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The McShake
Alchemist
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The
McShake Alchemist on Magic
My Evolution as a Magic Player #1
August 8, 2012
Hey everyone! Long time no
speak! I haven't been playing
very much Magic as of late, so I
haven't had very much content to
write about since my endeavors with
Tempered Steel a few months ago.
While that hasn't changed yet, I'd
like to start to 'get my feet wet 'per se` and start writing again.
I'm sure that most people that have
questions about me are asking
questions along the lines of "Who
are you again?", "Why am I reading
your stuff?", and most importantly,
"What have you actually DONE in this
game?". To answer these
questions, I'm going to embark on a
journey of reflection from when I
started playing Magic, shortly after
Darksteel was released to today, and
hopefully revisit this series each
year hereafter to see where I've
been and where I can go. So,
without further adieu, allow me to
take us back to 2004.
I had just been convinced to play
with an 8th Edition starter pack
with my friend Randy and decided I
wanted to learn more about this game
"Magic". I entered the local
gamestore (Underworld Games, at the
time) and purchased a handful of
blue commons and a huge creature
that could steal games in an instant
(I thought), Leviathan.
Think back to Darksteel, think about
the set as a whole, and what cards
that it brought to the table that are
great in tournament play:
Aether Vial
Trinishpere
Arcbound Ravager
Skullclamp
Yeah, it was a bad time to be a
n00b. I kept losing to the
Affinity decks before I even knew
what was going on. The average
game was similiar to this:
Me: Island -> Merfolk of the Pearl
Trident
Opp: Seat of the Synod -> Archbound
Worker -> Ornithoper
Me: Island
Opp: Vault of Whispers -> Free
Frogmite -> Thoughtcast -> Disciple
of the Vault -> Push 1
Me: Island -> Horned Turtle (Yay!!!!!)
Opp: Great Furnace -> Skullclamp ->
Archbound Ravager -> Ask me if I
scoop
I was only 12 at the time so when an
adult asks you to concede, I just
assumed I had lost and didn't really
know why. The only way I could
think to beat the fast decks was
lifegain, so, I saved my allowance
every week and purchased several
Mirrodin Tournament Packs* and
Darksteel packs and polished the
following turd:
Mono Blue Artifacts
As suggested by Sean Handy 2004
Creatures 11
1 Quicksilver Elemental
4 Psychic Membrane
1 Memnarch
4 Fatespinner
1 Vedalken Mastermind
Artifacts 17
4 Sun Droplet
4 Sculpting Steel
1 Ensnaring Bridge
1 Serum Tank
4 Tanglebloom
2 Gilded Lotus
1 Soul Foundry
Enchantments 2
2 Domineer
Other Spells 11
4 Override
2 Thoughtcast
4 Unsummon
1 Twiddle
Lands 20
1 Glimmervoid
1 Blinkmoth Nexus
18 Island
Total cards: 61
I could just write this off as a bad
deck. I could just say that
this was me being a new player.
I'm not going to do that.
Allow me to talk about the problems
with this trash.
1. 20 Lands
Tempered Steel and Elves even play
more than 20 lands. This was a
newbie's rule of thumb back in the
day. Math hardly mattered or
something.
2. Fatespinner
I was told by the shop owner that a
player couldn't choose the same
phase multiple times in one turn, so
I thought I could make them
essentially only get a Post-Combat
main step. I was wrong.
3. Quicksilver Elemental
This card is so cool. It's
definitely not good, but, it is just
so cool.
4. Override
Should be Mana Leak. In my
head at the time, because I played
so many artifacts, it would be
better in the lategame. The
only problem? Mirrodin formats
didn't have a lategame.
5. Spattering of rares
I basically played what rares fit in
the deck and I could trade for.
It didn't matter if I only had one
or was a non-bo with another card in
the deck.
6. The amount of lifegain
This deck was a lot of fun because
of how much life it could gain if
there were multiple Sun Droplets in
play. Scuplting Steel's
primary target was Sun Droplet**.
7. Glimmervoid
I played this because I wanted to be
ready for 'any situation'. If
they played a Shared Fate, I would
be ready for 'em!
8. Serum Tank
I seriously just don't know.
With the first problems that come to
mind out of the way, I will have to
say the deck generally would go
about 2-2 at Friday Night Magic.
One of the wins was usually a bye,
but, I'll take what I can get!
Most of the year was me building
decks similiar to this one and doing
equal to, or worse than, the Friday
Night Magic explained above. I
still didn't really understand card
advantage or tempo, but, I knew that
I wanted to get better at the game,
and watched the "Pros-to-be" at the
shop, trying to remember the cards
they played and what they did.
Later in the year, Champions of
Kamigawa was released. I
picked up a few packs and thus
discovered that I wouldn't be able
to hide behind my artifact lifegain
for too long, as there were almost
no artifacts in the entire set.
I ended up selling all the cards in
my blue artifact deck to build a
white deck with even MORE lifegain
cards that I can't even remember the
names of, thanks in most-part to my
opening a Beacon of Immortality from
the Fifth Dawn Expansion. I
really wish that somebody back then
had told me that lifegain sucked,
because I was on that bandwagon like
Kibler on Daybreak Ranger.
I'd love to keep talking more about
this awful year and how bad I was at
the game, but I'm pretty sure that
most of you are tired of hearing
about how bad lifegain sucks, and
how much I couldn't build a deck of
Magic: The Gathering cards.
Tune in next time for 2005 and when
I actually started to learn how to
function as a Magic player!
Feel free to contact me to talk
about strategy and and the game in
general! I love hearing
feedback and talking to people about
different angles of the game!
Thanks for reading
Never stop learning
Sean Handy
Facebook: Facebook.com/shakezilluh
Twitter: Paper_Gangsta_
Email:
Andro_sphinx@yahoo.com
Pojo forums:
themcshakealchemis (No T)
*For those who haven't played for
very long, a tournament pack was a
special pack they stopped
printing around Ravnica, if I'm not
mistaken. The pack was
essentially 3 packs of cards, a
random foil from the set, and 1 of
each basic land, for around $10.
**Absolutely gorgeous foil. If
anyone has one, I would left to
trade for it or try to work
something out for it. Gifting
them is also acceptable ;).
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