Jeff Zandi is a five time pro tour veteran who has been playing
Magic since 1994. Jeff is a level two DCI judge and has
been judging everything from small local tournaments
to pro tour events. Jeff is from Coppell, Texas, a suburb
of Dallas, where his upstairs game room has been the
"Guildhall", the home of the Texas Guildmages,
since the team formed in 1996. One of the original
founders of the team, Jeff Zandi is the team's
administrator, and is proud to continue the team's
tradition of having players in every pro tour from the
first event in 1996 to the present.
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The
Southwestern Paladin
Red Deck KEEPS Winning
Current Extended Format Boils Down to Simplicity Choices
by Jeff Zandi - 2.21.05
The current Extended constructed Pro Tour Qualifier
season for Pro Tour Philadelphia can seem very
intimidating, but when you look at the season’s results,
a very simple deck keeps winning match after match. Mono
Red, or, more specifically, the deck called Red Deck
Wins continues to rack up win after win and appear in
top eight after top eight in a season that many players
have called the most healthy constructed season in
years.
A GIANT FIELD OF POSSIBLE DECK THEMES
The top reason for the interest in this year’s Extended
PTQ season is the wide variety of viable deck designs.
Of course, a lot of people are interested in qualifying
for Pro Tour Philadelphia for the exciting new payout
schedule that will be used there, but you can read about
THAT in last week’s article. I cannot recall a
constructed format with so many good decks. You can play
one of the five or six most popular decks, a list that,
depending upon the day of the week, might include
Affinity, Madness Blue/Green, Goblins (either mono red
or, more likely, black/red Goblin Bidding), The Rock
black/green (a favorite in Extended for years) or the
focus of this article, the mono red deck affectionately
referred to as Red Deck Wins. The next tier of decks may
be just as likely to do well, and
includes Psychatog (or the less-old school Gro-Atog
deck), Scepter Chant in blue/white, Mind’s Desire,
black/blue Reanimator, mono green or blue/green Tooth
and Nail, mono green Elves or the controlly green Elf
decks with Tooth and Nail, the annoying stall deck known
simply as Life, or even more roguish decks like White
Weenie (which I like a lot and include a design for at
the bottom of this article) or blue/red Welder Control.
The point is, there are a lot of good decks in the
current Extended format.
You or I could become very competent players with any
one of these decks given practice, patience and access
to the cards themselves. Last Fall, when I first heard
the results from Pro Tour Columbus, I was happy to hear
how “fun” the format was and how great it was that so
many different decks were viable. It’s considered a good
thing if there are more than two or three decks that are
winning all the tournaments in a constructed format. I
don’t disagree with that idea, but I DO find the
challenge of learning the ins and outs of EVERY ONE of
this multitude of decks very daunting. Well, I played in
one of this season’s PTQs a few weeks ago. I played the
only deck that I could find all the cards for and that I
thought I could reasonably play correctly given that I
had not put in much practice (at least I did some
reading). I played Red Deck Wins. I did not do well in
that PTQ, in fact, I got smashed in the first and second
rounds. Wait! Don’t run away now that you know I’ve been
a failure so far in this qualifying season. I learned
something. You can, too.
HOW PREPARED CAN YOU REALLY BE?
The person I rode with to the PTQ a few weeks ago is a
good player who has been practicing the current Extended
format almost every day. He was clearly better prepared
than me for the tournament. However, I doubt that the
deck he played was as likely to win the tournament and
qualify for Pro Tour Philadelphia than my deck was. You
see, he played Psychatog, a great deck for sure, and he
practiced a lot. I played mono red, and I didn’t
practice a lot. If we could play that tournament out one
hundred times, I think my record would be as good as his
in those hundred tournaments, not because I’m a better
player than him, but because I believe no deck in the
current format is as consistent as Red Deck Wins.
Players are working hard to try and beat this format,
but the greatest puzzle about the current Extended
format has already been solved. Speed kills. When you
add consistency to a deck that can win in a hurry, you
have a winner. Every deck I mentioned earlier has
finished in the top eight of multiple Pro Tour Qualifier
tournaments and/or at last Fall’s Pro Tour Columbus.
Week after week, Red Deck Wins continues to finish
higher than a lot of clever, more intricate decks that
other players have worked very hard to hone and perfect.
I am NOT saying that Red Deck Wins is the best deck in
the format. After taking some time to study what’s been
happening in this PTQ season, however, I am ready to say
that Red Deck Wins gives the player who knows how to
play it as good a chance as ANY other deck.
WHY CONSISTENCY WINS
Red Deck Wins contains a lot of explosive damage that
can go straight to the opponent’s face, but don’t make
the mistake of thinking that RDW is just another burn
deck. Far from it, RDW contains the basic tools that
allow you to take advantage of your own deck’s
consistency as well as to take advantage of many
opportunities where your opponent experiences less than
an optimal draw. To really get into this, it’s time to
look at some Red Deck Wins designs and to consider the
cards in the deck. At the bottom of this article are
three designs that have done well in tournaments this
season, as well as the version I will most likely play a
week from now. A week from now, of course, Betrayers of
Kamigawa will become legal for Extended and I am
definitely not ready (or interested) in speculating on
the difference Betrayers will make at this time.
Had a look at the decklists? Good. What’s so good about
this deck? Well, you gotta like having four of
everything. If you have four of every card in your deck,
you are already well on the way to amazing draw
consistency. But there’s a lot more to it than that… You
may be playing twenty-four lands, but believe me, this
deck plays like it has a lot less. This is because of
the amazing ability of your Bloodstained Mires and
Wooded Foothills to thin your deck. You only have eight
Mountain cards in the whole deck, yet having these eight
sacrifice lands in your deck will help ensure that you
have two mountains on turn two a great majority of the
time. Another thing about your deck that provides
optimal efficiency is the ability to use your mana every
turn for maximum benefit. On turn one, you will ALMOST
ALWAYS have either a Mogg Fanatic, a Lavamancer or, best
of all, a Jackal Pup to play. There is no better feeling
than going first with this deck, playing a Bloodstained
Mire or Wooded Foothill, sacrificing it for a Mountain
and tapping the Mountain to play a turn one Jackal Pup
while holding a cheap burn card in hand in case you need
to kill the blocker that your opponent may or may not be
able to cast on his next turn.
Blistering Firecat is a big wrecking ball of damage, but
because it doesn’t even make it to the board until turn
three, I’m starting to love Slith Firewalker more in the
slot occupied in most versions of this deck by the
Firecat. I never would have thought that the Firewalker
would be constructed worthy until I saw it work so well
in Onslaught Block Constructed. I know Extended is a LOT
different, but the Firewalker is just extremely
efficient.
Most of the time, the answer is still Firecat, and you
can’t argue with the success that players are having
with this 7/1 trampler.
Lava Dart and Firebolt compete for the same job in this
deck, the job of dealing a little quick damage to a
creature early in the game while providing a reusable
minor source of damage. Firebolt brings more damage, but
it’s slow both because it’s a sorcery and because it
costs five mana to use its Flashback ability. Lava Dart
is a better surprise card, kills just about everything
you want to use Firebolt against and plays from the
graveyard easier.
Cursed Scroll has always been an AMAZING card for decks
like this one, giving mono red a way to deal colorless
damage to either a player or a creature. There is
nothing wrong with playing four of these in the deck,
but I think it may not be optimal to do so. I think
three could be the right answer, and two may be an even
better answer. It’s not particularly optimal to have
Cursed Scroll in your opening hand, frankly speaking,
and it’s just plain BAD to have two Cursed Scrolls in
your opening hand. You really don’t want to play one
until you are ready to start using one, which is later
in the game.
SIDEBOARDING
The sideboard is not the strength of this deck. The
strength of this deck is in the sixty cards that you
begin each match with. You will very often not use your
sideboard. The reason your sideboard is not that great
is because all you can put in it are red cards! The same
thing that makes your main deck good is the same thing
that makes your sideboard bad. Red is all about
efficient cards that deal damage. There are not a lot of
nuances to be found, not a lot of problems that can be
solved with a red sideboard.
Against Life decks, about all you can hope for is to get
a Sulfuric Vortex down so they don’t gain life. Of
course, they already have enchantment removal in their
main decks and bring more in from their sideboard, but
it can buy you the time you need to win in games two and
three. You can also bring in Flametongue Kavu to kill
their Daru Spiritualist. Against Reanimator, about all
you can hope for is Ensnaring Bridge and the hope that
they don’t have Echoing Truth when they need it. (Good
luck with all that, the Reanimator deck has Vampiric
Tutor and the possibility of card drawing) Against
Affinity decks, you can bring in some efficient
artifact-hate.
Fledgling Dragon or similar cards can be good from the
board in the mirror match or against other aggressive
decks. Most of the time, when it comes to sideboarding,
you would MUCH RATHER wish that neither player were
allowed to sideboard.
TAKING ADVANTAGE OF YOUR OPPONENT’S MISFORTUNE
This is something that Red Deck Wins does very well. Uh
oh, your opponent didn’t get a very mana draw. That’s
bad for him, you have Rishadan Port, holding him down on
his second and third turn. After that, you are very
likely to Wasteland one of his lands, or Pillage one of
them, or, on turn four, you may very well do both! If
Wasteland, Pillage and Port don’t slow your opponent
down enough, then Tangle Wire will. Tangle Wire is not a
standard piece of the most popular versions of this
deck, but plenty of mono red deck veterans think it is a
card that should definitely be considered in this deck,
either with or instead of Pillage in the main deck.
DECKS THAT HURT YOU (TWO DECKS THAT GOT ME IN WACO)
In round one, I played against the Life deck, so named
because it can provide its controller with infinite life
(or, if you prefer, MILLIONS of points of life) by turn
four. There isn’t much the red player can do to stop the
Life player except to hope that he or she gets a bad
draw.
Unsideboarded, I think the Life deck is about a 70%
favorite, and the odds probably go up slightly for the
Life deck after sideboarding. In both games that I
played against the Life deck, my opponent was at one or
two life points when they accomplished their combo and
attained an ultra-high life point total. Of course,
being at a high life total is not the same as winning
the game, and some Life players don’t include Test of
Endurance, the primary win condition for this deck.
Without Test of Endurance, the Life player is basically
hoping his opponent will simply give up and concede.
Even if my opponent had not produced Test of Endurance
for the win, which he did in both games, my own use of
Bloodstained Mire and Wooded Foothills put me in the
position of running out of cards in my library before my
opponent would have.
In round two, I played against a blue/black Reanimator
deck. I managed to win game one because my opponent
could not get both black and blue mana in play on turn
two. Just this small hiccup in his development ended up
making the difference in that game, allowing me to hit
him with a Jackal Pup and keep
his land tapped with my Rishadan Port. In game two, his
deck efficiently reanimated an Akroma and defeated me
with it just before I was able to apply lethal damage to
him. In game three, I played a first turn Mogg Fanatic,
but he played back with a first turn Akroma made
possible by playing a Swamp, then playing a Chrome Mox
imprinted with some black card, then a Putrid Imp, then
discarding Akroma to the Imp and using Reanimate to put
her into play. WOW! The good news for me was that I was
able to play a turn three Ensnaring Bridge to save my
life. That worked for exactly one turn before he played
Echoing Truth, which, by the way, would have bounced any
number of Ensnaring Bridges that I might have hoped to
have in play.
The point is, no deck can win all the time, and every
deck has weaknesses that can be exploited by certain
other decks. The Life player knows that my direct damage
will never be able to kill his Daru Spiritualist, making
it safe to play it early and simply wait for the En-cor
creature and Starlit Sanctum that complete his combo.
The Reanimator player knows that I have no way to get
rid of a creature like Akroma that has protection from
red.
PRACTICE MAKES PERFECT
Earlier, it may have sounded as though I was saying that
a person can do well with this deck without putting in
his share of practice with it. I don’t mean that at all.
Preparation will always pay dividends in Magic, no
matter what deck you are playing. Even if you do play
Red Deck Wins, a good player will practice against every
possible opposing deck. The point I was trying to make
is that Red Deck Wins can give hope to players who don’t
have as much time as they would like to prepare for this
format. You can optimize your play sooner with this deck
than you could with a more complicated design. A great
Magic player once told me that to win a big tournament,
you had to have three things, you had to have a good
deck, you have to make a minimum of mistakes, and you
have to get a little lucky. I have found that this has
been very true.
As always, I’m interested in what YOU think!
RED DECK WINS - DECK DESIGNS
Hironobu Inoguchi
PTQ Chiba, Japan
Blistering Firecat x4
Grim Lavamancer x4
Jackal Pup x4
Mogg Fanatic x4
Cursed Scroll x4
Firebolt x4
Pillage x4
Seal of Fire x4
Volcanic Hammer x4
Bloodstained Mire x4
Wooded Foothills x4
Mountain x8
Rishadan Port x4
Wasteland x4
SIDEBOARD
Ensnaring Bridge x4
Overload x3
Pyrostatic Pillar x4
Sulfuric Vortex x4
Donald Paul (aka The Governor)
5th place finisher, PTQ Shreveport, Louisiana Don Paul’s
main deck is the same as the above deck except that Don
Paul went with four copies of Lava Dart instead of
Firebolt.
SIDEBOARD
Ensnaring Bridge x4
Blood Oath x4
Flametongue Kavu x4
Fledgling Dragon x3
Chris Gregory
3rd place finisher, PTQ Shreveport, Louisiana Chris’
main deck is the same, except that Chris went with Slith
Firewalker instead of Jackal Pup, Magma Jet instead of
Volcanic Hammer and Tangle Wire instead of Pillage.
SIDEBOARD
Ensnaring Bridge x4
Fledgling Dragon x2
Pillage x2
Shatterstorm x2
Sulfuric Vortex x4
Jeff Zandi
New version, very similar to what I played a few weeks
ago in a Waco, Texas PTQ Grim Lavamancer x4 Slith
Firewaker x4 (I think might be superior to Blistering
Firecat in some
ways)
Jackal Pup x4
Mogg Fanatic x4
Cursed Scroll x2
Pillage x4
Seal of Fire x2
Tangle Wire x4
Firebolt x4
Magma Jet x4
Bloodstained Mire x4
Wooded Foothills x4
Mountain x8
Rishadan Port x4
Wasteland x4
SIDEBOARD (this should always be a meta game decision)
Ensnaring Bridge x4 Sulfuric Vortex x3 Fledgling Dragon
x2 Flametongue Kavu x4 Cursed Scroll x2
ONE FUN WHITE WEENIE DECK, ONE THAT WILL BEAT THESE
RED DECKS
Brett Landon McDonald
2nd place, PTQ Shreveport, Louisiana
Exalted Angel x3
Mother of Runes x4
Ramosian Sergeant x4
Whipcorder x4
Savannah Lions x4
Silver Knight x4
Soltari Priest x4
Absolute Law x1
Chrome Mox x2
Crusade x3
Divine Sacrement x1
Enlightened Tutor x3
Parallax Wave x1
Seal of Cleansing x1
Worship x1
Ancient Den x1
Plains x19
SIDEBOARD
Absolute Law x1
Armageddon x3
Damping Matrix x1
Defense Grid x1
Exalted Angel x1
Masticore x1
Parallax Wave x1
Rule of Law x1
Serenity x1
Worship x1
Wrath of God x3
Jeff Zandi
Texas Guildmages
Level II DCI Judge
zanman@thoughtcastle.com
Zanman on Magic Online
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