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Paul’s Perspective
Reader's first I apologize for the horrible Bell Biv Devoe
reference, in truth I could not find a better pun to put in
the column title relating to the song “Poison”. With a full
fledged Phyrexian invasion on the horizon casual players can
more than likely look forward to facing decks packed with
poison, from the few tidbits we have seen so far this
preview week the return of poison via the Infect mechanic
looks to interesting not only from a game play perspective
but a flavor perspective as well. The evil taint of Phyrexia
is slowly seeping its way into Mirrodin and the inhabitant's
are taking up arms against the invaders. Player's should
expect to do the same with no hint yet of answers to poison
counters other than a cryptic reference to leeches from Mark
Rosewater, the infection may spread and become incurable. I
fully expect casual deck builders to tinker with poison and
proliferate insuring the bewildered stares of fellow players
as they timidly ask
“what are poison counters?”. One of the often
neglected ways to win the game right behind Battle of Wit's
decks, if a player has 10 or more poison counters he or she
loses the game. A sickness that once upon a time had a cure
in a horribly narrow white card that removes poison counters
but forces the player to lose life equal to the poison
removed.
This often played and incredibly large card pictured here
may rise to Jace The Mind Sculptor prices as Infect rears
its ugly head. Building a poison deck now is a frightening
prospect even with a new legendary dragon that puts players
on a three turn clock, poison has historically had
lackluster creatures 0/1 creatures and ground 1/1 creatures
with poison were some of the highlights, Scar's of Mirrodin
seeks to remedy this by giving Infect creatures some evasion
as well as forcing players to decide if they want their
creatures to become infected or become infected themselves
via poison counters. As a deck building addict I love the
challenge presented by poison counters as an alternative win
condition as well as the exciting interactions of
proliferate, being able to pump Ascensions, Planeswalkers,
Leveler's (the Zendikar kind) and assist both -1/-1 and
+1/+1 counter decks allow proliferate to be an interesting
concept for Johnny's and Spike's to collectively explore its
unique possibility.'s So the Phyrexian's have once again
invaded a plane, they wait patiently amassing their number's
and scarring the plane of Mirrodin with their unnatural
taint, players and planeswalker's have been warned of the
sinister corruption and its only a matter of time that the
infection spread's on a greater scale.
Comment's, Question's, Concerns, and Praises for the mighty
Yawgmoth can be sent to
PlatinumFUBU5@hotmail.com
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