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New God Flow: A Review of The God Cards in Theros for Commander
With the release of Theros,
five
new commanders
loom head and shoulders above others
in regards to the impact and
potential they can bring to the
table in the commander format. Today
I will be looking through these
potential commander candidates and
the impact they could have as the
general or as a member of the 99 and
the validity in their inclusion as
well as possible cards to combine
them with for best results. Without
further ado let’s dive in.
Heliod, God of The Sun
Possible Card Inclusions: Spear of
Heliod, Light From Within,???
Thassa, God of the Sea
Next up is Thassa the cheapest mana
cost wise of all the gods at three
mana. Scry 1 may not seem like the
best investment but being an
indestructible permanent means you
can get a lot of mileage out of this
ability, it allows you to insure
that you hit your land drops or dig
deeper for needed cards. The ability
to make a creature you control
unblockable is fantastic and as a
commander it lends itself to an
aggressive blue strategy and being a
5/5 if you activate devotion it’s
extremely easy to suit this up with
enchantments and equipment and win
via unblockable general damage. As a
member of the 99 it smooth’s out
your draws and can make your
finishers unblockable if you’re not
going a full aggro strategy. The
same decks wanting to make use of
Sun Quan Lord of Wu are the decks
that would be best served using this
as a commander or in the main. The
downside is that blue devotion
compared to the other gods is a bit
harder to achieve and may take a
while to pick up steam.
Possible Card Inclusions: Cephalid
Constable, Rootwater Thief, Coastal
Piracy
Erebos, God of the Dead
Ignore everything about this card
minus its activated ability. A 5/7
body has nice defensive stats and
shutting down opposing opponents
life gain is less relevant in a
format where 21 general damage is
enough to kill players. The real
exciting part of this card is having
your general be the card Greed!
Costing one more mana you can keep a
steady supply of cards coming your
way and when you start with 40 life
your ability to draw cards is
magnified. Building around this
general could take some work as it
mostly acts as a mono black control
general as it gives you card
advantage and sits perfectly at the
helm of good stuff mono black
control decks but he does compete
with some other powerful options. As
a member of the 99 any deck that is
looking to use its life total as a
resource is bound to utilize an
indestructible Greed. Aside from
these applications this is one of
the most straightforward of the gods
allowing you to trade your excess
life for more power proving your
devotion to the dark side.
Possible Card Inclusions: Maga
traitor to mortals, Exsanguinate,
Whip of Erebos
Purphoros, God of the Forge
By far the strongest and most
aggressive god card being able to
hit each of your opponents with a
shock when a creature enters the
battlefield under your control adds
up extremely quickly and can take
multiple opponents out without even
having to attack. The secondary
ability is useful once you have
summonsed a swarm of creatures and
is a useful mana sink. This as a
commander lends itself to goblin or
token based builds something
extremely aggressive, it also could
allow you to play more defensive
creatures such as walls and sit back
shocking opponents when playing
defensive creatures and pumping to
deter attackers. As a member of the
99 it is great in token builds and
any deck running a fair amount of
creatures. A 6/5 body also makes for
an aggressive general. This is by
far the strongest general in
multiplayer commander and a solid
inclusion in quite a few decks
running red.
Possible Card Inclusions: Kiki Jiki
Mirror Breaker, Goblin Offensive,
Furnace of Wrath
Nylea, God of the Hunt
This general is well compared to the
others let’s say mildly
disappointing, a massive mana sink
that allows you to pump all your
excess green mana into pumping up a
creature it also grants your team
trample which can be quite powerful.
Mono green decks have a wide range
of possible options and this
creature I don’t feel does enough to
justify its position as a commander
in the format it can’t grant itself
trample but when devotion is
activated and in green it is quite
easy to activate, it can pump itself
to quite handedly kill with general
damage. As a member of the 99 this
card is golden in decks like
Stonebrow and any deck looking to
power out huge fatties. Overall this
is a disappointing general but still
has some considerable applications
for the format.
Possible Card Inclusions:
Primalcrux, Boundless Realms,
Pelakka Wurm
Well I hope you enjoyed this brief
look at the new deities of the
commander format stay tuned for more
commander related content soon-ish.
Once again feel free to email your
constructive criticism, ideas for
articles and whether you agree or
disagree with my assessments at
PlatinumFUBU5@hotmail.com
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