There are some parties that
you just never want to end. For me, one of
these parties started ten years ago in the
upstairs loft of my quiet little three
bedroom home in Coppell, Texas. Ten years
ago, with Magic’s Professional Tour moving
successfully through its first year, a
collection of players began playing together
on Tuesday nights at my place. This group
became known as the Texas Guildmages, and
the upstairs loft that has been the team’s
home base for these ten years has since
become affectionately known as the
Guildhall.
In this, the first of ten
installments, I would like to welcome you to
my little gaming loft, to the many great
players that I have been honored to host
over the years, and give you a sense of the
weekly goings-on. The team, like the Pro
Tour itself, is now ten years old. In around
twenty weeks, the team will celebrate its
500th weekly team meeting with a
very special gathering. I am very proud to
be a part of this play group, and I am
especially thrilled to have been able to
host what I believe is the single longest
running regular game in the history of
Magic: the Gathering!
Meeting Number 482 –
Roll Call
Tonight was our 482nd
meeting. We had seven players, one short of
a proper booster draft table, but everyone
was pretty happy with the turnout. For
Thanksgiving week, with lots of people
taking time off from work or school and many
traveling out of town, we were very happy to
have seven players. Mark Dean arrived first,
he is living in Hearst, just about half an
hour away from my house, while he works on
finishing a degree program at the University
of North Texas in nearby Denton. Wilma, as
Mark Dean is better known among Texas Magic
players, is the longtime boyfriend of Angie
Riley. Angie was the first female player to
win a PTQ in Texas, and the better looking
half of the first father/daughter tandem to
play in the Pro Tour. We used to like to
hassle Wilma that he was the only Magic
player in Texas whose girlfriend was better
at the game than he was, but Dean’s skills
are considerable.
Hunter Burton and Brian Heine
arrived next. Hunter is blowing up in 2006.
He qualified for his first Pro Tour in the
team constructed season back in the Spring
along with two other first timers Jon Toone
(virtually inseparable from Hunter) and
Steven Bruce. Since then, Hunter has won two
individual PTQs. Hunter survived to day two
at Pro Tour Kobe recently. It may or may not
be a coincidence that Hunter and Toone
started practicing in the Guildhall at the
beginning of this year… Brian Heine is a
great junior player who has moved on to the
Pro Tour, he has a good mind for the cards.
Blake Miller and Kevin Delger
arrived next. Blake is easy going, but don’t
let that fool you, he can get as fired up
about Magic tournaments as anybody else.
Blake looks and acts like a regular
underachiever, a predictable gamer
demographic. Looks can be a bit deceiving.
In his square day gig, Blake Miller works in
the mortgage lending industry. This past
Saturday, Blake traveled to Pat’s Games in
Austin where he finished second in a
Dreamblade 1K event. This is his second
runner up performance in a Dreamblade 1K,
giving him enough tournament points in
WOTC’s newest miniatures game to qualify
Blake for the 2007 Dreamblade national
championship. There are two things you
notice whenever you see Blake, the ever
present boonie cap (kind of a floppy brimmed
hat) of which he has many, and the funny
t-shirt. Today’s t-shirt features no words,
just a blue shirt with a weathered looking
yellow Pac Man on it. Kevin Delger is newer
to the fold, he has only been over a few
times. He and Blake play together frequently
at a very good game store in Garland called
Comic Book Craze.
Mark Hendrickson arrives a
little after seven o’clock to complete
tonight’s group. Mark is thirty-five years
old and has been married for many years.
Mark plays in live tournaments nearly every
week, and has appeared in the Guildhall more
than sixty times (the most of anyone
tonight, myself excluded). You can add to
Mark’s impressive amount of live play an
unmatched (by anyone I know) amount of Magic
Online play. Mark is closer to having an
entire play set on Magic Online than anyone
else I know, and he puts these cards to work
in online constructed tournaments virtually
every day of the week. Mark admits to twenty
hours or so of online play, but since I see
him playing every time I log on, I imagine
he is playing even more Magic Online than he
admits.
This Week’s Chatter
The meeting starts each
Tuesday night at 7:00pm, but it’s normal for
us to wait up to a half hour for stragglers.
Tonight, hopeful for an eighth player,
(maybe Steven Bruce, maybe Mason Peatross)
we sit around and chat for awhile. Hunter
and Brian haven’t been making very many
Tuesday nights lately: Brian has school
commitments and Hunter has been busy with
this and that. Hunter, Mark and I have all
qualified in the past month or so for Pro
Tour Geneva. We’re waiting for more
information from Wizards of the Coast about
the event so that we can start making plans,
including some hotel reservations near
wherever the event is being held. Comic Book
Craze in Garland may be awarding a prize of
hotel accommodations at Pro Tour Geneva. The
three of us and Steven Bruce, who also
qualified recently for Geneva, agree that
we need to win that tournament. The
details about that tournament have not
really been ironed out, I don’t even know
what the format will be. It won’t matter, we
need to win that event. There was a Standard
constructed tournament last weekend with
about twenty people paying $25 each to play,
the prize was very enticing, your choice of
either a Mox Ruby, $200 cash, $250 in store
credit, or THREE booster boxes of Time
Spiral. The usually perky and always good
natured Hunter Burton is quiet tonight, a
little sullen. He shouldn’t be, he and
another Tuesday night regular, level II DCI
judge Eric Jones, split the prizes in the
finals of the Mox tournament. In their prize
split, the two players ended up each getting
two booster boxes of Time Spiral. Not bad
work at all. Hunter aced that tournament in
a way that is pretty unusual for him, he
played control. Here’s the deck Hunter
played along with the version of the better
known Beach House deck Eric Jones played:
Hunter Burton
Snow Control
4 Snow-Covered Mountains
13 Snow-Covered Islands
4 Steam Vents
3 Scrying Sheets
3 Think Twice
3 Whispers of the Muse
2 Rewind
3 Teferi, Mage of Zhalfir
4 Phyrexian Ironfoot
3 Repeal
4 Cancel
4 Remand
4 Mana Leak
4 Skred
2 Demonfire
Sideboard:
3 Tormod's Crypt
2 Serrated Arrows
4 Spell Snare
3 Pyroclasm
3 Shadow of Doubt
Eric Jones
Beach House control
1 Selesnya Sanctuary
1 Golgari Rot Farm
2 Orzhov Basilica
4 Overgrown Tomb
4 Temple Garden
4 Godless Shrine
2 Vesuva
2 Vitu-Ghazi, the City Tree
2 Swamp
1 Plains
4 Wrath of God
4 Faith's Fetters
3 Call of the Herd
3 Angel of Despair
4 Mortify
4 Loxodon Hierarch
4 Phyrexian Arena
2 Persecute
1 Phyrexian Totem
4 Orzhov Signet
2 Debtor's Knell
2 Sacred Mesa
Sideboard:
3 Sacred Ground
1 Debtor's Knell
3 Leyline of the Void
1 Sacred Mesa
4 Castigate
1 Jester's Cap
1 Persecute
1 Evangelize
Time Spiral Booster Draft
Absent an eighth player, we
drafted Time Spiral with seven players. I
randomized the seating and we drafted. Here
are the Guildhall house rules for booster
drafts: we randomly seat all players and we
play three rounds of Swiss play with random
first round opponents (meaning you don’t
necessarily play against the person four
seats away from you in the draft). We like
to play three rounds of Swiss, as opposed to
single elimination, to give each player the
maximum amount of play out of the deck they
drafted. The main point of our drafts is to
practice drafting cards and playing with the
cards we draft. After three Swiss rounds, we
cut to the top four finishers, which usually
cuts cleanly to a single 3-0 player and
three 2-1 players. The final four are seated
according to their Swiss finish, so the 3-0
player plays against the 2-1 finisher with
the worst tiebreakers. After one semi final
round, the two players in the finals split
up the rares and foils (and timeshifted
cards in the case of Time Spiral) in any
manner that pleases them. Players either
bring their own booster packs or buy them
from the house at three bucks a pack. We
like forcing the finalists to split up their
prizes instead of playing out the match so
that we can either have another booster
draft or so that people can get home a
little sooner if they need to. Playing for
the rares and foils is a very good way to
enforce proper card selection.
Here’s what happened in the
draft. My first pick was a Sudden Shock. I
have to admit that I got hung up on red from
the first time I drafted Time Spiral. I
actually believe the best decks you can
draft in the format are white/blue, but I
love to draft red and feel like you can take
red and end up with a good deck with any of
the other colors. The player to my right is
Hunter and he passes me Tendrils of
Corruption, which I take for some
reason, thinking I might get to be THE black
player, or that I would run the red/black
deck with all the removal. Meanwhile, I’m
passing white to the left like nobody’s
business, and the player to my left, Mark
Hendrickson, is definitely reading the tea
leaves correctly and taking optimal
advantage. Well, I’ve drafted two cards so
far and I’ve already made two mistakes.
There’s nothing at all wrong with the first
pick Sudden Shock, except that in my mind
I’ve LOCKED INTO red, and for the rest of
the first pack I totally ignore the fact
that no good red cards are coming through
Hunter at all. The second mistake is taking
the second pick Tendrils of Corruption
without realizing the commitment to black
that is needed to make that pick. I pick up
a Dark Withering and a Skittering Horror in
the first pack, the only other playable
black cards I see, which should have told me
that there wasn’t going to be enough quality
black coming to me. I failed to figure that
out until the last pack. Early in the second
pack I start taking green cards, and by the
end of the second pack I have a nice little
group of red cards, a nice little group of
green cards and a nice little group of black
cards. When we all open our third packs, I
say aloud, “Come on first pick, please take
me OUT of a color!” It sort of did, a first
pick Might Sliver cleared up my confusion
and focused me on a green/red strategy with
some small hope of being the Sliver player.
This draft, ladies and gentlemen, has gone
seriously wrong for me. This is what I’m
trying to explain. If you want to do well in
Time Spiral booster draft, you cannot let
yourself wander through three different
colors with no clear decision on the colors
you will play until the third pack.
Guildmage History
Today in Magic, teams and
playtest groups are a time honored and well
understood concept. Back in 1996, this was
not necessarily the case. In 1996, Magic’s
“Million Dollar Black Lotus Tour” began, and
my playtest group was very casual indeed.
Every Friday night, a group of us would play
Magic at either Kent’s apartment, Ken and
Dawn’s house or me and my wife’s home. Kent
Parish is my best friend from high school
and a single dad who liked Magic but wasn’t
into tournaments too much. Ken and Dawn were
a married couple from back East. Ken liked
to play with his cards in those RIDICULOUS
baggy sleeves to protect his cards. Dawn
liked to buy expensive power cards so that
she could beat the rest of us and then use
proxies of the expensive cards she had just
bought. At this point in time, you didn’t
really play Magic at stores and tournaments
were just starting to happen regularly
around Dallas.
A month or so before the
first Pro Tour event, we all got this post
card in the mail from Wizards of the Coast
(because we had all joined the DCI in order
to get a subscription to the Duelist
magazine) announcing the new Pro Tour. In
order to play in the first event, to be held
in New York City in January of ’96, you had
to call Wizards of the Coast on a certain
day at a certain time. I was intrigued by
the idea of a professional tour, it sounded
very exciting and it sounded like Magic was
finally going places, but I couldn’t really
see myself traveling all the way to New York
City just to get blasted out of a big
tournament. Dawn Fontaine, Ken Warrix’ very
assertive bride, hit those digits on that
certain day but was unable to get her name
on the tournament list. A few Texas players
did manage to get on the list. On that snowy
weekend in New York City, Magic’s Pro Tour
took off with a bang, and competitive card
playing would never be the same again.
Local Magic guru George
Baxter finished in the top eight at Pro Tour
number one. When he returned home, he began
working on assembling a team that he would
use for playtesting in his quest to dominate
the new Pro Tour. Baxter held a series of
tournaments at a store in several suburban
locations around the Greater Dallas area. I
played in all but one of these events, you
could miss one of the events without hurting
your chances to make the team. After
George’s five qualifying tournaments were
completed, he took the seven players with
the best cumulative finishes and they became
Team Dallas. I was number eight. If I wanted
to be on a big-time Magic team, I was going
to have to look elsewhere.
Around this time, in the Fall
of ’96, the group I was playing Magic with
had changed. I had become friends with Minh
Huynh. When I met him, he was working at
Virtual World. At Virtual World, you paid
between seven and ten bucks per TEN MINUTE
game to play Battletech (a mech battle game,
naturally) or Red Planet (a racing game in
the Martian canals). In between matches at
Virtual World, Minh was playing games of
Magic with friends or just anybody who had a
deck. Minh was responsible for getting me
and some of my other Magic friends to take
the game seriously. When Dallas hosted the
first Pro Tour Qualifier in the state of
Texas, the event was held as part of a
science fiction and comic book convention.
That tournament awarded two seats to Magic’s
second Pro Tour event, which would be held
in Los Angeles. A couple of us competed in
that tournament. I was eliminated late in
the tournament by Bryan Sammon, one of the
guys who had beat me out to be a part of
Baxter’s team. My friend Minh was doing very
well in the tournament when I went home for
the day. A couple of hours later, Minh
randomly dropped by my house, excited to
announce that he had won one of the seats
for Pro Tour Los Angeles. At the second PT,
the first to feature booster drafting, Minh
finished in the money, automatically
qualified for the third Pro Tour to be held
in Columbus, Ohio, in July. Playtesting
became even more important to our little
group of budding tournament players. By
September, my regular Magic group was
completely different than a year earlier, in
fact, I was the only person in common to
both groups.
The new group consisted of
Minh Huynh, myself, Cortney Cunningham, who
was going to store tournaments in Dallas
with me each Saturday, and six players we
got to know hanging out at Games Galore in
Arlington, Texas, the best Magic store in
the area at the time. From Games Galore, we
gathered six really good Magic players,
college fratboy Jason Page, James Stroud and
his roommate/high school buddy Marcus
Trevino, junior competitor James Murphy,
Maryland transplant James Jenkins and Pro
Tour Columbus notable finisher Scot Martin.
Before long, the bunch of us were meeting on
Tuesday nights at my house, building decks,
practicing and planning for the future.
Closing the Book on
Another Meeting
Thanks for joining me in this
first installment of what I hope will be a
fun-to-read account of the weekly gathering
of the Guildmages. It’s 12:30am and the
house is finally quiet again, empty of Magic
players until next week. I think I’ll see if
I can get a quick booster draft in on Magic
Online before I go to sleep…
Jeff Zandi
Texas Guildmages
Level II DCI Judge
Zanman on Magic Online
jeffzandi@hotmail.com
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