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In Favor of the Sylvan Primordial Banning, and a Discussion of the Social Contract in Commander
Sylvan primordial has finally
received a banning by the
rule
committee. After having recently
experienced the power of this card
first hand, I can breathe a sigh of
relief knowing I wont face it again.
This seven mana avatar is
exceedingly good at locking other
players out of the game and gives
you an unreasonable mana advantage
that only scales better the more
players you have in a game and was
oppressive. This card bears the
distinct difference from its cycle
that this one is not a may
trigger
but a must, you must blow up Tom’s
only land, you must screw up other
players mana bases if they don’t
have tempting other non-creature
permanents. This card could have
most likely avoided the ban hammer
in my own opinion, if it granted
players the choice to not mess with
someone only sitting on a 1/1
creature and 4 lands. This change
would create more choices and
opportunities for players and turn
it into a powerful but fair tool.
This card has no politics, no
subtlety, and is just a big crude
gesture to players and another
fortunate addition to the ban list.
The game when this creature hit play
degenerated into who could clone it,
recur it, produce tokens of it, the
game literally devolved into Sylvan
Primordial: The Gathering. While I
type this my eyes glisten with tears
of joy, salty, salty, salty tears.
Sylvan Primordial spanked me and
knocked multiple mana bases out of
the game. May I never see him again.
Some options to replace Sylvan
Primordial in your deck include the
following each highly recommended by
yours truly.
Terastadon: A solid body and the
ability to blow up
three
permanents, it includes lands but
provides elephant tokens to those
unfortunate enough to get hit
balancing it somewhat more so than
Primordial. Also doesn’t require
blowing things up so if you don’t
want to make enemies feel free to
blow up one permanent and have a
nice fatty.
Woodfall Primus: My main treefolk
man, this guy blows up singular
perments and can return and do it
again. Outside of combo shenanigans
this card provides tons of value and
is more of a pin point removal card
although requires a larger
commitment to green.
Bane of Progress: Wipes the entire
board of artifacts gives you a large
creature, fantastic board wipe for
troublesome permanents. Doesn’t
touch lands, a much fairer but still
powerful card in comparison to
Sylvan Primordial.
Acidic Slime: A solid defensive body
as a 2/2 deathtouch creature and
still holds its own in the commander
format, being a budget option aside
this card is still one of the best
green creatures in commander.
Brutalizer Exarch: This guy serves
as a fine tutor or
an expensive disruption to
troublesome permanents, this card
has value in that its versatility
makes up for the slightly lower
power levels of cards along with a
decent mana commitment.
Now that I have opened the discourse
here on Sylvan Primordial I feel the
need to state my views on the spirit
of EDH. A social contract that can
be retrieved from
http://mtgcommander.net/rules.php
The relevant key to take away from
this is
Commander is designed to promote
social games of magic. Now the
game by its definition is a social
experience you are participating in
with your friends. Social games in
this context can be expanded to mean
games that do not primarily focuses
on the most cut throat strategies or
winning one hundred percent of the
time. This being said however I
don’t power down decks and I don’t
purposely build decks I don’t want
to compete, multiplayer commander is
however much more than a game of
Magic, it’s about cultivating an
atmosphere of mutual respect and
enjoyment for the players involved,
your buddies.
Sylvan
Primordial spit in the face of this
attitude and the result was a ban.
There exists a fine line between
playing to win and playing for fun,
and in the era of more net decking
than ever and where cut throat
competition seems to be bleeding
into our kitchen tables we have to
remain vigilant to not forget the
true nature of commander, having fun
with your friends. Fun is highly
variable and what is fun for one
individual may not be fun for
another, however there is a general
and widely regarded consensus of
what constitutes and is accepted.
This ban list as well various house
rules keep these unhealthy and
disruptive presences in check.
Commander is an experience an
outlet for creativity and over the
top plays and the utilization of
cards considered bad elsewhere. In
light of this recent banning it is
more important than ever to become
self-aware of why you play Magic, if
it’s an expression of your
personality and a way to have fun
with friends and provide an
intellectually challenging
competition than commander
is once again your promised
land.
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