Jeff Zandi is a five time pro tour veteran who has been playing
Magic since 1994. Jeff is a level two DCI judge and has
been judging everything from small local tournaments
to pro tour events. Jeff is from Coppell, Texas, a suburb
of Dallas, where his upstairs game room has been the
"Guildhall", the home of the Texas Guildmages,
since the team formed in 1996. One of the original
founders of the team, Jeff Zandi is the team's
administrator, and is proud to continue the team's
tradition of having players in every pro tour from the
first event in 1996 to the present.
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The
Southwestern Paladin
Tales of the Texas Guildmages
Teamwork is What It’s All About
by Jeff Zandi - 3.11.05
On Tuesday night,
the Texas Guildmages will
meet at my house for the team’s 400th weekly
practice/meeting. Where has the time gone? We will
celebrate our 400th meeting, nearly ten years of playing
together almost every single week at the same time and
place, with a trivia contest and a fun tournament that I
will tell you more about next Friday when the dust has
settled. Since we started practicing together around the
time of Pro Tour Dallas in late 1996, the roll that
originally included seven players has grown into a
lifetime list of twenty-four names. The group did not
necessarily have all the same goals in mind back then.
Some players wanted badly to make it to the Pro Tour,
others were more interested in the social scene that we
created together. Every player that has joined our
practices over the years has brought something to the
mix. In the end, though, teamwork is what it’s all
about.
LET’S GO TO THE PRO TOUR
In January, 1996, several of our little Friday night
Magic group received the postcard from Wizards of the
Coast announcing the
“Million
Dollar Black Lotus Tour” and the five events that would
be a part of the tour. At the time, the group was me, my
best friend Kent, and a married couple that both played
Magic, Ken Warrix and Dawn Fontaine. My wife, Willa,
would tag along just to be sociable, but she had no
interest in playing the game, though she thought it was
interesting enough. She had tagged along to a few Friday
night role-playing game sessions before Magic came along
and it was pretty hard to out-geek the goofy hobbies she
had already seen me take up. Dawn Fontaine tried in vain
to get on the list for Pro Tour New York in January,
1996. It was CRAZY…all you had to do to qualify was to
call in and get on the list. The list was now full, and
none of us were on it. Of course, Dallas’ own George
Baxter made the top eight and was immortalized in
cardboard along with the other top eight finishers of
Magic’s first Pro Tour.
On April 6, the first official qualifiers for the Pro
Tour came to Texas.
Texas’ first PTQ took place as a side event of a big
comic book convention.
There were 105 players. The format was the same enhanced
Type II format that was used at Pro Tour New York, in
which you had to have a number of cards in your deck or
sideboard from every set legal at that time. I got my
second loss of the day in round three against Bryan
Sammon, a uber-geeky teen that would soon be one of the
best junior players in the game. Minh Huynh took one of
the two seats for Pro Tour Los Angeles that day. We had
begun playing together after meeting at a place called
Virtual World where you played Battletech in these
incredible cockpit simulations. He worked there and we
would talk about Magic between Battletech games. Soon, I
was running into Minh at tournaments around the area,
where he was usually finishing at the top. After winning
the seat for Pro Tour Los Angeles, he drove straight
over to my house to tell me about it. I had left the
tournament with a 3-3 record, a couple of rounds before
it was actually over.
Minh did extremely well at Pro Tour Los Angeles
(actually held in Long Beach aboard the Queen Mary)
finishing in the money around 40th place. He had
finished high enough to be automatically qualified for
the next event, Pro Tour Columbus, which would take
place July Fourth weekend. Minh was extremely busy at
the time working as one of the primary aides for the
U.S.
Senate campaign of his former high school teacher. No
kidding! Minh gave me the task of working on a good deck
design for Pro Tour Columbus, which we would travel to
together, even if I wasn’t qualified myself. Around this
time, Minh and I were starting to get to know the rest
of our team’s original members. Cortney Cunningham and I
were playing Magic at a small game shop in Lewisville
called Buster and Crabbies. There, we ran into James
Stroud and his roommate Marcus Trevino, along with
future Guildmages like Jeremy Simmons and Chad Jones.
Minh soon introduced me to Scot Martin and James Murphy
at Games Galore in Arlington. At the time, Games Galore
in Arlington, Texas, and Game Chest in Dallas were the
two biggest stores in the area when it came to
tournaments and individual Magic cards. Game Chest had a
tournament every Saturday and Games Galore played
tournaments on Saturday also but eventually more on
Sunday. Both stores gave away a Mox virtually every
weekend to their main tournament winner. Minh Huynh was
filling up multiple pages in his card binder with Moxes
he was winning at these tournaments.
Soon, there were a bunch of us traveling from
Dallas/Fort Worth to play in tournaments all over Texas
as well as Oklahoma and even Arkansas. We weren’t really
thinking about forming a team yet, but we were starting
to practice together all the time, Saturdays at
someone’s apartment if there wasn’t already a good
tournament going on, Tuesday or Wednesday night at my
house.
Pretty soon, everyone’s weekly schedule was very full of
Magic. The week started with Tuesday nights practicing
at my house. On Wednesday night, a bunch of us were
practicing or playing some kind of little tournament at
Buster and Crabby’s. On Friday nights, we were often
getting on the road towards wherever the Pro Tour
qualifier was. Saturday would be the day the PTQ was
actually played. Sunday at noon, we would all be right
back at Games Galore for another constructed tournament.
Meanwhile, Minh did play at Pro Tour Columbus, but
didn’t do well since he hadn’t been able to play much in
the preceding couple of months as he was constantly on
the road with his Senate candidate. Scot Martin DID do
well at PT Columbus, finishing 21st and in the money in
his first Pro Tour event. For some reason, none of us
managed to qualify for the Atlanta Pro Tour.
When the Pro Tour circus headed for Dallas in the Fall
of 1996, players were beginning to group themselves into
teams.
George Baxter led the way in the development of Magic
teams in Texas. In the summer of 1996, he created his
Team Dallas by holding a series of tournaments. After
all of George’s team-builder tournaments were complete,
he took the best seven overall finishers to create his
team. Baxter’s goal was to have eight players that would
work together with the specific goal of developing the
abilities of every player on the team. George wanted
EVERY player on his team to reach the Pro Tour. Within a
year, he would complete this goal when Cary Darwin, the
last player on his original team without Pro Tour
experience, qualified for Pro Tour Chicago in Fall 1997.
George Baxter was both loved and hated around the area
at the time for his vise-like grip on local tournaments.
Still, more than forty players tried out for his team.
The seven players that made up the original Team Dallas
included Jason Twitty, Cary Darwin, Bryan Sammon, Jeremy
Baca, Trey Kerrigan, Dave Ferguson and Nathan Manuel.
The eighth place finisher from Baxter’s series of team
building tournaments was yours truly. Even though George
and I became friends and played together plenty of times
from that point on, I knew that I wanted to be on a
team, and in order to be on a Magic team, I was going to
have to build one myself.
YOU GOTTA CALL YOURSELF SOMETHING !
By the time November and Pro Tour Dallas rolled around,
we had eight players that worked together almost every
week. It was me, Minh Huynh, Cortney Cunningham, James
Stroud, Jason Page, James Jenkins, James Murphy and Scot
Martin. We got along great together, which is extremely
important when you are traveling together on long road
trips almost every weekend. Everyone liked playing
together and working together on deck designs, but not
everyone was sure that we needed to be an official team
with t-shirts and secret handshakes and all the rituals
that might go along with that. Of course, these were
exactly the people that rolled their eyes mightily at
the prospect of coming up with a name for our team.
I would ask people to come up with team names, the guys
would nod their heads absently and repeatedly fail to
come up with anything at all. Pretty soon, I started
each meeting by presenting the team with a list of team
names. Each week, each player in attendance would pick
one of the team names. At the end of six weeks, the team
name with the most votes would be the winner. Texas
Guildmages was the eventual winner, beating out such
entries as Knight School, Knight Shift and D.A.M.A.G.E,
which stood for Dallas Area Magic And Gaming Enterprise.
Lame or genius? YOU decide. Yeah, I agree with you…all
the way lame!
The simple fact that I told the guys over and over was
this: there is NO SUCH THING as a good or clever team
name. There are only silly names that can BECOME good
team names once the team they are attached to becomes
worthwhile. “Yankees” is not the world’s coolest name
for a baseball team, but the New York Yankees have
earned their reputation as the best club in the history
of baseball. There’s nothing clever about naming a
football team from Dallas “the Cowboys” or a team from
Pittsburgh “the Steelers”. Team names only become cool
when you like the team. Team Dallas? Completely crappy
name, but there was no arguing with the skill of George
Baxter and his boys.
TEAM PERSONALITY
Jason Page was a college Frat King at University of
Texas at Arlington. He was our team’s first “rock star”,
dazzling everyone at tournaments and local restaurants
alike with his good looks and crazy antics. He was also
a very good Magic player. Starting with Jason Page, our
team would ALWAYS have a pretty boy front man. Jason
Page became the “hero” of this high school kid that
starting hanging around Games Galore named David
Williams. Soon, Page quit Magic and Dave Williams became
our new “rock star” and the first player added to our
original team. A year or so later, our team managed to
pull the best player from Arlington’s Team Reaper. The
charismatic (he’ll be played by Leonardo DiCaprio if
there was a movie…) Bil Payne soon became the 13th
Guildmage, joining us in large part because of his
relationship with Dave Williams. As Williams became too
busy with the Pro Tour to hang out with the team quite
as much, Bil Payne stepped directly into Dave’s
spotlight on the team. Besides body piercing and lots of
Magic ability, each of these unique personalities
brought gigantic charisma and style to the tournaments
they dominated. They were our biggest stars, and they
shined brightly enough! A year or so ago, with Bil Payne
stepping away from Magic, another Dave Williams prodigy
was there to fill the spotlight. This time, it was Brent
Kaskel, whom Williams groomed into stardom at Rama Llama
comics in Plano, Texas, the best Magic store in the area
for nearly two years.
WHY HAVE A TEAM ?
The Texas Guildmages don’t have an official team charter
hanging on a wall somewhere. No one on the team has ever
been particularly interested in keeping track of the
team’s statistics except for me. We managed to get some
cool looking t-shirts and a partial sponsorship from
Games Galore in Arlington. That was a long time ago. The
real point of the team was AND IS to provide a
consistent live forum for working on the goal of
reaching the Professional Tour. This is the one goal
that we have managed to stay true to for ten years.
Several of the team’s original members were already
great Magic players when we first got together including
Minh Huynh, Scot Martin, James Murphy and James Jenkins
(the only one of us to play in Pro Tour New York in
1996). For James Stroud, Cortney Cunningham and myself,
the team provided a way to improve our playing skills.
James Stroud used to hate the idea that there were
constructed deck archetypes, he thought that playing a
deck that someone else had designed was pointless and
pretty close to cheating. James was very wary of deck
construction “rules” that were beginning to really
define the competitive Magic game. Back then, you could
count on every James Stroud deck to be completely
original, and you could count on it to fail. Stroud
learned to embrace deck construction principles and
conventions and soon became a Pro Tour regular, almost
reaching the top eight of the Tokyo World Championships.
Cortney Cunningham was a quick study and qualified for
his first Pro Tour, PT Chicago in 1997, one month before
I became the last original Texas Guildmage to qualify
for the Pro Tour. Cary Darwin of Team Dallas and I had a
$20 bet that we would get to the Pro Tour before the
other did. Cary also qualified for Pro Tour Chicago in
1997, just a month before I qualified for Pro Tour
Mainz.
Teammates help each other. One weekend, there were only
three of us willing to travel all the way to Lubbock,
Texas, to play in one of the Mad Hatter’s PTQs (yes, on
his driver’s license it actually says The Mad Hatter).
Lubbock was about six hours away at the time (the drive
time may be different now, with new speed limits and
road construction and things of that nature). Just about
the three biggest guys on the team, James Stroud,
Cortney Cunningham and myself, piled into my extended
cab Ford pickup truck for the long journey. By height,
Stroud was the tallest of the three of us at 6’8” and I
was the shortest at 6’2”. By weight, Stroud was probably
the lightest of the three of us at 250 pounds, I was
probably the heaviest at about a biscuit past 300
pounds. Cortney was 6’3” or so and ran just a little
under 300 back then. It was a pickup truck full of meat
any way you look at it. Cortney and I failed to make the
top eight of that PTQ, but James Stroud walked out of
the Lubbock Ramada with his first PTQ win. Cortney and I
walked out of the tournament with one of Hatter’s vinyl
Pro Tour banners! The ride home was bittersweet,
listening to Stroud crow about his tournament win while
Cortney and I tried to be good friends. For some reason,
this PTQ was held on Sunday, and it was nearly dawn on
Monday morning when we made it back to Dallas. In the
Fall of 1997, while trying to qualify for Pro Tour Mainz
(Germany), we again packed three giant fat men into my
1994 Ford pickup.
This time, joining James Stroud and myself was James
Jenkins (originally from Baltimore, where he has since
returned after two or three years with us in Dallas).
James was 6’5” and almost as wide. At one point in the
five hour trip from Dallas to Little Rock, Arkansas,
Stroud chose to leave the crowded interior of the
truck’s extended cab for the wide open (but windy) bed
of the pickup. This time, it was Stroud that failed to
make the top eight. I made it to the finals of the top
eight by narrowly defeating this really cool Arkansas
kid who had this Cajun accent. This was none other than
Neil Reeves, who would go on to great things in the Pro
Tour before winding up in Dallas, where we got him on
our team just in time for him to largely give up Magic
in favor of big money poker. After getting past Reeves,
I found myself in the finals with my teammate James
Jenkins. Jenkins wanted to win the tournament as much as
I did, but he wasn’t completely excited about the
expense of traveling to Germany and, since he knew that
I had not yet been to the Pro Tour, Jenkins conceded to
me in the finals. I was so thrilled that I did all the
driving for the five hours back to Dallas, hardly
getting sleepy at all. A year later, I was completely
thrilled to do the same favor for Bil Payne when he and
I had reached the final match in a Dallas PTQ. It was a
great feeling to step aside and give a teammate like Bil
the opportunity to play in his first Pro Tour event.
KEEPING IT GOING
Over time, the team added new players almost every year
in order to keep around eight active players on the team
at all times. Even the most serious Magic players burn
out. I’ve watched this happen on our team many times.
I’ve watched the comeback attempts, too. They rarely
work out. Once you get too far away from the competitive
Magic grind, it is incredibly hard to give the game that
kind of devotion again. When you have a month full of
meetings come and go with only a couple of players each
week, I start to wonder if I could have done something
better with all the time and devotion that I have spent
on this game. Sometimes, me and the other survivors talk
about why we still do this.
It always comes down to the team.
Teamwork is what it’s all about.
Of course, I’m always interested in hearing what YOU
think.
Jeff Zandi
Texas Guildmages
Level II DCI Judge
zanman@thoughtcastle.com
Zanman on Magic Online
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