This past
weekend, Ninth Edition finally fired up on Magic
Online with a series of release event leagues,
drafts, and sealed deck tournaments. I made time to
play in a couple of leagues and draft a couple of
times to get a feel for this new format.
Ninth Edition limited play is definitely a huge leap
over its predecessors in Eight and Seventh, which
were also played fairly heavily online. There's more
cards that fit the style of play in limited, less
ridiculous ground stalls that cause games to drag
out for extended periods of time, and just a
generally more balanced card pool.
The biggest thing to remember with 9th Edition
Limited is that there is not a lot of opportunities
for card advantage. This isn't like an expert-level
expansion with dozens of ways to get small amounts
of card advantage and tempo advantage. It is a
pretty straightforward environment. You play
creatures, you attack, you cast the occasional
spell. The point is that you will have to create
card advantage one way or another, and in an
environment where there are few ways to get that
advantage, blue's card drawing becomes spectacular.
Let's run down each color's strengths and weaknesses
in sealed deck and draft.
Black
As always, Black is all about removal. However,
Black quickly runs out of creatures and is also very
demanding on your mana base with removal like
Enfeeblement costing double black mana. Black's
discard shines in this format, and running one or
two discard spells will almost always get at least
one major threat into your opponent's graveyard. If
you do not have at least two removal spells, though,
Black usually is unplayable. Its creatures tend to
not give a lot of bang for the buck, and the discard
is a good supplemental strategy, but only if you
manage to have removal to get creatures off the
board that already hit. In draft, you will be
fighting with others for Black very often, so you
don't want to go into the color unless you have
already picked up the removal aspect of it, since
the creatures are so generally sub-par. Being passed
Serpent Warrior isn't a sign you're being passed
Black, it is a sign your opponent probably picked
Dark Banishing.
Blue
Blue is very good in Ninth Edition with several very
good common flying creatures like Aven Windreader,
Wind Drake, Aven Fisher, and Sage Aven. Counsel of
the Soratami and Sleight of Hand are excellent
commons that get you access to more cards than your
opponent. Sea Monster is always playable, as it is a
giant killer wall against opponents not playing
Blue, and against opponents playing Blue, it becomes
the most efficient common creature in the set for
its size. You'll want to most often pair Blue with
White or with Black, aiming for a solid ground
control and flier strategy in the White pairing, or
a suite of removal and discard spells in the Black
paring. Do not underestimate the countermagic
available at the common slot in blue! A well-timed
Mana Leak or Remove Soul in the mid-game can create
a massive swing in your favor. Don't pick the
countermagic early, but if it floats by you in the
6th to 9th pick rage, snatch it up and run one or
two in your deck.
Green
Green's weaknesses really shine in Ninth Edition. It
has huge creatures, no doubt, but very little else
to offer. Its tricks, like Giant Growth, rely on the
opponent blocking. I am not a fan of Llanowar Elves.
They are just 1/1 creatures that get your fat
creatures out faster, yes, but that Craw Wurm and
that Scaled Wurm are easily nullified by Black or
White for only a few mana, and you end up with a
group of small creatures easily nullified by cards
like Lumengrid Warden and Kami of the Old Stone. If
you draft Green, pair it with Black or Red. You'll
need the removal to force through your fat
creatures. In theory, Blue's card drawing can help
you sustain an assault, but in practice, it never
works out that way because you are lacking the
ability to get troublesome creatures off the board
permanently. In sealed, Geen is fine to run because
it is a slower format and you're less likely to run
into multiple cheap removal spells in your
opponent's deck.
Red
Red got the absolute shaft in Ninth for sealed and
draft. Its creatures fall into two categories. They
are either efficient, but small, like Goblin Brigand
and Rogue Kavu, or large and overcosted like Hill
Giant or Sandstone Warrior. The removal doesn't kill
the fat creatures running around all over the place.
In my opinion, red might be good if you're getting
passed all the red at the table, or if you crack a
ridiculous rare like Shivan Dragon or Wildfire.
Otherwise, I generally avoid it. The small creatures
quickly become non-factors on the board, and the
large creatures just can't fight a good battle. If
you must draft red, there's really not a pairing
that is bad with it, because every other color fills
Red's weaknesses.
White
White is either the best or second best color in the
format, right up there with Blue. It has reasonably
costed fliers like Pegasus Charger and Aven
Cloudchaser. It has good creatures across the
spectrum, from Honor Guard to Aven Flock. It has a
bit of removal in Pacifism, and several good combat
tricks like Samite Healer, Crossbow Infantry, and
Mending Hands. In addition to that, it has the
excellent Master Decoy. The only trick to drafting
White is being able to figure out which creatures
work best in what combinations. White and Black is a
more aggressive color combination, Kami of the Old
Stone is going to be suboptimal. However, pairing
White with Blue, if you are getting passed the
cards, will often yield great results.
I've primarily discussed commons above, because that
is what you will end up building most of your deck
from. However, always keep in mind a good common or
rare completely changes the entire look of your
deck. A Vulshok Morningstar makes Red creatures much
better. A bomb rare like Wildfire or Verdant Force
may force you to play a weaker color, but its sheer
power makes up for the color's failings.
Keep in mind, this is just an initial overview, I
may change these rankings at any time, but right now
I'm pretty happy with them. If I discover anything
new, I'll be sure to pass it along!
Tim Stoltzfus
morefun@keithsneatstuff.com