven herself as a great, effective card. My overall
opinion? If you can afford her and you are playing White,
play her!
Condemn:
W for creature removal/opponent life gain at instant speed?
I’ll take it. A great card printed in Ravnica block coming
back for some more action in M11. I would gladly give my
opponent life to stop their Conscripted Sovereigns of Lost
Alara or Baneslayer. A great card.
Day of Judgment: WW2 for complete
field destruction creature-wise? Yes. I need not explain.
Mana Leak:
Best counterspell we’ll have in Standard for quite some
time. U1 to counter unless they pay 3? I’ll take that. Slows
opponents down tempo wise and provides a great means to
hinder your opponent. You can rest assured that betweens
turns 1-5 this will provide you with a great means to stay
ahead and keep your opponent slowed down. Play them!
Leyline of Anticipation: Giving the
ability to cast cards as though they had Flash is something
of a gift in my opinion. While I’m not an avid player of
Blue currently this can open the doors for Control styled
decks of all kinds and also can be used to make an
interesting argument in terms of the Ally deck type. Do I
think it will cause
a groundbreaking surge in Standard? Not
really. But it provides an open door for deck builders and
Control players to walk through.
Aether Adept: I would have never chosen
this card if it weren’t for the above card. UU1 for a 2/2
bouncer makes for a pretty intriguing tech card in deck
running the above Leyline. While most decks running Blue
don’t want to run Unsummon, this becomes a 2-1 advantage
when played as opposed to the -1 Unsummon tends to provide.
Keep this card in mind when seeking blue tech.
Lightning Bolt:
R for 3 damage says it all. A staple for many current deck
types playing Red and a great utility card in general.
Birds of Paradise:
G for 0/1 any mana provider? Sure. Staple where green
is played in multiple colors. Staple for green in general,
really.
Doom Blade: B1 for an immediate kill?
Yep. Push it into black decks and sideboards all over.
Grave Titan/Sun Titan: I know many of
you are probably drooling over the Titans in general but
this Titan as well as Sun Titan provide the most
well-balanced Titans of the bunch.
Grave Titan allows for an army of Zombie to occur
virtually within 2 turns of him being out but is prone to
quick removal (but regardless you get Zombies) and Sun Titan
is packed with Vigilance (cool) and brings back ANY
permanent with a mana cost of 3 or less (enchantments,
anyone?). The
only apprehensions I have about these two is the speed at
which they can be/will be played in the game. No, I do not
see them shifting the
metagame, but I can see the potential
for them being useful.
Dark Tutelage: Not as good as our friend
Dark Confidant from Ravnica block but still useful. I’m
guessing this will probably see some play.
Fauna Shaman: G1 to drop and pull a
creature from your deck? Remember our friend Vengevine…?
Yeah. He just got a little better I think.
Dual Lands: Are all obviously going to be
important!
5 Planeswalkers for Lorwyn block:
As usual, Garruk will see the most play of the Lorwyn 5. The
rest, such as Lilliana, Jace #1, Ajani, and Chandra will
probably not break into the Competitive circuit.
To find me playing Magic: The
Gathering/talk/whatever you can find me playing Friday Night
Magic at The Griffon game shop in South Bend until August
when I move to Bloomington, IN (and play at their local game
shop).
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