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Double Dragon - The Top 20 Mulitiplayer Cards of Gatecrash and Dragons
Maze
Welcome back faithful readers like a
fine wine and the time between my
articles, things only get better
with age. This is one super jam
packed article catching up on the
multiplayer impact of cards in
Gatecrash as well as Dragons Maze.
Having extensively played with and
against cards from the new set the
time is right to cast my verdicts on
what is supremely powerful at the
kitchen table.
Gatecrash Top Ten
#10 Consuming Aberration
In multiplayer games the number of
cards in graveyards can pile up
quickly on their own, adding in this
repeatable mini Mind Funeral effect
just enhances the amazingly large
body of this card. Combined with
buyback spells or a plethora of
cheap spells you can quickly mill
multiple opponents finally adding an
extra oomph to the validity of
multiplayer mill strategies.
Combine With:
Buyback spells, low converted mana
cost spells, Mortivore.
#9 Angellic Skirmisher
An angel that provides a powerful
boost to your entire team most
certainly cannot be overlooked.
Angel is a supported and relevant
tribe and a 4/4 flying creature is
often big enough to outmuscle others
board positions. The wording of each
combat allows you to give your
entire team vigilance one of the
most powerful multiplayer abilities
and grant this to your entire team.
Then on one of your opponents turn
giving your creatures first strike
or lifelink provides disincentive to
attack you and allows you to
dominant combat once again. This
card provides combat superiority to
the player wielding it.
Combine With:
Creatures.
#8 Treasury Thrull
Extort is the single most powerful multiplayer mechanic printed ever. Treasury Thrulls six mana cost lessens the initial impact of the extort part but being able to recur artifacts creatures or enchantments and return them to your hand provides a continuous way for a player to maintain advantage and resources into the late game. In fact this card is designed to win long games and gives players a reasonably costed and relevant body to keep up with your opponents and provide resiliency.
Combine With:
Extort Cards, powerful come into
play effect creatures, creature or
artifact sacrifice engines.
Repeatable effects are always
powerful in multiplayer and five
damage is a hefty amount. As a
reward for attacking with creatures
Five-Alarm Fire provides a
repeatable way to deal damage to
both creatures and players and can
provide incentive to not attack you
or to simply finish weakened players
off constant damage sources are
valuable.
Combines With:
Token producers, Double Strike
Creatures, Proliferate
The other card in the set that
provides multiplayer mill
enthusiast’s a powerful weapon.
Being able to force your opponent to
Mind Funeral for more than four can
often seal the game in one fell
swoop. The adjustable nature of this
card means it’s relevant throughout
the entire game but grows stronger
the longer the game drags on and the
less lands your opponents have in
their deck means it will often be
the final nail in the coffin.
Combine With:
Copy effects, Mana doublers
#6 High Priest of Penance
The ultimate rattlesnake card that
screams do not attack me or else.
The fragility of the 1/1 body is in
this case an asset as death is
certain to come in some form or
fashion. Mostly used to deter
aggression early game it has tribal
applications in cleric decks and can
be combined with a number of potent
cards to insure its survival and
ability to semi Vindicate at will.
Combine With:
Darksteel Plate, Pestilence
#5 Clan Defiance
Versatility and sheer power combine
to form Clan Defiance a way to deal
with multiple problematic creatures
and deal damage directly to a
player. Choosing one or more as the
situation dictates allows it to play
the role of a political hammer
smashing creatures and players as
needed or merely dealing with a
single problematic creature.
Combine With:
Copy Spell effects, mana producers
#4 Stolen Identity
A repeatable clone effect that can
target artifacts as well, this card
is a win condition in of itself as
it can copy a powerful creature and
cipher to that creature continuously
pumping out must deal with threats.
The ability to copy artifacts
provides a great sense of utility as
well.
Combine With:
Evasive or hexproof creatures
populate.
#3 Ogre Slumlord
By far my favorite card on this list
it basically ends stalemates and can
create a powerful deathtouch army
that can in turn kill opponent’s
creatures and fuel even more token
production. This card allows you to
dominate the ground and provide some
inevitability for offensive purposes
and the deathtouch tokens produced
can be effective deterents for
opponents as well.
Combine With:
Pack Rat, Marrow Gnawer, Relentless
Rats, Rats
#2 Glaring Spotlight
A card that counters the recent
upswing in powerful hexproof
creatures and has a cheap mana cost
which allows for your army to become
untargetable and makes your
creatures unblockable so you can
finish the game.
This is the ultimate game
ender as it grants your creatures
the ability to dodge removal and
perform an alpha strike undeterred.
Combine with:
Trinket Mage, artifact recursion
#1 Primordial Cycle(as
represented by the powerful Diluvian)
This cycle has provided commander
players and kitchen table player’s
powerful creatures with shattering
come into play abilities stapled to
decently sized bodies. They vary in
usefulness but being able to effect
each opponent has powerful
applications in games with large
amounts of players and each one of
this bomb rare’s can provide a game
ending effect to justify their
inclusion in decks.
Well that’s it for Gatecrash moving
right along.
Dragon’s Maze Top Ten..Amazeing
#10 Ruric Thar
This card completely warps the way
people play the game it provides a a
powerful incentive to cast creatures
and spells death for any combo
player looking to cast large amounts
of spells a turn. 6/6 for the
reasonable price of six mana and the
powerful abilities or vigilance and
reach make this card powerful both
on offense and defense, while having
to attack each turn if able may be
problematic in some situations the
sheer power of this card provides
reason enough for its inclusion in
creature heavy builds.
Combine With: Creatures, Loxodon
Warhammer, Basilisk Collar, Infect
granting cards. #9 Teysa Envoy of Ghost
This card provides immense
rattlesnake value for opponents and
a nearly unblockable creature with
vigilance to dominate combat.
Killing each creature that attacks
you and providing more creatures for
offensive or defensive purposes
allows this card to dictate the flow
of combat and provide a decent clock
for offensive purposes.
Combine With:
Equipment, No Mercy, Nettling Imp
#8 Krasis Incubation
This is a better arrest if you’re in
these colors. The added mana cost
requirements allows you to lockdown
a creature of when used on your own
creatures you can pump up them up
and when the need dictates you can
give your opponents counters and
attach it to another creature as
needed. Versatility and offensive
and defensive uses for this card
make it a prime contender for decks
utilizing simic mana.
Combine With:
Kulrath Knight, Hunter of Eyeblights,
Fathom Mage
This Boros Glorious Anthem this card
not only provides pumps for color
specific creatures but it provides a
way to save your army from removal
effects such as Wrath of God and
also combines quite well with enter
the battlefield effects making it
quite the powerful enchantment.
Combines with:
Multicolored creatures, come into
play effects
#6 Varolz, The Scar-Striped
Inevitability the card. It turns all
your used creatures into
enhancements for your creatures and
protects itself and has a solid
cheap mana cost to boot. This card
is powerful when used in unfair ways
or simply recycling creatures and
turning them into more power to
dominate the board.
Combines With:
Death’s Shadow, Phyrexian
Dreadnought, Creatures.
#5
Master
of Cruelties
This card ends games, well
correction it can never end a game
but it allows you to circumvent life
gain shenagins and provides a
powerful body and a powerful effect
allowing you to bring a player a
breathe away from death. This card
also has the relevant creature type
of demon and is good on defense as
well as First Strike and Deathtouch
are tremendously powerful.
Combine With:
Seal of Fire
#4 Sire of Insanity
A mind twist on a creature that
affects each opponent at the
beginning of their end step. This
creature obviously if cast early
enough shifts the entire game into a
top deck war and having a 6/4
creature on the board is quite a
threat. This creature warps the game
and provides a shattering effect.
#3 Turn and Burn
This card oozes versatility it can
be used early to pick off important
creatures or to make combat a one
sided affair for you and can be
utilized later as a way to pick of
any creature including
indestructible creatures and
provides an amazing amount of combat
versatility for its mana cost.
Combine With:
Itself
#2 Debt To The Deathless
Exsanguinate set a new power level
for multiplayer cards and this
follows in its footsteps with an
increased mana cost but a strictly
better effect this card grows
stronger the more players are in the
game and is capable of single
handedly killing opponents and
padding your life total to provide
you with time to deal with other
players. This card sets a new power
level for multiplayer drain effects
and combined with Extort allows for
black and white to be the strongest
multiplayer colors.
Combine With:
Cabal Coffers, Extort Creatures
#1 Ready and Willing
This card is unequivocally the
strongest combat trick ever printed.
The fuse mechanic allows you to
dodge removal and protect your
entire team with Ready and Willing
allows you to smash through
opponents defense and pad your life
total and potentially murder their
entire team. Useful both offensively
and defensively both halves of this
card are powerful and when combined
make for one of the most powerful
combat blowouts ever.
Well there it was finally the
multiplayer analysis of Gatecrash
and Dragons Maze any comments
questions or concerns should be
addressed to PlatinumFUBU5@hotmail I
am always open to constructive
feedback.
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