The
Southwestern Paladin
Magic For Dummies
Cards That Teach You How to Play
July 8th, 2005 by Jeff Zandi
One of the truly great
aspects of Magic: the Gathering is the way that players of
races, nationalities and languages can enjoy equally the
same challenging game. Cards read the same to players all
around the world because Wizards of the Coast has gone to
great lengths to create a Lingua Franca understood across a
dozen languages and a dozen years of different cards. Still,
sometimes the wordings of cards seem strange. Sometimes it
seems like Wizards thinks we players are, well, dummies.
This article is about three of the cards that seem to go out
of their way to state the obvious, or confuse we players in
some other way. I want to state that this analysis,
OVERanalysis actually, is all meant in fun…just another way
to think about a few of the cards printed in the last year.
Wizard’s goal is a worthy one: Make the wording of Magic
cards so clear and uncluttered that it is possible to truly
create templates that work for the design of future Magic
cards that will be expected to fully fit inside the same
game world as the thousands of different cards that have
already exist in the game. Clear and uncluttered can be a
very difficult goal to achieve.
Ask any writer. Ask my editor. Better yet, DON’T… I came
reasonably close to getting a job with Wizards of the Coast
a few years ago. It’s probably a good thing they didn’t hire
me, White Knight might have rules text that reads “White
Knight has protection from colors other than white, green,
blue and red. White Knight deals its damage on a separate
damage stack that takes place before any creature blocking
or blocked by White Knight unless that creature has First
Strike, in which case the two creatures will deal damage at
the same time.” You can imagine the problems. Not only would
MY Magic cards be harder to understand, but you would need a
magnifying glass to read the super tiny font size necessary
to print all the rules on the cards.
HEARTBEAT OF SPRING
The first time I saw Heartbeat of Spring from Champions of
Kamigawa, I read the card VERY CAREFULLY…
This rare enchantment from Champions of Kamigawa costs 2G
and reads “whenever a player taps a land for mana, that
player adds one mana of that type to his or her mana pool”.
Then I read the card again. The card text seemed to be
giving me the exact definition of what ALL of my land cards
have ALWAYS been able to do. That’s how Heartbeat of Spring
sounded to me. Hey guys, when I play THIS card, my land taps
to produce mana of the type that it is SUPPOSED to produce!
This card is AWESOME. This card makes me look forward to a
card that says “at the beginning of your turn, untap all
your land” or a card that says “during your draw step, draw
a card”.
Eventually I GOT IT. Heartbeat of Spring gives you mana IN
ADDITION to the mana already produced when you tap a land. I
was pretty embarrassed. Back in the day, I played Mana Flare
more than anyone else I knew. Mana Flare does the same thing
that Heartbeat of Spring does (for all normal intents and
purposes) but has very different wording. Mana Flare’s
wording from its first printing in the Alpha Edition was
“whenever either player taps land for mana, each land
produces one extra mana of the appropriate type”. If you ask
Mark Rosewater at Wizards of the Coast which card’s wording
is easier to understand, he’s going to say Heartbeat of
Spring. I say the new and improved templating of Magic cards
is not perfected quite yet, and Heartbeat of Spring is a
good example of why.
ASHEN MONSTROSITY
Ashen Monstrosity is a 7/4 uncommon Spirit creature with
Haste that costs 5RR from Betrayers of Kamigawa. The card
also has text stating “Ashen Monstrosity attacks each turn
if able”. Experienced players will tell you that this
“drawback” has been added to Ashen Monstrosity in order to
make the card more fair. I say that this text is simply
helpful information from our friends at Wizards of the
Coast. The next time you have a 7/4 creature in play that
can attack the turn in comes into play…yeah, I think you
might wanna go ahead and turn that guy sideways! I think
this special text has been added to Ashen Monstrosity to
make sure less experienced players know when they need to
ratchet up the aggressiveness of their game!
Of course, if Wizards REALLY wanted to help players play
their cards better, they could have added some additional
text to Ogre Recluse…
Ogre Recluse is a 5/4 Ogre Warrior for just 3R that becomes
tapped whenever a player plays a spell. Despite becoming
tapped whenever you or your opponent plays a spell, players
have embraced the Recluse as the beat-stick that he truly
is. However, for the sake of less experienced players, why
couldn’t they have added this text: “on your turn, remember
to attack with this creature before playing any spells”. It
only seems right.
HIDETSUGU’S SECOND RITE
Finally, a look at a very controversial card from Saviors of
Kamigawa.
Hidetsugu’s Second Rite is a rare instant for 3R that says
“if target player has exactly ten life, Hidetsugu’s Second
Rite deals ten damage to that player”. In other words, when
this spell resolves, one of two things will happen, either
the targeted player is at ten life and will take ten damage
(and lose the game in most cases) or the targeted player is
at any life total OTHER than ten in which case this spell
does nothing at all.
While experienced players are debating whether or not this
card is good enough to include in sealed deck and booster
draft decks, I’m more concerned about whether this card is
making its usefulness clear enough to less experienced
players.
Maybe I would like the wording better if it said “look…if
your opponent is at ten life when this sucker resolves…it’s
LIGHTS OUT for that guy unless he has Platinum Angel in play
or some other creature as well as a Worship in play or some
card with Lich in its name…
That’s what I think. Tell me what YOU think!
Jeff Zandi
Texas Guildmages
Level II DCI Judge
zanman@thoughtcastle.com
Zanman on Magic Online
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