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Sean
Handy on Magic "I hate playing against this" "Play a real deck cheeseball" "I'd say good game, but, it wasn't, let's be honest" If these are sentences that make you happy to play Magic: the Gathering, and similar games, rejoice! For, this is the article for you. If, you are weak-hearted and prefer a more straightforward way of playing the game, well, you may be the wiser not to read any further, today I'll be talking about a deck archetype as old as the game itself, mill. Mill comes from the namesake card of the original deck "Millstone". For those who are newer to the game Millstone Since the printing of millstone, an entirely new way of playing magic became all too real, causing player's gears to start running on overdrive with all of the possibilities. Mill in standard at the moment has two 'accepted' (that is a term being used /VERY/ loosely) methods of milling. 1. Milling People who know me know that I prefer the Turbo Fog archetype, though both have their ups and their downs. I'll go into detail (as best I can) with both of the strategies in this article. I'll start with the more common
of the two strategies with a
standard mill deck and some popular
cards in the archetype
right now Jace, Memory Adept There are a couple of different
ways to approach the mill archetype,
I'm going to present a really
straightforward "mill em as fast as
you can" approach, and then a couple
of cuter approaches. UB Mill Lands (25) Creatures (0) Enchantments (4) Planeswalkers (3) Artifacts (4) Instants (17) Sorceries This is mostly a UB control list that is much more dedicated to the mill plan than most (hence the loss of grave titan and friends). The list is very rough, but, overall it plays a lot more tapout than standard UB with the enchantments, artifacts, and x-spell sorceries. The forbidden alchemys really help speed the deck up (naturally) but they also serve a purpose of dumping increasing confusion straight to the graveyard. -cool play to keep in mind- The next list is a cuter variant
of the deck that my friend at locals
played for a couple of tournies (I
promise this isn't my deck idea). I
don't know his exact list, but here
is what I would do with it. Mill Ramp Lands (26) Creatures (11) Sorceries (8) Enchantments (4) Artifacts (6) Planeswalkers (3) Instants (2) Again, a very rough list, but, if
you love slamming Primeval Titan
even half as much as I do, I'd say
this is a really fun deck to play
around with. Next up, I'm going to talk some
about the Turbo Fog archetype. For
those who don't know how the deck
works, it is the most not-fun you
can ever have with a game of Magic:
The Gathering. I personally love it,
but, I love lock-down strategies.
The whole premise of the deck is
that you will actually make your
opponent draw their whole deck, you
won't really mill them at all unless
you play Memory Adept. Don't be
confused though, you literally just
run them out of threats and they're
aren't able to reduce your life to 0
before they have to draw and are
unable to. Here is a list, for
example. Lands (27) Creatures (6) Artifacts (1) Instants (12) Planeswalkers (7) Sorceries (3) Enchantments (4) Literally what this deck does is stall your opponent out of cards. There is the crazy Venser/Stonehorn combo that, if unanswered, makes your opponent unable to attack ever. There are also ways of winning faster if you play memory adept or start going nuts with Karn. The biggest thing about this deck that newer players have trouble realizing with fog styled effects, you don't need to fog until you get to 'problem' lifetotals. If you're at 20 and they're attacking for 6, just take it. Who really cares? That isn't worth a fog. You could almost view the deck as a Bant Super-Friends. That stalls. And doesn't actually kill you opponent fairly. There are also few things as wonderful as flashing in a Snapcaster Mage to give Fog Flashback until end of turn. I know that it doesn't seem awesome, but, don't bash it 'till you've tried it. I can't honestly say that any of
the aforementioned decks are tier
one, or, even tier 2, for that
matter, but, I will say that they
are incredibly fun, as well as
relatively easy to pilot. The first
list is relatively inexpensive (Jaces
and Darkslicks being basically the
whole cost) if you want to try it
for yourself. Feel free to try and contact me
on any of the various social media
websites I'd love to chat about anything in mtg and get to know some of the people with the patience to read my articles. Thanks for reading! *These cards are bad**, do not
let anyone tell you differently.
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