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The McShake
Alchemist
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The
McShake
Alchemist on Magic
Wolf Run Ramp: A love story
March 12, 2012
Hey everyone! The McShake Alchemist
here with a new article about a deck
that is (in my head) the only reason
that I have any kind of credibility
as a Magic Player today, Wolf Run
Ramp. Today I'm going to be talking
about the 7 (!!) accepted builds of
Wolf Run. All of these lists are
relevant for the week after GP
Lilles (weekend of March 9th, 2012).
The first build of Wolf Run that I
will be talking about is the classic
build with is a pretty standard
Red/Green styled deck. The
'suggested' list for this is
something close to Brian Kibler's
list from Pro Tour Honolulu last
month, which he piloted to first
place, (with Paulo Vitor Damo da
Rosa coming in second with a single
sideboard card being the only
change)
Lands
2 Kessig Wolf Run
4 Copperline Gorge
4 Rootbound Crag
4 Inkmoth Nexus
7 Mountain
5 Forest
Creatures
3 Solemn Simulacrum
4 Huntmaster of the Fell
4 Primeval Titan
1 Birds of Paradise
1 Acidic Slime
2 Inferno Titan
Artifacts
4 Sphere of the Suns
Spells
4 Rampant Growth
2 Green Sun's Zenith
4 Galvanic Blast
4 Slagstorm
1 Whipflare
The deck is pretty straightforward
but more than likely the most
consistent of all the builds that I
will be presenting today. This build
is easily the best if you are
expecting a creature-based meta such
as spirits, humans, or zombies.
There is just so much removal packed
into this deck, and Inferno Titan is
incredible against spirits (unless
they have multiple Drogskol Captains
in play, of course). This is also
the best option for defeating
Tempered Steel, Jun'ya Iyaanaga can
attest to that (2011 World Champion,
also won with R/G Wolf Run Ramp)
The second build that I will be
outlining today is the build that
Todd Anderson has been pushing
pretty heavily as of late, and that
is the Wolf Run Green build, which,
as the name may suggest, is
primarily green, only playing red
for the namesake Kessig Wolf Run.
Lands
2 Kessig Wolf Run
2 Mountain
2 Inkmoth Nexus
19 Forest
Creatures
4 Birds of Paradise
2 Llanowar Elves
4 Dungrove Elder
3 Primeval Titan
2 Strangleroot Geist
1 Acidic Slime
1 Thrun, the Last Troll
1 Daybreak Ranger
2 Phyrexian Metamorph
3 Solemn Simulacrum
Spells
3 Rampant Growth
4 Green Sun's Zenith
Planeswalkers
3 Garruk Relentless
2 Garruk, Primal Hunter
This is one of the better positioned
builds of Wolf run if you are
expecting a lot of UB control in
your area. There are several things
just in the maindeck that UB has
trouble answering. Thrun is
fantastic against spot removal, and
even if they have the Phantasmal
Image to kill thrun, that doesn't do
anything against Dungrove Elder,
they generally have to either edict
it or Black Sun's Zenith it to
death. The Amount of Planeswalkers
are a huge plus as well, generally a
resolved Primal Hunter is game over
of UB. A Relentless isn't a much
better outcome, since the ultimate
is game over more often than not.
The third build that I will be
discussing today is what Conley
Wood's used to win Grand Prix,
Orlando, in January, and it is the
Black oriented style of Wolf Run
Ramp.
Lands
2 Kessig Wolf Run
2 Inkmoth Nexus
1 Mountain
1 Rootbound Crag
4 Woodland Cemetery
1 Evolving Wilds
7 Forest
8 Swamp
Creatures
4 Primeval Titan
4 Grave Titan
4 Solemn Simulacrum
1 Birds of Paradise
1 Acidic Slime
1 Glissa, the Traitor
Artifacts
4 Sphere of the Suns
3 Ratchet Bomb
Spells
2 Geth's Verdict
2 Go for the Throat
4 Rampant Growth
2 Green Sun's Zenith
3 Black Sun's Zenith
3 Tragic slip
This deck is generally the slower of
the various Wolf Run-oriented brews,
with the amount of 6-drops that it
plays, and the high cost of their
sweepers. While this deck is the
slowest, it definitely has the most
inevitability of all the decks. This
is the other option in regards to
wolf run decks if you want to be
able to have a decent matchup
against UB control. All of your
threats in this deck are just
incredible threats. Grave titan
alone spits out 3 bodies that you
can Wolf Run them into oblivion
with. Also, for those who haven't
noticed, Grave Titan has death
touch, which I hear is pretty cool
in a deck with Wolf Run*.
The halfway point for Wolf Run lists
in this article will be with what I
would have to say is my least
favorite of them, Wolf RUG ramp.
Lands
2 Kessig Wolf Run
2 Inkmoth Nexus
2 Hinterland Harbor
3 Island
1 Evolving Wilds
4 Copperline Gorge
4 Rootbound Craig
3 Sulfur Falls
2 Mountain
3 Forest
Creatures
4 Primeval Titan
3 Frost Titan
3 Solemn Simulacrum
2 Snapcaster Mage
1 Birds of Paradise
1 Acidic Slime
1 Phantasmal Image
Artifacts
2 Sphere of the Suns
Spells
2 Green Sun's Zenith
3 Vapor Snag
4 Slagstorm
3 Galvanic Blast
1 Cackling Counterpart
4 Rampant Growth
I've played with this dec ka few
times, and while it is decent in the
mirror, it really only has the "Wow!
That's a Snapcaster alongside a
Primeval Titan!" going for it in my
opinion. Most of the things that the
blue aspect does in the deck is not
what the deck needs to be doing.
frankly (I don't know if you've ever
Wolf-Runned an opponent's image for
0 to kill it, but, it does basically
the same thing, even if you control
the phantasmal image). I will
concede that Frost Titan wins titan
wars, but, in a Wolf run deck, most
of your creatures kill Frost Titan
anyway, assuming that you got a Wolf
Run with your Primeval Titan. If you
have a hard-on for cute tricks with
Cackling Counterpart and Snapcaster,
you should play this deck, if you
are playing Wolf run just for the
sake of winning, I would recommend
basically any other decklist in this
article.
The deck I am talking about now
cheated it's way on to the list,
but, it was the first deck to
actually use Kessig Wolf Run
successfully, so I want to talk
about it some, and that is Wolf Run
Red (this is also the easiest to get
all of the cards for, for all of you
budget players out there). A build
of this deck recently won the
Starcity Games open 5k in Charlotte.
Lands
3 Kessig Wolf Run
4 Rootbound Crag
16 Mountain
Creatures
4 Stromkirk Noble
3 Goblin Fireslinger
1 Grim Lavamancer
4 Stormblood Beserker
2 Hellrider
2 Porcelaine Legionnaire
3 Chandra's Phoenix
Artifacts
4 Shrine of Burning Rage
Spells
2 Brimstone Volley
4 Volt Charge
4 Incinerate
4 Galvanic Blast
This is the fastest of all the decks
that I'm going to be listing
because, well, it's Red deck wins
with Kessig Wolf run in it. Without
the inclusion of any Maindeck Koth
of the Hammers, you can afford to
not play an all mountain build, not
to mention the fact that you are
playing Rootbounds already for the
common side-boarded Ancient Grudge,
Kessig isn't good until lategame in
these style decks anyway, if
definitely doesn't hurt to play. You
would be surprised how much the card
helps against something like UB
control when you play Chandra's
Phoenix and surprise them for 8
damage they didn't account for from
haste.
Deck #6 is probably the least known
that I will be discussing today, and
truthfully, the list that I have the
least experience with, Wolf run
Robots. Yep, Robots.
Lands
4 Glimmerpost
3 Ghost Quarter
2 Kessig Wolf Run
2 Mountain
4 Inkmoth Nexus
3 Buried Ruin
7 Forest
1 Swamp
Creatures
4 Primeval Titan
1 Copper Myr
1 Palladium Myr
2 Myr Battlesphere
4 Solemn Simulacrum
1 Birds of Paradise
2 Acidic Slime
1 Glissa, the Traitor
2 Wurmcoil Engine
1 Phyrexian Metamorph
Artifacts
3 Ratchet Bomb
4 Sphere of Suns
2 Birthing Pod
Spells
4 Rampant Growth
2 Green Sun's Zenith
While easily the least known of the
Running decks, this is the most fun
by a long shot, in my personal
opinion, just from the amount of
tricks, though I must concede the
most inconsistent. Birthing Pod can
just do some nutty things in
conjunction with Buried Ruin or
Glissa, the Traitor. If you want a
more fun build, then this is
definitely the list to take for a
spin. A note that one should take
with this deck is the RDW matchup
isn't as horrible as it looks, as
Battlesphere can be very
problematic, and Primeval Titan has
the ability to grab two glimmerpost,
which nets four like the firs time,
and 8 life if it happens again.
The seventh and final 'known' build
of Wolf Run Ramp I'll be showcasing
is the Naya build of the deck. It
has arguably the most cards to cram
in, and the least amount of space to
do it for cost restrictions
(mana-wise). The build I'm playing
right now is a build I've been
playing tech'd mostly to beat the
mirror match and have it not even be
close. My list for reference-
Lands
3 Inkmoth Nexus
2 Kessig Wolf Run
1 Clifftop Retreat
4 Sunpetal Grove
4 Rootbound Crag
4 Copperline Gorge
2 Plains
2 Mountain
4 Forest
Creatures
3 Primeval Titan
3 Solemn Simulacrum
1 Huntmaster of the Fells
2 Elesh Norn, Grand Cenobite
1 Birds of Paradise
1 Acidic Slime
2 Hero of Bladehold
3 Wurmcoil Engine
Artifacts
4 Sphere of the Suns
Spells
4 Rampant Growth
2 Green Sun's Zenith
3 Galvanic Blast
3 Slagstorm
2 Day of Judgment
I reiterate what I said in the
initial statement about this build:
It is built to beat other Wolf Run
decks. Right now my locals are
absolutely swamped with Wolf Run
decks and I have some cards in there
that are just to beat the mirror. If
you want to play this in a meta with
less Wolf Run, I would make the
following changes
-2 Hero of Bladehold
-2 Wurmcoil Engine
+1 Batterskull
+2 Day of Judgment
+1 Gideon Jura
I think that Naya is the most well
positioned of the Wolf Run decks at
this point, just because while the
mono Green build has a great UB
matchup, it can suffer against
creature decks that get a faster
start, and this build has sweepers,
as well as a lot of resilience.
Wurmcoil is one that I would keep in
the main if you expect to see a lot
of UB control, due to the amount of
removal that it takes to deal with
it.
So, those are the most popular
versions of wolf run in their
wonderful, colorful glory. I'd love
to hear anyone's feedback on the
decklists. I must concede I have
only played 3 of these builds in the
last 30 days, and the meta changes
very rapidly as the format evolves
and new formats are introduced. Feel
free to contact me on any of the
social networking sites
email:
andro_sphinx@yahoo.com
facebook: facebook.com/shakezilluh
twitter: paper_gagnsta_
youtube: Themcshakealchemist**
As always, hit me up if you want to
talk Yu-Gi-Oh! or Magic, I'm open to
most suggestions, and I am happy to
do *most* deck fixes that people
send me. 'Till next week
Never stop learning
Sean Handy
The McShake Alchemis
*If a creature with Deathtouch gians
trample, 1 Damage of Deathtouch is
considered lethal in regards to be
allowed to assign the rest of the
damage to a player. (Example: If you
have a 10/6 Wolf Runned Grave Titan
being blocked by a 15/15/ Emrakul,
the Aeons Torn, yo ucan assign 1
point of Damage to Emrakul, and the
other 9 points of damage to your
opponent, because 1 damage of
Deathtouch is enough to kill it.)
**Hopefully I'll start having the
ability to do videos soon. I've been
having some trouble streaming lately
and it makes videos nigh-impossible
to upload.
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