Jeff Zandi is a five time pro tour veteran who has been playing
Magic since 1994. Jeff is a level two DCI judge and has
been judging everything from small local tournaments
to pro tour events. Jeff is from Coppell, Texas, a suburb
of Dallas, where his upstairs game room has been the
"Guildhall", the home of the Texas Guildmages,
since the team formed in 1996. One of the original
founders of the team, Jeff Zandi is the team's
administrator, and is proud to continue the team's
tradition of having players in every pro tour from the
first event in 1996 to the present.
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The
Southwestern Paladin
Lincoln Logs Another
PTQ Victory
Can I Break This Format With One Card? SURE I CAN!
by Jeff Zandi - 4.1.05
The turnout in
beautiful downtown Wichita on Saturday, April 2, was
small, but the Champions of Kamigawa sealed deck
format
provided plenty of challenge for the forty-four players
attempting to capture the tournament’s main prize, $500
and a seat at Pro Tour London. Along with Wichita’s best
players, this event also attracted Magic talent from
Texas, Oklahoma, Missouri and Nebraska. In the end, it
would be four players from the Cornhusker State that
would make the biggest impact on the tournament. Four
players, three from Lincoln and one from Columbus,
traveled together all the way from Nebraska to try their
luck at Champions of Kamigawa/Betrayers of Kamigawa
sealed deck, two of them would end sitting on opposite
sides of the table in the finals. For this week’s
article, as well as next week’s (and a bonus article
sometime in the middle of next week) I will be focused
on the sealed deck qualifying tournaments for Pro Tour
London. At the bottom of each of these three tournament
reports you will find decklists for the top decks.
After describing the tournament in Wichita, stay with me
in THIS ARTICLE as I explain why I think Shuriken is the
most broken artifact in the wide world of Kamigawa.
TOURNAMENT LOCATION
The
tournament was located at the new downtown location
of C & R Comics and Cards, an absolutely enchanting
store owned and operated by young (like 21…) Ian
Robles. Ian’s store is located directly across from
Wichita High School, the only high school in the
large city when it was originally built. Robles’
store is in a charming old-fashioned store front
about forty feet wide but nearly four times as deep.
Built some fifty years ago, C & R Comics’ new home
is the kind of spacious store that draws you in and
makes you want to look at every one of the thousands
of toys and other items hung all over the fifteen
foot high walls. |
Ian Robles & his gal. |
From a Magic
tournament perspective, this is a better store than most,
easily providing good table space for sixty or seventy
players, and configurable for up to one hundred players
without too much trouble.
Following the very
popular Extended Pro Tour Qualifiers for Pro Tour
Philadelphia, tournament organizers hoped the increased PTQ
attendance from the PTQ-Philly season would spill over into
the sealed deck London PTQ season. After one week, I would
have to say that the jury is still out on that one. Three
weeks ago, an Extended constructed format PTQ for PT-Philly
was held in this same location.
THE TOP EIGHT FINISHERS
The top eight was composed half of Kansas residents with two
Nebraskans, one Oklahoman and one player from Missouri.
Okay, here’s my Missouri joke… I think they should change
the state nickname from “The Show Me State” to “Missouri
Loves Company”. Here’s a little run-down of the top eight
finishers of the tournament.
Skylin Thompson, 1st Place Finisher from Lincoln, Nebraska.
Skylin plans on making the trip to Pro Tour London but knows
there are quite a few hassles inherent in traveling abroad.
Skylin seems like a pretty nice guy, probably the least
INTENSE of the four that traveled to this tournament from
Nebraska. Skylin’s sealed deck was green/black and featured
Nezumi Graverobber, Dance of Shadows, Befoul, Budoka Pupil
and a really average but decent group of black and green
creatures. Skylin did a great job playing this average group
of cards to the top eight.
Ben Vrba , 2nd Place Finisher from, Columbus, Nebraska won a
very hotly semi-finals match against Shawn Houston. In game
two, both players were playing off the top of their decks in
the middle of the game, neither with any creatures in play.
Ben, playing blue/green, rips River Kaijin, Shawn responds
with apparently NOT drawing a creature. Ben’s next draw was
Strength of Cedars and it was game over! Vrba’s sealed deck
was black/white with three mountains supporting a four card
red splash consisting of Blind with Anger, Glacial Ray, Godo
Bandit Warlord and Ronin Houndmaster. The solid gold hits of
Vrba’s deck consisted of Kabuto Moth, Kitsune Blademaster
(and his faithful man-servant Konda’s Hatamoto), Devouring
Greed, Rend Flesh, Waxmane Baku and TWO Horobi’s Whisper.
Shawn Houston (right), 3rd Place Finisher from
Wichita,
Kansas. Shawn is the highly successful human clone of Shane
Houston, his twin brother and fellow tournament competitor.
You can usually count on one or more of the Houston brothers
managing to wriggle into the top eight. Today, it was Shawn
who came oh-so-close to winning the whole tournament with a
very decent draft deck. Shawn’s sealed deck was a true three
color affair, almost equally red, black and blue. The top
performers in Houston’s sealed deck included Honden of
Seeing Winds, Soratami Mirror-Mage, Genju of the Spires, two
Takenuma Bleeders and two Torrent of Stone.
Anthony Schaefer, 4th Place Finisher from Wichita, Kansas.
Tony can be a little high-maintenance, a little hard to
please. It’s hard to tell when Tony is happy, but pretty
easy to tell when he’s not. Anthony drafted pretty well in
the top eight and swept Terry Haywood in the quarterfinals
before falling to eventual champion Skylin Thompson.
Anthony’s sealed deck was another three color special,
divided almost equally between green, white and blue, and
featuring Cage of Hands, Kitsune Blademaster, Keiga the Tide
Star, Soratami Mirror-Mage, Ninja of the Deep Hours and
Shining Shoal. Though light on removal, Schaefer’s sealed
deck proved that you can smash your way to the top with
creatures, especially big flying creatures.
Josh Smith, 5th Place Finisher from Florissant, Missouri, is
an obvious Magic veteran. Josh played a pretty tight
green/red sealed deck with a single Plains for the splash of
Cage of Hands and Waxmane Baku. Josh’s splash was
particularly well-conceived since his broad green mana base
of ten Forests helped propel him into his other colors
thanks to a Kodama’s Reach, a Sakura-Tribe Elder and a
Petalmane Baku. The big hits of Josh’s deck included TWO
Genju of the Cedars, Isao Enlightened Bushi, two Frost Ogre,
Torrent of Stone and Blind with Anger.
Terry Haywood, 6th Place Finisher from Wichita, Kansas, has
been around FOREVER. It was good to see him keeping it real
at ONE MORE PTQ. Terry’s top eight draft deck held some
promise, but two bad draws in a row against Anthony Schaefer
kept Terry from having much of a chance in the
quarterfinals. Terry’s sealed deck was a tight black/green
monster featuring Tatsumasa the Dragon’s Fang, two Gnarled
Mass and Kyoki Sanity’s Eclipse.
James Fulgium, 7th Place Finisher from Enid, Oklahoma, is
another long-time veteran of the pro tour qualifier scene.
Lately, however, James has been kicking his game up a notch.
Today was his second recent top eight finish.
(Fulgium would go on to win his next PTQ, one week later in
Oklahoma City).
James’ sealed deck was black/white with Cage of Hands,
Kabuto Moth, Nagao Bound by Honor, Reciprocate, Dance of
Shadows, Rend Spirit, Genju of the Fens and Eradicate.
Kurt Stropes, 8th Place Finisher from Hutchinson, Kansas
lost in the quarterfinals against Ben Vrba in a three game
struggle. In his sealed deck, Kurt played black/red with
Befoul, Rend Flesh, Glacial Ray and, best of all,
Kumano Master Yamabushi. Kurt’s deck was probably the most
powerful among the top eight finishers.
Rogers, Vrba, Thompson &
Wolfe
SHURIKEN, THE
BROKENEST ARTIFACT IN KAMIGAWA
Let’s start with the LEAST of Shuriken’s
problems,
the artwork. Yup, I know that by the strictest definition of
the word, Shuriken is not strictly limited to throwing
stars. However, I would have thought that the Kamigawa block
was more about grabbing that classic Japanese historic and
mythic flavor. To most people, shuriken means throwing
stars. At the risk of having a throwing star embedded in my
forehead from some angry Ninja, I have to say that Wizards
dropped the ball by not putting throwing stars in the
artwork for Shuriken.
Of course, artwork is the LEAST of Shuriken’s problems.
The problem with Shuriken, to be perfectly candid, is that
the card simply does not work exactly the way Wizards of the
Coast research and development must have planned. It is very
likely that WOTC intended Shuriken to be a piece of
equipment that gave players with Ninjas the ability to deal
cheaply deal two points of damage to other creatures. When
equipped on non-Ninja creatures, or, more to the point, when
UN-equipped from non-Ninja creatures, Shuriken would change
sides of the board, becoming a tool for the temporary use of
your opponent. This was the intended balance, the intended
yin and yang if you like, of this useful artifact.
In reality, a player with enough mana and big enough
creatures can use Shuriken and maintain possession and
control of Shuriken without any Ninjas.
HOW IT WORKS
You have two creatures in play, a 2/2 non-Ninja equipped
with Shuriken and a 5/5 creature. You tap two mana and
activate Shuriken’s ability to equip your 5/5 creature. IN
RESPONSE to activating Shuriken, you tap your 2/2 non-Ninja,
unequipping it to deal two damage to one of your opponent’s
creatures. When the two damage caused by unequipping your
creature resolves, control and possession of the Shuriken
moves to your opponent. But wait, your activation of
Shuriken to equip it to your 5/5 creature is still on the
stack, waiting to resolve. When this ability resolves, the
Shuriken moves back to your side of the table and equips
your 5/5 non-Ninja. Pretty cool? Pretty broken. Note that
your opponent still has control of the Shuriken at this
point, even though it is now equipping your 5/5 creature.
Your opponent has control of the Shuriken because you
unattached the Shuriken from a non-Ninja when you activated
the two point “pinging” ability that Shuriken gave your 2/2
creature when it was equipped to the 2/2. Confused yet? Your
opponent now controls the Shuriken even though it is now
attached to your 5/5. If you want to regain control of your
Shuriken again, you can tap your
5/5 to unattach the Shuriken and deal two damage to ITSELF.
By doing so, you move control of the Shuriken to the player
who controls the creature that was damaged by the Shuriken,
in this case, your own 5/5 creature. Now you control the
Shuriken again.
EVEN MORE CONFUSING
If you had let the turn end with the Shuriken attached to
your 5/5, your opponent, having control of the Shuriken even
though its equipping your creature, could activate Shuriken
to equip it to one of his own creatures.
When he attempts to do so, you could tap your 5/5 targeting
itself (or any of your creatures). Doing so would cause
possession AND control of the Shuriken to be yours, but only
until your opponent’s activation of Shuriken resolved, at
which point he would gain possession of the Shuriken
(attached to one of his creatures) although you would now
have control of the artifact.
WHY IT WORKS
The reason all this works in the first place is because of
two important factors. The first factor has to do with the
basic philosophy of the stack.
The second factor has to do with a bit of a loophole in the
rules regarding equipment. First, the stack. When an
activated ability is put onto the stack, that ability is
GOING TO HAPPEN at some point (generally speaking)
regardless of what action a player uses in response to the
activated ability that has been placed on the stack. This is
one of the most important rules in Magic, and it goes back
to before there was “a stack”. Before 1999 and Magic’s
“Classic” Sixth Edition, the comprehensive rules of Magic
did not include a mechanic called the stack. However, there
was a theoretical idea of stacking abilities. The basic
idea, to use some OLD SCHOOL Magic cards common at the time,
is this: If you tap your Prodigal Sorcerer to deal a point
of damage to me, I can respond with a Lightning Bolt dealing
three points to your Prodigal Sorcerer. The effects will be
resolved, according to the squirmy rules of that time
period, based on LIFO, or, Last In First Out order, meaning
that the Lightning Bolt would resolve first, destroying the
Prodigal Sorcerer. However, the Sorcerer’s activation has
already been paid for, and it will resolve even though its
source is no longer in play. This means that if I were at
one life and you pinged me with Old Timmy (Prodigal
Sorcerer), my responding with Lightning Bolt to destroy Tim
would not prevent my imminent demise. The stack, as finally
defined in 1999’s Sixth Edition rules, solidified this
process in, if not concrete, really, really firm clay.
The second factor, and most important by far, in making the
Shuriken “trick” work is a bit of a loophole in the general
wording of all equipment cards.
Equipping, with a few exceptions, is performed at the speed
of a sorcery, can only be performed during one of your main
phases, and only onto a creature that you control. When the
above trick is performed, you ARE in control of both the
equipment and the creature you wish to equip when you
activate the Shuriken to move it from creature A to creature
B. (Online players…make sure you hold down the control key
when you activate the Shuriken to move it from creature A to
creature B when performing this trick, otherwise, you will
pass an empty stack to your opponent when you unequip the
Shuriken from creature A and your opponent will end up with
possession AND control of your Shuriken) When you RESPOND to
your own activation of the Shuriken by tapping and
unequipping creature A, possession and control of the
Shuriken temporarily move to your opponent. Then, the WEIRD
thing happens. You see, equipment checks to see that the
target for equipping is a creature that you control only
once, at activation time. When you activated the Shuriken to
move it from creature A to creature B, you did indeed
control both the Shuriken and creature B. Now, when the
ability resolves, you still control creature B, but you do
not (at the moment) control the Shuriken. The Shuriken,
however, does not check at resolution to see if it is still
being attached to a creature controlled by the same player
that currently controls the Shuriken. When the dust settles,
your Shuriken moves right back from your opponent’s side of
the table to your side, equipped so snugly to creature B.
WRONG FOR SEVERAL REASONS
According to many players and judges, there is nothing
“wrong” with this operation of Shuriken at all. To them,
this is simply the clever ability of players providing
themselves with a great way to take advantage of a
completely fair use of the Shuriken. I say that this use of
Shuriken is a trick, a exploit of a rules loophole and
nothing more. This non-intuitive use of equipment has
nothing to do with skill or knowledge. Players who like it
shrug their shoulders as though they fully realized the
potential of the card the first time they saw it. Doubtful.
The other reason that the tricky use of this card is wrong
is very subtle.
While running the Wichita PTQ, I was called over at least a
dozen times by players who were confused by their opponent’s
use of Shuriken. It is very important for judges NOT to be
in the business of instructing players how to make the
optimal use of their cards, so it was not my job to make
each player aware of what they could or could not do about
the “Shuriken situation” while their sanctioned tournament
was underway. At the same time, you can BET that players
taking advantage of the Shuriken exploit were not making
their opponent’s completely aware of when their opponent did
and did not have possession and/or control of the Shuriken.
In other words, players taking advantage of the Shuriken
exploit tended to explain the details regarding how they
retained the control of the card, but not the parts of the
mechanic that favored their opponent. This is pretty close
to cheating, extremely close to unsportsmanlike conduct. Of
course, once a judge is called over to the table, the
Shuriken player naturally becomes a bit more forthcoming.
ONE MORE CHANCE TO KEEP EVERYBODY HONEST
Tomorrow, I’ll be head judge at the London PTQ in Fort
Worth, Texas. Players who are taking unfair advantage of
their opponents will be under serious scrutiny. Let’s keep
the great game of Magic fair for everyone.
TOP EIGHT BOOSTER DRAFT DECKS
Shawn Houston
Draft Position 6
Finishing Position 3
8 Forest
8 Mountain
1 Swamp
1 Honden of Night's Reach
1 Ember-Fist Zubera
2 Frostwielder
1 Hearth Kami
1 Honden of Infinite Rage
1 Initiate of Blood
1 Yamabushi's Flame
1 Kodama's Might
1 Matsu-Tribe Decoy
1 Moss Kami
1 Order of the Sacred Bell
1 Orochi Eggwatcher
1 Orochi Sustainer
1 Sakura-Tribe Elder
1 Cunning Bandit
1 First Volley
1 Frost Ogre
1 Ronin Cliffrider
1 Torrent of Stone
1 Child of Thorns
1 Loam Dweller
1 Petalmane Baku
Sideboard:
1 Hundred-Talon Strike
1 Stream of Consciousness
1 Aura Barbs
1 Clash of Realities
1 Goblin Cohort
2 Ire of Kaminari
1 Uba Mask
1 Ethereal Haze
1 Quiet Purity
1 Terashi's Cry
1 Hisoka's Guard
1 Lifted by Clouds
1 Time Stop
1 Rend Spirit
1 Kami of Fire's Roar
1 Soul of Magma
1 Soulblast
1 Dripping-Tongue Zubera
1 Venerable Kumo
1 Vine Kami
Anthony Schaefer
Draft position 5
Finishing position 4
7 Forest
10 Swamp
1 Hankyu
1 Befoul
1 Bloodthirsty Ogre
1 Cursed Ronin
1 Distress
1 Gutwrencher Oni
2 Nezumi Ronin
1 Wicked Akuba
1 Burr Grafter
1 Feral Deceiver
2 Humble Budoka
2 Kashi-Tribe Warriors
1 Kodama's Might
1 Orochi Leafcaller
1 Ogre Marauder
1 Psychic Spear
1 Scourge of Numai
1 Takenuma Bleeder
1 Matsu-Tribe Sniper
Sideboard:
1 Ornate Kanzashi
3 Uproot
1 Vital Surge
1 Skullmane Baku
1 Crack the Earth
1 First Volley
1 Overblaze
1 Ronin Cliffrider
1 Pinecrest Ridge
1 Imi Statue
1 Junkyo Bell
2 Kami of the Painted Road
1 Masako the Humorless
1 Terashi's Cry
2 Ragged Veins
1 Brutal Deceiver
1 Commune with Nature
1 Thousand-legged Kami
Josh Smith
5th Place Finisher
Draft position 2
Finishing Position 5
8 Island
9 Plains
1 Blessed Breath
1 Honden of Cleansing Fire
1 Indomitable Will
1 Innocence Kami
1 Kitsune Riftwalker
1 Lantern Kami
1 Meloku the Clouded Mirror
2 Soratami Cloudskater
2 Soratami Mirror-Mage
1 Soratami Rainshaper
1 Hundred-Talon Strike
2 Kami of False Hope
1 Moonlit Strider
1 Split-Tail Miko
1 Waxmane Baku
1 Floodbringer
2 Ninja of the Deep Hours
1 Shimmering Glasskite
1 Teardrop Kami
Sideboard:
2 Mending Hands
1 Quillmane Baku
1 Blessing of Leeches
1 Harsh Deceiver
1 Hold the Line
1 Mothrider Samurai
2 Quiet Purity
1 Vigilance
1 Eye of Nowhere
1 Graceful Adept
1 Hisoka's Defiance
1 Kami of the Twisted Reflection
1 Peer Through Depths
1 Wandering Ones
1 Rag Dealer
1 Blind With Anger
2 Ronin Houndmaster
1 Unearthly Blizzard
1 Yamabushi's Storm
Kurt Stropes
Draft seat 8
Finishing Position 8
7 Forest
9 Mountain
1 Nine-Ringed Bo
1 Akki Avalanchers
2 Battle-Mad Ronin
1 Brothers Yamazaki
1 Brutal Deceiver
1 Kumano's Pupils
1 Stone Rain
1 Unearthly Blizzard
1 Yamabushi's Flame
1 Humble Budoka
1 Jukai Messenger
1 Kami of the Hunt
1 Kodama's Reach
1 Orochi Sustainer
1 Sakura-Tribe Elder
1 Akki Raider
1 Blademane Baku
1 First Volley
1 Goblin Cohort
1 Shinka Gatekeeper
1 Torrent of Stone
2 Scaled Hulk
Sideboard:
1 Ward of Piety
2 Bile Urchin
1 Crawling Filth
1 Toshiro Umezawa
1 Flames of the Blood Hand
1 Kumano's Blessing
1 Devoted Retainer
1 Lifted by Clouds
2 Cruel Deceiver
1 Gibbering Kami
1 Nezumi Bone-Reader
1 Nezumi Graverobber
1 Desperate Ritual
2 Soul of Magma
1 Dripping-Tongue Zubera
1 Orochi Leafcaller
Ben Vrba
Draft Seat 4
Finishing Position 2
7 Forest
8 Island
2 Mountain
1 Jushi Apprentice
1 River Kaijin
1 Sosuke, Son of Seshiro
1 Venerable Kumo
1 Consuming Vortex
2 Hisoka's Defiance
1 Mystic Restraints
2 Reach Through Mists
1 Sift Through Sands
1 Devouring Rage
1 Glacial Ray
1 Kodama's Reach
1 Serpent Skin
1 Strength of Cedars
1 Mistblade Shinobi
1 Shimmering Glasskite
1 Child of Thorns
1 Gnarled Mass
1 Petalmane Baku
1 Sakura-Tribe Springcaller
1 Scaled Hulk
Sideboard:
1 Slumbering Tora*
2 Takeno's Cavalry*
1 Floodbringer*
1 Minamo's Meddling*
1 Toils of Night and Day*
1 Ire of Kaminari*
1 Reito Lantern*
1 Horizon Seed*
1 Counsel of the Soratami*
1 Dampen Thought*
1 Sift Through Sands*
1 Nezumi Cutthroat*
1 Numai Outcast*
1 Shimatsu the Bloodcloaked*
1 Sokenzan Bruiser*
1 Uncontrollable Anger*
1 Joyous Respite*
1 Wear Away*
Skylin Thompson
Draft position 3
Finishing Position 1
10 Plains
8 Swamp
1 Cage of Hands
1 Call to Glory
1 Candle's Glow
1 Ghostly Prison
2 Hundred-Talon Kami
2 Kabuto Moth
1 Kami of Ancient Law
1 Kami of the Painted Road
1 Kitsune Diviner
1 Ashen-Skin Zubera
1 Pull Under
2 Rend Flesh
1 Scuttling Death
1 Wicked Akuba
2 Indebted Samurai
1 Patron of the Kitsune
1 Horobi's Whisper
1 Takenuma Bleeder
Sideboard:
2 Heart of Light
1 kami of Tattered Shoji
1 Mending Hands
1 Silverstorm Samurai
1 Ward of Piety
1 Walker of Secret Ways
1 Call for Blood
1 Crack the Earth
1 Harbinger of Spring
1 Harsh Deceiver
1 Kitsune Healer
1 Aura of Dominion
1 Lifted by Clouds
1 Petals of Insight
2 Psychic Puppetry
1 Distress
1 Painwracker Oni
1 Akki Rockspeaker
1 Brutal Deceiver
1 Desperate Ritual
1 Strange Inversion
James Fulgium
Draft position 7
Finishing position 7
8 Island
6 Mountain
3 Plains
1 Mothrider Samurai
1 Callous Deceiver
1 Guardian of Solitude
1 Kami of Twisted Reflection
2 Soratami Rainshaper
1 Teller of Tales
1 Ember-Fist Zubera
1 No-Dachi
1 Tenza, Godo's Maul
2 Mystic Restraints
1 Hanabi Blast
1 Yamabushi's Flame
1 Terashi's Verdict
1 Floodbringer
2 Kaijin of the Vanishing Touch
1 Shimmering Glasskite
1 Veil of Secrecy
1 Blazing Shoal
1 Frostling
1 Shinka Gatekeeper
Sideboard:
1 Phantom Wings*
1 Ribbons of the Reikai*
1 Crawling Filth*
1 Genju of the Fens*
1 Takenuma Bleeder*
1 Mark of Sakiko*
1 Hair-Strung Koto*
1 Moonring Mirror*
1 Silent-Chant Zubera*
1 Squelch*
1 Thoughtbind*
1 Befoul*
1 Gibbering Kami*
1 Oni Possession*
2 Soulless Revival*
1 Wicked Akuba*
1 Akki Rockspeaker*
1 Mana Seism*
1 Yamabushi's Storm*
1 Azusa, Lost but Seeking*
1 Orbweaver Kumo*
Terry Haywood
Draft position 1
Finishing position 6
8 Plains
9 Swamp
1 Eiganjo Castle
1 Journeyer's Kite
1 Long-Forgotten Gohei
1 Indomitable Will
1 Kabuto Moth
1 Kitsune Blademaster
1 Nagao, Bound by Honor
1 Samurai of the Pale Curtain
1 Distress
1 Gibbering Kami
1 Gutwrencher Oni
1 Kami of Lunacy
1 Kami of the Waning Moon
1 Nezumi Cutthroat
1 Soulless Revival
1 Waking Nightmare
1 Wicked Akuba
1 Hundred-Talon Strike
2 Moonlit Strider
1 Oyobi, Who Split the Heavens
1 Horobi's Whisper
1 Ogre Marauder
1 Psychic Spear
1 Three Tragedies
Sideboard:
1 Kami of False Hope
1 Kami of Tattered Shoji
1 Floodbringer
2 Call for Blood
1 Sakura-Tribe Springcaller
1 Unchecked Growth
1 Uproot
1 Forest
1 Jade Idol
1 Kami of the Painted Road
1 Consuming Vortex
1 Field of Reality
1 Floating-Dream Zubera
1 Hisoka's Guard
1 Kami of the Hunt
1 Kodama's Reach
1 Moss Kami
1 Sachi, Daughter of Seshiro
1 Wear Away
Of course, I’m always interested in hearing what YOU think.
Jeff Zandi
Guilty Tax Mages
Level II DCI Judge
zanman@thoughtcastle.com
Zanman on Magic Online
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