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Paul’s Perspective
This article is complied from various sources of knowledge,
from my own play testing experiences to advice echoed from
writers more talented and humorous then I, and some
knowledge is elementary knowledge that many players already
know. I hope at least one of these ten ways to survive can
make a difference in your
playgroup.----------------------------------------------------------------------------------------------
Paul Wessendorf, Johnny Combo Player
#10 Don’t Attack
Wait a minute you may be thinking to yourself, how can I win
if I never attack? Relax young grasshopper number ten does
not specifically mean to never attack just do not attack
unless you must. Do not be Mr. Attack Happy; I have too
often seen players rush in headfirst attacking a player only
because they are open. Not only does this leave no defense
to back you up but it also draws you into a give and take
duel with a single player. Smart players avoid this pitfall
and will not let themselves fall into a revenge or tit for
tat scenario, although even more advanced players are known
to let their emotions interfere with logic. Not only does
attacking the open player show off your lack of strategy and
planning it leaves you open to counterattacks and can expend
your resources quickly, don’t do it.
#9 Use Walls
Relating to the previous strategy, utilizing creatures that
can’t attack is an overlooked and key strategy in defending
yourselves from multiple opponents. Anyone can see the value
of Wall of Blossoms drawing a card and providing a ground
blocker to deflect would be attacker’s interest from your
position. Our previously mentioned Mr. Attack Happy player
cannot do much with a 3/3 facing down a 0/4 or greater wall.
Along the same train of thought cards like Fog Bank and Wall
of Tears discourage attacks and provide a safe haven for you
to gather your senses and build up resources to take out
multiple opponents. Walls are solid creatures that can make
the difference between being overwhelmed by players or being
the last man standing.
#8 Mass Removal Is Your Friend
We all the see the value of Wrath of God and Damnation in
multiplayer games, depending on the board state it can go
from a 2 for 1 trade to a 20 to 1 trade. The slower decks
need to utilize mass removal to keep all the creatures in
check and believe me there will be plenty of creatures.
Cards generally not considered in competitive formats are
ripe to be abused in casual combine March of souls and
Massacre for extra profit.
#7 Utilize Seal’s and Sacrifice Creatures
Artifact and enchantment destruction is not widely played in
casual games, often times to your benefit. Sitting on an
Ivory Mask and Story Circle can make things uncomfortable
for other players. Utilizing cards such as Seal of
Primordium and cards likes’ Elvish lyricist allow you to
have a threat on the board that can deal with troublesome
permanents later. I highly recommend running creatures that
are capable of destroying artifacts and enchantments
preferably catch all creatures such as Acidic Slime or cards
like Creeping Mold. Other seals such as Seal of Fire and
Seal of Doom can make opponents take their attacks elsewhere
and can sit on the table waiting for the perfect time to
unleash their power.
#6 Play Dead
Let out load groans, overreact to not drawing cards you may
or may not have needed. People believe what they want to
believe, if you act like your mana screwed even though you
have 6 lands your opponents are more likely to believe you
are, whether they take the chance to leave you alone or kill
you is another question. Act mildly frustrated you don’t
have a play, lie low and wait for other players to take each
other out. While these strategies don’t work if everyone is
gunning for you, or your playing with exceptional players
you can often bluff and get away with it. Some may question
the morality of it; this isn’t competitive Magic it’s
supposed to be fun with friends, while that is true all is
fair in love, and war, and Magic. Don’t overuse lies or
tricks though it could ruin your image as a player and cause
friction in your group, use with caution.
#5 Be A Politician
Politics is as synonymous with multiplayer Magic as is
shuffling. Politics has crept into even the most rigorously
controlled environments at one time or another. Bill has a
swamp and a island out, the group thinks he is playing his
famous Dream Hall's and Megrim combo deck, turns out he was
blue/black ninjas whoops. Depending on their temperament
various players at the table can be an asset or a liability
to you, and like a true politician you need to convince them
your their man. Convince them your the only deck running
enchantment destruction and if Dale gets out a certain
enchantment your the guy who can stop it. Play into peoples
perceived fears, this relates heavily to playing dead as the
tide may turn at any second, you need to think fast on your
feet. Make promises and unlike politicians you should always
keep your promises. Often times it can come down to you
playing kingmaker do I want Dave's goblin deck to win or
Paul's no fun Stasis deck, situations such as these require
finesse and a silver tongue.
#4 Don' t be Afraid to Mulligan
There is nothing worse then having a small amount of cards
in your hand when its you versus four or five other players.
Unfortunately mulligan's are things that occur regularly in
games of Magic and the decision to Mulligan can sometimes be
a tough one.
Some helpful reminders, if you have a hand with only one
mana source or no early game plays. Of course this
ultimately depends on the deck and of course the playgroup.
No one wants to be the player eliminated 10 minutes in the
game, and few want to be the player eliminating a
defenseless opponent.
# 3 Mix It Up
Often times groups stagnate, playing free for all every
opportunity with your infinite damage to everyone at the
table, maybe trying out different formats would be a
refreshing change for the group. Elder Dragon Highlander,
Arch Enemy, Planechase and home brew formats are all a
refreshing break from the typical slug fest in chaos
multiplayer. They allow absurd and themed decks to emerge
and add a sense of fun and randomness as well as providing
challenges and a change of pace to longtime players.
Exploring new areas of Magic is what keeps it fresh and
interesting and oh so magical.
#2
All for One and One For All
If your playgroup contains a fair share of new players it
may be a good idea to start a common box or to simply give
away cards, space is limited and a player can only have so
Many Squires before he decides to start a gigantic bonfire.
Not only does it get your excess unplayable cards away but
it also gives you that warm fuzzy feeling, nothing is better
then seeing a newbie's eyes light up as you hand them a play
set of Chimney Imp's.
#1 Have Fun!
This should be a no brainer Magic is a game, its supposed to
be fun, but between acquiring duel lands, net decking and
infinite combo's sometimes we need a breather. Take out a
Thallid deck, or your Squirrel deck or hell an Unhinged
deck. Variety is the spice of life as well as Magic. Its a
game have fun, enjoy the company of your friends and fellow
players discuss strategy and most of all turn those
creatures sideways and attack.
Hopefully you have found something amusing or helpful within
this article stay tuned as I delve deeper into multiplayer
Magic and how to renovate those Arch Enemy decks.
Send all hate/fan mail to
PlatinumFUBU5@hotmail.com as well as any ideas suggestions or criticism.
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