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In The City: The Top Ten
Welcome to the long delayed top ten
multiplayer cards of Return to
Ravnica after extensive playstesting
and theory crafting and completely
arbitrary ways of assessing value in
multiplayer, I have come to present
you with my top ten multiplayer
cards enjoy!
#10 Sluiceway Scorpion
The little common that could, this
creature has everything valuable for
a multiplayer creature. As a
deathtouch creature it provides a
powerful early deterrent to
attackers coming your way but has
enough power to swing in for a
couple points of damage here and
there, deathtouch also provides
incentive to not block it or be
blocked by it. Upping this factor
you have a cheap scavenge cost to
reuse it once it finally hits the
graveyard. With such cheap costs
overall green and black decks
looking to utilize a cost efficient
and valuable creature could do worse
than this scorpion.
#9 Lobber Crew
A rather unexciting defender that
can hold the fort during the early
game and can if given enough time,
kill players single handedly.
Providing two relevant creature
types and a defender with an
alternative ability makes for a
quite solid multiplayer card that
also has some powerful combo
potential when combined with
multicolored spells.
#8 Supreme Verdict
A solid if unexciting addition to
the list, Day of Judgment effect are
always playable in multiplayer and
the ability to not be countered
means you can deal with creatures
100% of the time guaranteed. The
unexciting addition of this card to
the list is counter balanced by the
sheer powerful of being able to lay
the smackdown on troublesome
creatures.
#7 Street Spasm
Street Spasm is a versatile kill
spell that can become a powerful
board sweeper if the circumstances
are right and you have literally
tons of mana. The ability to take
care of all non-flying creatures you
may want to stop as well as scaling
incredibly well into the late game
provides this card tons of potential
for decks looking for a decent early
game kill spell as well as a potent
late game card to sink mana into.
#6 Vandalblast
Artifacts are common permanent type
in multiplayer games and especially
commander, the fact this card scales
well is key to its placement on the
list, for a single mana you can
straight up shatter an artifact at
sorcery speed, later into the game
you can simultaneously hit all
artifacts you don’t control making
it deceptively powerful card for
multiplayer and commander.
#5 Necropolis Regent
Necropolis Regent is a solid flying
creature that provides a game ending
effect as soon as it hits the board
and you swing at your opponents. The
ability to pump your entire army to
double digit power and toughness is
no joke and with the counter
manipulation available these
counters could do other things
besides decimate opponents. The
vampire aspect gains it some tribal
relevance as well making it a
powerful choice for mono black decks
relying on a hyperagressive
strategy.
#4 Trostani, Selesnya’s Voice
Trostani provides what a multiplayer
decks need most, some lifegain and a
decently sized early body to hold
off aggressive decks and allow your
deck to stabilize. The added bonus
of being able to populate opens up
some amazing combo potential, and
while to properly take advantage of
this fact you need to mold your deck
around it, the payoff is worth it.
Trostani also has some powerful
applications in commander at the
helm of your deck
#3 Cyclonic Rift
Once Again versatility is key, being
able Boomerang a target early in the
game is good but being able to wait
until late game and reset your
opponent’s entire board minus lands
is better. Reminiscent of the old
classic Upheaval, this is a lesser
option but still capable of
resetting the board for an
advantageous position for yourself.
#2 Angel of Serenity
This angel is an amazing creature
capable of triple Oblivion Rininging
your opponents creatures or even
recurcuring your own, both valuable
options in a multiplayer. The fact
it is an angel also lends it massive
appeal as well as some support,
imagine using Defy Death to bring
this card back for another go around
and having a 7/8 flying body.
Overall not much to say about this
card besides its amazing potential
to recur your resources or threaten
an opponent’s board.
#1 Jarad, Golgari Lich Lord
Jarad has the single most powerful
multiplayer ability printed in
recent years. The ability to make
each opponent drop to zero life
without even attacking is an amazing
ability that can quickly end games.
The first ability of getting +1/+1
for each creature card in your
graveyard synergizes well with the
sacrifice ability, and your
graveyard will naturally grow the
longer the game goes on which in
multiplayer could be a while.
Finally the last ability to recur it
also is quite effective late game
when this becomes a terrifying
beater, ways to alleviate the
problem of sacrificing lands
includes Crucible of Worlds or Life
From the Loam. Finally having two
relevant creature types, zombie and
elf makes this card easily tutorable,
recurable, and easy to protect with
tribal tools. Overall the sheer
power and resiliency of this card is
why it made it to number one on this
list.
For any questions or disagreements
with the cards I placed on this list
feel free to shoot me an email at
PlatinumFUBU5@hotmail.com and
the time between this and my next
article will not be nearly as long.
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Paul's Perspective
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